gameState.party[3] = &gameState.heroes[3];
gameState.partySize = 4;
- gameState.capsules[0] = *caster.GetCapsule("flash");
- gameState.capsule = gameState.capsules;
+ gameState.capsules[1] = *caster.GetCapsule("flash");
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsule = &gameState.capsules[1];
GameConfig gameConfig;
gameConfig.state = &gameState;