gameState.party[3] = &gameState.heroes[3];
gameState.partySize = 4;
+ gameState.capsules[0] = *caster.GetCapsule("flash");
+ gameState.capsule = gameState.capsules;
+
GameConfig gameConfig;
gameConfig.state = &gameState;
gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");