]> git.localhorst.tv Git - l2e.git/blobdiff - src/graphics/Texture.cpp
consistent naming of graphics drawing functions
[l2e.git] / src / graphics / Texture.cpp
index f4a0385897ec42da9108363f01be7e7fda32684e..9c49db4060ba32aa4d9728e69a164bf5676d850c 100644 (file)
@@ -1,8 +1,13 @@
 #include "Texture.h"
 
+#include "../loader/Interpreter.h"
+#include "../loader/TypeDescription.h"
 #include "../sdl/utility.h"
 
-using geometry::Vector;
+using math::Vector;
+using loader::FieldDescription;
+using loader::Interpreter;
+using loader::TypeDescription;
 
 namespace graphics {
 
@@ -21,7 +26,7 @@ Texture::~Texture() {
 }
 
 
-void Texture::Render(SDL_Surface *dest, const Vector<int> &from, const Vector<int> &to) const {
+void Texture::Draw(SDL_Surface *dest, const Vector<int> &from, const Vector<int> &to) const {
        SDL_Rect destRect;
        destRect.x = from.X();
        destRect.y = from.Y();
@@ -35,24 +40,58 @@ void Texture::Render(SDL_Surface *dest, const Vector<int> &from, const Vector<in
        SDL_Rect srcRect;
        srcRect.x = offset.X();
        srcRect.y = offset.Y();
+       srcRect.h = size.Y();
+       srcRect.w = size.X();
 
-       for (destRect.y = from.Y(); destRect.y < to.Y(); destRect.y += size.Y()) {
+       const Vector<int> total = to - from;
+       const Vector<int> over = total % size;
+       const Vector<int> target = from + (total - over);
+
+       for (destRect.y = from.Y(); destRect.y < target.Y(); destRect.y += size.Y()) {
+               for (destRect.x = from.X(); destRect.x < target.X(); destRect.x += size.X()) {
+                       SDL_BlitSurface(surface, &srcRect, dest, &destRect);
+               }
+       }
+       if (over.X() > 0) {
+               destRect.x = target.X();
+               srcRect.w = over.X();
                srcRect.h = size.Y();
-               destRect.h = size.Y();
-               if (destRect.y + destRect.h > to.Y()) {
-                       srcRect.h = to.Y() - destRect.y;
-                       destRect.h = to.Y() - destRect.y;
+               for (destRect.y = from.Y(); destRect.y < target.Y(); destRect.y += size.Y()) {
+                       SDL_BlitSurface(surface, &srcRect, dest, &destRect);
+               }
+       }
+       if (over.Y() > 0) {
+               destRect.y = target.Y();
+               srcRect.w = size.X();
+               srcRect.h = over.Y();
+               for (destRect.x = from.X(); destRect.x < target.X(); destRect.x += size.X()) {
+                       SDL_BlitSurface(surface, &srcRect, dest, &destRect);
                }
-               for (destRect.x = from.X(); destRect.x < to.X(); destRect.x += size.X()) {
-                       srcRect.w = size.X();
-                       destRect.w = size.X();
-                       if (destRect.x + destRect.w > to.X()) {
-                               srcRect.w = to.X() - destRect.x;
-                               destRect.w = to.X() - destRect.x;
-                       }
+               if (over.X() > 0) {
+                       srcRect.w = over.X();
+                       srcRect.h = over.Y();
+                       destRect.x = target.X();
+                       destRect.y = target.Y();
                        SDL_BlitSurface(surface, &srcRect, dest, &destRect);
                }
        }
 }
 
+
+void Texture::CreateTypeDescription() {
+       Texture t;
+
+       TypeDescription &td(TypeDescription::Create(TYPE_ID, "Texture"));
+       td.SetConstructor(&Construct);
+       td.SetSize(sizeof(Texture));
+
+       td.AddField("image", FieldDescription(((char *)&t.surface) - ((char *)&t), Interpreter::IMAGE_ID).SetReferenced().SetDescription("image containing the texture"));
+       td.AddField("size", FieldDescription(((char *)&t.size) - ((char *)&t), Interpreter::VECTOR_ID).SetDescription("offset into the image in pixels"));
+       td.AddField("offset", FieldDescription(((char *)&t.offset) - ((char *)&t), Interpreter::VECTOR_ID).SetDescription("size of the texture in pixels"));
+}
+
+void Texture::Construct(void *data) {
+       new (data) Texture;
+}
+
 }