#include "Interpreter.h"
#include "../battle/fwd.h"
#include "../common/fwd.h"
+#include "../map/fwd.h"
#include <string>
battle::Resources *GetBattleResources(const std::string &identifier);
common::Hero *GetHero(const std::string &identifier);
common::Item *GetItem(const std::string &identifier);
+ map::Map *GetMap(const std::string &identifier);
battle::Monster *GetMonster(const std::string &identifier);
battle::PartyLayout *GetPartyLayout(const std::string &identifier);
common::Spell *GetSpell(const std::string &identifier);
int battleResourcesId;
int heroId;
int itemId;
+ int mapId;
int monsterId;
int partyLayoutId;
int spellId;