#include "TypeDescription.h"
#include "../battle/fwd.h"
#include "../common/fwd.h"
+#include "../common/Script.h"
#include "../geometry/Vector.h"
#include "../graphics/Color.h"
#include "../graphics/ComplexAnimation.h"
void ReadObject(int typeId, int id, char *dest, const PropertyList &);
void ReadScript(const std::vector<ScriptToken *> &, common::Script *);
char *ReadScript(const std::vector<ScriptToken *> &);
- void ReadScriptAddress(const ScriptToken &t, unsigned char *dest);
- void ReadScriptInteger(const ScriptToken &t, unsigned char *dest);
- void ReadScriptVector(const ScriptToken &t, unsigned char *dest);
+ common::Script::Code &CreateScriptCode(common::Script::Command c, char *dest);
+ void ReadScriptAddress(const ScriptToken &t, char *dest);
+ void ReadScriptInteger(const ScriptToken &t, char *dest);
+ void ReadScriptVector(const ScriptToken &t, char *dest);
SDL_Surface *GetImage(const std::string &);