#include "ParsedSource.h"
#include "../battle/Hero.h"
#include "../battle/Monster.h"
+#include "../battle/PartyLayout.h"
+#include "../common/Ikari.h"
+#include "../common/Item.h"
+#include "../common/Spell.h"
+#include "../common/TargetingMode.h"
#include "../graphics/ComplexAnimation.h"
+#include "../graphics/Font.h"
+#include "../graphics/Frame.h"
+#include "../graphics/Gauge.h"
#include "../graphics/SimpleAnimation.h"
#include "../graphics/Sprite.h"
using battle::Hero;
using battle::Monster;
+using battle::PartyLayout;
using battle::Stats;
+using common::Ikari;
+using common::Item;
+using common::Spell;
+using common::TargetingMode;
using graphics::Animation;
+using graphics::Font;
+using graphics::Frame;
+using graphics::Gauge;
using graphics::ComplexAnimation;
using graphics::SimpleAnimation;
using graphics::Sprite;
for (vector<ComplexAnimation *>::const_iterator i(complexAnimations.begin()), end(complexAnimations.end()); i != end; ++i) {
delete *i;
}
+ for (vector<Font *>::const_iterator i(fonts.begin()), end(fonts.end()); i != end; ++i) {
+ delete *i;
+ }
+ for (vector<Frame *>::const_iterator i(frames.begin()), end(frames.end()); i != end; ++i) {
+ delete *i;
+ }
+ for (vector<Gauge *>::const_iterator i(gauges.begin()), end(gauges.end()); i != end; ++i) {
+ delete *i;
+ }
for (vector<Hero *>::const_iterator i(heroes.begin()), end(heroes.end()); i != end; ++i) {
delete *i;
}
+ for (vector<Ikari *>::const_iterator i(ikaris.begin()), end(ikaris.end()); i != end; ++i) {
+ delete *i;
+ }
for (vector<SDL_Surface *>::const_iterator i(images.begin()), end(images.end()); i != end; ++i) {
SDL_FreeSurface(*i);
}
+ for (vector<Item *>::const_iterator i(items.begin()), end(items.end()); i != end; ++i) {
+ delete *i;
+ }
for (vector<Monster *>::const_iterator i(monsters.begin()), end(monsters.end()); i != end; ++i) {
delete *i;
}
+ for (vector<PartyLayout *>::const_iterator i(partyLayouts.begin()), end(partyLayouts.end()); i != end; ++i) {
+ delete *i;
+ }
for (vector<SimpleAnimation *>::const_iterator i(simpleAnimations.begin()), end(simpleAnimations.end()); i != end; ++i) {
delete *i;
}
+ for (vector<Spell *>::const_iterator i(spells.begin()), end(spells.end()); i != end; ++i) {
+ delete *i;
+ }
for (vector<Sprite *>::const_iterator i(sprites.begin()), end(sprites.end()); i != end; ++i) {
delete *i;
}
for (vector<const char *>::const_iterator i(strings.begin()), end(strings.end()); i != end; ++i) {
delete *i;
}
+ for (vector<TargetingMode *>::const_iterator i(targetingModes.begin()), end(targetingModes.end()); i != end; ++i) {
+ delete *i;
+ }
}
}
}
+Font *Interpreter::GetFont(const std::string &name) {
+ map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
+ if (i != parsedDefinitions.end()) {
+ if (i->second.type == FONT) {
+ return fonts[i->second.index];
+ } else {
+ throw Error("cannot cast " + i->second.dfn->TypeName() + " to Font");
+ }
+ } else {
+ throw Error("access to undefined Font " + name);
+ }
+}
+
+Frame *Interpreter::GetFrame(const std::string &name) {
+ map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
+ if (i != parsedDefinitions.end()) {
+ if (i->second.type == FRAME) {
+ return frames[i->second.index];
+ } else {
+ throw Error("cannot cast " + i->second.dfn->TypeName() + " to Frame");
+ }
+ } else {
+ throw Error("access to undefined Frame " + name);
+ }
+}
+
+Gauge *Interpreter::GetGauge(const std::string &name) {
+ map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
+ if (i != parsedDefinitions.end()) {
+ if (i->second.type == GAUGE) {
+ return gauges[i->second.index];
+ } else {
+ throw Error("cannot cast " + i->second.dfn->TypeName() + " to Gauge");
+ }
+ } else {
+ throw Error("access to undefined Gauge " + name);
+ }
+}
+
Hero *Interpreter::GetHero(const std::string &name) {
map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
if (i != parsedDefinitions.end()) {
}
}
+Ikari *Interpreter::GetIkari(const std::string &name) {
+ map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
+ if (i != parsedDefinitions.end()) {
+ if (i->second.type == IKARI) {
+ return ikaris[i->second.index];
+ } else {
+ throw Error("cannot cast " + i->second.dfn->TypeName() + " to Ikari");
+ }
+ } else {
+ throw Error("access to undefined Ikari " + name);
+ }
+}
+
+Item *Interpreter::GetItem(const std::string &name) {
+ map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
+ if (i != parsedDefinitions.end()) {
+ if (i->second.type == ITEM) {
+ return items[i->second.index];
+ } else {
+ throw Error("cannot cast " + i->second.dfn->TypeName() + " to Item");
+ }
+ } else {
+ throw Error("access to undefined Item " + name);
+ }
+}
+
Monster *Interpreter::GetMonster(const std::string &name) {
map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
if (i != parsedDefinitions.end()) {
}
}
+PartyLayout *Interpreter::GetPartyLayout(const std::string &name) {
+ map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
+ if (i != parsedDefinitions.end()) {
+ if (i->second.type == PARTY_LAYOUT) {
+ return partyLayouts[i->second.index];
+ } else {
+ throw Error("cannot cast " + i->second.dfn->TypeName() + " to PartyLayout");
+ }
+ } else {
+ throw Error("access to undefined PartyLayout " + name);
+ }
+}
+
+Spell *Interpreter::GetSpell(const std::string &name) {
+ map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
+ if (i != parsedDefinitions.end()) {
+ if (i->second.type == SPELL) {
+ return spells[i->second.index];
+ } else {
+ throw Error("cannot cast " + i->second.dfn->TypeName() + " to Spell");
+ }
+ } else {
+ throw Error("access to undefined Spell " + name);
+ }
+}
+
Sprite *Interpreter::GetSprite(const std::string &name) {
map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
if (i != parsedDefinitions.end()) {
}
}
+TargetingMode *Interpreter::GetTargetingMode(const std::string &name) {
+ map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
+ if (i != parsedDefinitions.end()) {
+ if (i->second.type == TARGETING_MODE) {
+ return targetingModes[i->second.index];
+ } else {
+ throw Error("cannot cast " + i->second.dfn->TypeName() + " to TargetingMode");
+ }
+ } else {
+ throw Error("access to undefined TargetingMode " + name);
+ }
+}
+
Vector<int> Interpreter::GetVector(const std::string &name) const {
map<string, ParsedDefinition>::const_iterator i(parsedDefinitions.find(name));
if (i != parsedDefinitions.end()) {
}
}
+Font *Interpreter::GetFont(const Value &v) {
+ if (v.IsLiteral()) {
+ Font *f(new Font);
+ ReadFont(*f, *v.GetLiteral().GetProperties());
+ return f;
+ } else {
+ ReadDefinition(source.GetDefinition(v.GetIdentifier()));
+ return GetFont(v.GetIdentifier());
+ }
+}
+
+Frame *Interpreter::GetFrame(const Value &v) {
+ if (v.IsLiteral()) {
+ Frame *f(new Frame);
+ ReadFrame(*f, *v.GetLiteral().GetProperties());
+ return f;
+ } else {
+ ReadDefinition(source.GetDefinition(v.GetIdentifier()));
+ return GetFrame(v.GetIdentifier());
+ }
+}
+
+Gauge *Interpreter::GetGauge(const Value &v) {
+ if (v.IsLiteral()) {
+ Gauge *g(new Gauge);
+ ReadGauge(*g, *v.GetLiteral().GetProperties());
+ return g;
+ } else {
+ ReadDefinition(source.GetDefinition(v.GetIdentifier()));
+ return GetGauge(v.GetIdentifier());
+ }
+}
+
+Hero *Interpreter::GetHero(const Value &v) {
+ if (v.IsLiteral()) {
+ Hero *h(new Hero);
+ ReadHero(*h, *v.GetLiteral().GetProperties());
+ return h;
+ } else {
+ ReadDefinition(source.GetDefinition(v.GetIdentifier()));
+ return GetHero(v.GetIdentifier());
+ }
+}
+
+Ikari *Interpreter::GetIkari(const Value &v) {
+ if (v.IsLiteral()) {
+ Ikari *i(new Ikari);
+ ReadIkari(*i, *v.GetLiteral().GetProperties());
+ return i;
+ } else {
+ ReadDefinition(source.GetDefinition(v.GetIdentifier()));
+ return GetIkari(v.GetIdentifier());
+ }
+}
+
SDL_Surface *Interpreter::GetImage(const Value &v) {
const char *file(GetString(v));
SDL_Surface *image(IMG_Load(file));
return image;
}
+Item *Interpreter::GetItem(const Value &v) {
+ if (v.IsLiteral()) {
+ Item *i(new Item);
+ ReadItem(*i, *v.GetLiteral().GetProperties());
+ return i;
+ } else {
+ ReadDefinition(source.GetDefinition(v.GetIdentifier()));
+ return GetItem(v.GetIdentifier());
+ }
+}
+
int Interpreter::GetNumber(const Value &v) {
if (v.IsLiteral()) {
return v.GetLiteral().GetNumber();
}
}
+PartyLayout *Interpreter::GetPartyLayout(const Value &v) {
+ if (v.IsLiteral()) {
+ PartyLayout *l(new PartyLayout);
+ ReadPartyLayout(*l, *v.GetLiteral().GetProperties());
+ return l;
+ } else {
+ ReadDefinition(source.GetDefinition(v.GetIdentifier()));
+ return GetPartyLayout(v.GetIdentifier());
+ }
+}
+
const PropertyList *Interpreter::GetPropertyList(const Value &v) {
if (v.IsLiteral()) {
return v.GetLiteral().GetProperties();
}
}
+Spell *Interpreter::GetSpell(const Value &v) {
+ if (v.IsLiteral()) {
+ Spell *s(new Spell);
+ ReadSpell(*s, *v.GetLiteral().GetProperties());
+ return s;
+ } else {
+ ReadDefinition(source.GetDefinition(v.GetIdentifier()));
+ return GetSpell(v.GetIdentifier());
+ }
+}
+
Sprite *Interpreter::GetSprite(const Value &v) {
if (v.IsLiteral()) {
Sprite *s(new Sprite);
}
}
+TargetingMode *Interpreter::GetTargetingMode(const Value &v) {
+ if (v.IsLiteral()) {
+ TargetingMode *t(new TargetingMode);
+ ReadTargetingMode(*t, *v.GetLiteral().GetProperties());
+ return t;
+ } else {
+ ReadDefinition(source.GetDefinition(v.GetIdentifier()));
+ return GetTargetingMode(v.GetIdentifier());
+ }
+}
+
Vector<int> Interpreter::GetVector(const Value &v) {
if (v.IsLiteral()) {
return Vector<int>(v.GetLiteral().GetX(), v.GetLiteral().GetY());
complexAnimations.push_back(animation);
ReadComplexAnimation(*animation, *dfn.GetProperties());
parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, COMPLEX_ANIMATION, index)));
+ } else if (dfn.TypeName() == "Font") {
+ Font *font(new Font);
+ int index(fonts.size());
+ fonts.push_back(font);
+ ReadFont(*font, *dfn.GetProperties());
+ parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, FONT, index)));
+ } else if (dfn.TypeName() == "Frame") {
+ Frame *frame(new Frame);
+ int index(frames.size());
+ frames.push_back(frame);
+ ReadFrame(*frame, *dfn.GetProperties());
+ parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, FRAME, index)));
+ } else if (dfn.TypeName() == "Gauge") {
+ Gauge *gauge(new Gauge);
+ int index(gauges.size());
+ gauges.push_back(gauge);
+ ReadGauge(*gauge, *dfn.GetProperties());
+ parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, GAUGE, index)));
} else if (dfn.TypeName() == "Hero") {
Hero *hero(new Hero);
int index(heroes.size());
heroes.push_back(hero);
ReadHero(*hero, *dfn.GetProperties());
parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, HERO, index)));
+ } else if (dfn.TypeName() == "Ikari") {
+ Ikari *ikari(new Ikari);
+ int index(ikaris.size());
+ ikaris.push_back(ikari);
+ ReadIkari(*ikari, *dfn.GetProperties());
+ parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, IKARI, index)));
+ } else if (dfn.TypeName() == "Item") {
+ Item *item(new Item);
+ int index(items.size());
+ items.push_back(item);
+ ReadItem(*item, *dfn.GetProperties());
+ parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, ITEM, index)));
} else if (dfn.TypeName() == "Monster") {
Monster *monster(new Monster);
int index(monsters.size());
monsters.push_back(monster);
ReadMonster(*monster, *dfn.GetProperties());
parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, MONSTER, index)));
+ } else if (dfn.TypeName() == "PartyLayout") {
+ PartyLayout *layout(new PartyLayout);
+ int index(partyLayouts.size());
+ partyLayouts.push_back(layout);
+ ReadPartyLayout(*layout, *dfn.GetProperties());
+ parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, PARTY_LAYOUT, index)));
} else if (dfn.TypeName() == "SimpleAnimation") {
SimpleAnimation *animation(new SimpleAnimation);
int index(simpleAnimations.size());
simpleAnimations.push_back(animation);
ReadSimpleAnimation(*animation, *dfn.GetProperties());
parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, SIMPLE_ANIMATION, index)));
+ } else if (dfn.TypeName() == "Spell") {
+ Spell *spell(new Spell);
+ int index(spells.size());
+ spells.push_back(spell);
+ ReadSpell(*spell, *dfn.GetProperties());
+ parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, SPELL, index)));
} else if (dfn.TypeName() == "Sprite") {
Sprite *sprite(new Sprite);
int index(sprites.size());
sprites.push_back(sprite);
ReadSprite(*sprite, *dfn.GetProperties());
parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, SPRITE, index)));
+ } else if (dfn.TypeName() == "TargetingMode") {
+ TargetingMode *mode(new TargetingMode);
+ int index(targetingModes.size());
+ targetingModes.push_back(mode);
+ ReadTargetingMode(*mode, *dfn.GetProperties());
+ parsedDefinitions.insert(make_pair(dfn.Identifier(), ParsedDefinition(&dfn, TARGETING_MODE, index)));
} else {
throw Error("unhandled object type: " + dfn.TypeName());
}
}
}
+void Interpreter::ReadFont(Font &f, const PropertyList &props) {
+ for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+ if (i->first == "sprite") {
+ f.SetSprite(GetSprite(*i->second));
+ } else if (i->first == "columnoffset") {
+ f.SetColOffset(GetNumber(*i->second));
+ } else if (i->first == "rowoffset") {
+ f.SetRowOffset(GetNumber(*i->second));
+ } else {
+ throw Error("unknown Font property: " + i->first);
+ }
+ }
+}
+
+void Interpreter::ReadFrame(Frame &f, const PropertyList &props) {
+ for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+ if (i->first == "image") {
+ f.SetSurface(GetImage(*i->second));
+ } else if (i->first == "border") {
+ f.SetBorderSize(GetVector(*i->second));
+ } else if (i->first == "repeat") {
+ f.SetRepeatSize(GetVector(*i->second));
+ } else if (i->first == "offset") {
+ f.SetOffset(GetVector(*i->second));
+ } else {
+ throw Error("unknown Frame property: " + i->first);
+ }
+ }
+}
+
+void Interpreter::ReadGauge(Gauge &g, const PropertyList &props) {
+ for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+ if (i->first == "image") {
+ g.SetSurface(GetImage(*i->second));
+ } else if (i->first == "full") {
+ g.SetFullOffset(GetVector(*i->second));
+ } else if (i->first == "empty") {
+ g.SetEmptyOffset(GetVector(*i->second));
+ } else if (i->first == "height") {
+ g.SetHeight(GetNumber(*i->second));
+ } else if (i->first == "start") {
+ g.SetStartWidth(GetNumber(*i->second));
+ } else if (i->first == "repeat") {
+ g.SetRepeatWidth(GetNumber(*i->second));
+ } else if (i->first == "end") {
+ g.SetEndWidth(GetNumber(*i->second));
+ } else {
+ throw Error("unknown Gauge property: " + i->first);
+ }
+ }
+}
+
+void Interpreter::ReadIkari(Ikari &ikari, const PropertyList &props) {
+ for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+ if (i->first == "name") {
+ ikari.SetName(GetString(*i->second));
+ } else if (i->first == "cost") {
+ ikari.SetCost(GetNumber(*i->second));
+ } else if (i->first == "targets") {
+ ikari.GetTargetingMode() = *GetTargetingMode(*i->second);
+ } else if (i->first == "magical") {
+ if (GetBoolean(*i->second)) {
+ ikari.SetMagical();
+ }
+ } else if (i->first == "physical") {
+ if (GetBoolean(*i->second)) {
+ ikari.SetPhysical();
+ }
+ } else {
+ throw Error("unknown Ikari property: " + i->first);
+ }
+ }
+}
+
+void Interpreter::ReadItem(Item &item, const PropertyList &props) {
+ for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+ if (i->first == "name") {
+ item.SetName(GetString(*i->second));
+ } else if (i->first == "menuicon") {
+ item.SetMenuIcon(GetSprite(*i->second));
+ } else if (i->first == "battle") {
+ if (GetBoolean(*i->second)) {
+ item.SetUsableInBattle();
+ }
+ } else if (i->first == "targets") {
+ item.GetTargetingMode() = *GetTargetingMode(*i->second);
+ } else if (i->first == "ikari") {
+ item.SetIkari(GetIkari(*i->second));
+ } else if (i->first == "attackanimation") {
+ item.SetAttackAnimation(GetAnimation(*i->second));
+ } else {
+ throw Error("unknown Item property: " + i->first);
+ }
+ }
+}
+
void Interpreter::ReadHero(Hero &h, const PropertyList &props) {
for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
if (i->first == "name") {
}
}
+void Interpreter::ReadPartyLayout(PartyLayout &p, const PropertyList &props) {
+ for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+ if (i->first == "positions") {
+ const vector<Value *> &positions(GetValueArray(*i->second));
+ for (vector<Value *>::const_iterator j(positions.begin()), end(positions.end()); j != end; ++j) {
+ p.AddPosition(GetVector(**j));
+ }
+ } else {
+ throw Error("unknown PartyLayout property: " + i->first);
+ }
+ }
+}
+
void Interpreter::ReadSimpleAnimation(SimpleAnimation &a, const PropertyList &props) {
for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
if (i->first == "sprite") {
}
}
+void Interpreter::ReadSpell(Spell &s, const PropertyList &props) {
+ for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+ if (i->first == "name") {
+ s.SetName(GetString(*i->second));
+ } else if (i->first == "cost") {
+ s.SetCost(GetNumber(*i->second));
+ } else if (i->first == "battle") {
+ if (GetBoolean(*i->second)) {
+ s.SetUsableInBattle();
+ }
+ } else if (i->first == "targets") {
+ s.GetTargetingMode() = *GetTargetingMode(*i->second);
+ } else {
+ throw Error("unknown Spell property: " + i->first);
+ }
+ }
+}
+
void Interpreter::ReadSprite(Sprite &s, const PropertyList &props) {
for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
if (i->first == "image") {
}
}
+void Interpreter::ReadTargetingMode(TargetingMode &t, const PropertyList &props) {
+ for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+ if (i->first == "ally") {
+ if (GetBoolean(*i->second)) {
+ t.TargetAlly();
+ } else {
+ t.TargetEnemy();
+ }
+ } else if (i->first == "enemy") {
+ if (GetBoolean(*i->second)) {
+ t.TargetEnemy();
+ } else {
+ t.TargetAlly();
+ }
+ } else if (i->first == "all") {
+ if (GetBoolean(*i->second)) {
+ t.TargetAll();
+ }
+ } else if (i->first == "multiple") {
+ if (GetBoolean(*i->second)) {
+ t.TargetMultiple();
+ }
+ } else if (i->first == "single") {
+ if (GetBoolean(*i->second)) {
+ t.TargetSingle();
+ }
+ } else {
+ throw Error("unknown TargetingMode property: " + i->first);
+ }
+ }
+}
+
}