]> git.localhorst.tv Git - l2e.git/blobdiff - src/graphics/Sprite.h
added gauges for health, mana, and ikari displays
[l2e.git] / src / graphics / Sprite.h
index c81ed01984c7e1d00bd9866212808df4be34ffaa..202b96f3f5a05e2a2eb95ffc2f03b1f8d8c9a08d 100644 (file)
@@ -17,18 +17,26 @@ namespace graphics {
 class Sprite {
 
 public:
-       Sprite(SDL_Surface *s, int width, int height)
-       : surface(s), width(width), height(height) { }
+       Sprite(SDL_Surface *s, int width, int height, int xOffset = 0, int yOffset = 0)
+       : surface(s), width(width), height(height), xOffset(xOffset), yOffset(yOffset) { }
 
 public:
        int Width() const { return width; }
        int Height() const { return height; }
        void Draw(SDL_Surface *dest, geometry::Point<int> position, int col = 0, int row = 0) const;
+       void DrawCenterBottom(SDL_Surface *dest, geometry::Point<int> position, int col = 0, int row = 0) const {
+               geometry::Point<int> translated(
+                               position.X() - (Width() / 2),
+                               position.Y() - Height());
+               Draw(dest, translated, col, row);
+       }
 
 private:
        SDL_Surface *surface;
        int width;
        int height;
+       int xOffset;
+       int yOffset;
 
 };