#include "../battle/fwd.h"
#include "../common/fwd.h"
#include "../map/fwd.h"
+#include "../menu/fwd.h"
#include <string>
common::Hero *GetHero(const std::string &identifier);
common::Item *GetItem(const std::string &identifier);
map::Map *GetMap(const std::string &identifier);
+ menu::Resources *GetMenuResources(const std::string &identifier);
battle::Monster *GetMonster(const std::string &identifier);
battle::PartyLayout *GetPartyLayout(const std::string &identifier);
common::Spell *GetSpell(const std::string &identifier);
private:
Interpreter &intp;
- int battleResourcesId;
- int heroId;
- int itemId;
- int mapId;
- int monsterId;
- int partyLayoutId;
- int spellId;
-
};
}