gameState.capsules[1] = *caster.GetCapsule("flash");
gameState.capsules[1].UpgradeClass();
- gameState.capsule = &gameState.capsules[1];
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsule = 1;
GameConfig gameConfig;
gameConfig.state = &gameState;