#ifndef LOADER_INTERPRETER_H_
#define LOADER_INTERPRETER_H_
+#include "fwd.h"
+#include "PagedAllocator.h"
#include "ParsedSource.h"
#include "TypeDescription.h"
+#include "../battle/fwd.h"
+#include "../common/fwd.h"
+#include "../common/Script.h"
#include "../geometry/Vector.h"
#include "../graphics/Color.h"
#include "../graphics/ComplexAnimation.h"
+#include "../graphics/fwd.h"
#include <map>
#include <set>
#include <vector>
#include <SDL.h>
-namespace battle {
- class Hero;
- class Monster;
- class PartyLayout;
- struct Resources;
- class Stats;
-}
-
-namespace common {
- class Ikari;
- class Item;
- class Spell;
- class TargetingMode;
-}
-
-namespace graphics {
- class Animation;
- class Font;
- class Frame;
- class Gauge;
- struct MenuProperties;
- class SimpleAnimation;
- class Sprite;
-}
-
namespace loader {
-class Definition;
-class Literal;
-class PropertyList;
-class Value;
-
class Interpreter {
public:
+ static const int BOOLEAN_ID = 1;
+ static const int COLOR_ID = 2;
+ static const int IMAGE_ID = 3;
+ static const int NUMBER_ID = 4;
+ static const int PATH_ID = 5;
+ static const int SCRIPT_ID = 6;
+ static const int STRING_ID = 7;
+ static const int VECTOR_ID = 8;
+
class Error: public std::runtime_error {
public:
Error(const std::string &msg) : std::runtime_error("interpreter error: " + msg) { }
};
public:
- explicit Interpreter(const ParsedSource &source) : source(source) { }
+ explicit Interpreter(const ParsedSource &source) : source(source), alloc(4096) { }
~Interpreter();
private:
Interpreter(const Interpreter &);
};
const std::set<std::string> &ExportedIdentifiers() const { return source.Exports(); }
- const ParsedDefinition &GetDefinition(const std::string &identifier) const;
+ const ParsedDefinition &GetDefinition(const std::string &identifier);
const std::map<std::string, SDL_Surface *> &Images() const { return imageCache; }
const std::vector<PostponedDefinition> &PostponedDefinitions() const { return postponedDefinitions; }
const std::map<int, std::vector<void *> > &Values() const { return values; }
void ReadLiteral(int typeId, int id, char *dest, const Literal &);
void *GetObject(int typeId, const Value &value);
void ReadObject(int typeId, int id, char *dest, const PropertyList &);
+ void ReadScript(const std::vector<ScriptToken *> &, common::Script *);
+ char *ReadScript(const std::vector<ScriptToken *> &);
+ common::Script::Code &CreateScriptCode(common::Script::Command c, char *dest);
+ void ReadScriptAddress(const ScriptToken &t, char *dest);
+ void ReadScriptInteger(const ScriptToken &t, char *dest);
+ void ReadScriptVector(const ScriptToken &t, char *dest);
SDL_Surface *GetImage(const std::string &);
private:
const ParsedSource &source;
+ PagedAllocator alloc;
+
std::map<std::string, ParsedDefinition> parsedDefinitions;
std::vector<PostponedDefinition> postponedDefinitions;
std::map<std::string, SDL_Surface *> imageCache;