]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
moved some items to l2 source files
[l2e.git] / src / main.cpp
index 6f637a7f625cd1c943d121d947d11ca60a8a3f9f..00c07c592d6d311b5baae18719bffab1d4d50ff5 100644 (file)
@@ -85,7 +85,6 @@ int main(int argc, char **argv) {
                ParsedSource source;
                Parser parser("test-data/test.l2s", source);
                parser.Parse();
-               cout << source;
                Interpreter intp(source);
                intp.ReadSource();
 
@@ -93,176 +92,28 @@ int main(int argc, char **argv) {
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
-               PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Vector<Uint8>(88, 88));
-               monstersLayout.AddPosition(Vector<Uint8>(128, 88));
-               monstersLayout.AddPosition(Vector<Uint8>(168, 88));
-               monstersLayout.AddPosition(Vector<Uint8>(208, 88));
-               PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Vector<Uint8>(48, 136));
-               heroesLayout.AddPosition(Vector<Uint8>(128, 136));
-               heroesLayout.AddPosition(Vector<Uint8>(80, 152));
-               heroesLayout.AddPosition(Vector<Uint8>(160, 152));
+               PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+               PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
 
                Monster monster(*intp.GetMonster("lizard"));
                Hero maxim(*intp.GetHero("maxim"));
-
-               SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
-               Sprite selanSprite(selanImg, 64, 64);
-               Hero selan;
-               selan.SetName("Selan");
-               selan.SetLevel(1);
-               selan.SetSprite(&selanSprite);
-               selan.SetMaxHealth(28);
-               selan.SetHealth(28);
-               selan.SetMaxMana(23);
-               selan.SetMana(23);
-               selan.SetIP(0);
-               selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
-               ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
-               selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
-               selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
-               selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
-               selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
-               selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
-               selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
-               selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
-               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
-               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
-               selanAttackAnimation.AddFrame(2, 2);
-               selan.SetAttackAnimation(&selanAttackAnimation);
-               ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
-               selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
-               selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
-               selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
-               selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
-               selan.SetSpellAnimation(&selanSpellAnimation);
-               SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
-               Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
-               SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
-               selan.SetMeleeAnimation(&selanMeleeAnimation);
-
-               SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
-               Sprite guySprite(guyImg, 64, 64);
-               Hero guy;
-               guy.SetName("Guy");
-               guy.SetLevel(1);
-               guy.SetSprite(&guySprite);
-               guy.SetMaxHealth(38);
-               guy.SetHealth(38);
-               guy.SetMaxMana(0);
-               guy.SetMana(0);
-               guy.SetIP(0);
-               guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
-               ComplexAnimation guyAttackAnimation(&guySprite, framerate);
-               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
-               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
-               guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
-               guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
-               guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
-               guyAttackAnimation.AddFrame(2, 1);
-               guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
-               guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
-               guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
-               guyAttackAnimation.AddFrame(2, 2);
-               guy.SetAttackAnimation(&guyAttackAnimation);
-               SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
-               Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
-               SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
-               guy.SetMeleeAnimation(&guyMeleeAnimation);
-
-               SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
-               Sprite dekarSprite(dekarImg, 64, 64);
-               Hero dekar;
-               dekar.SetName("Dekar");
-               dekar.SetLevel(1);
-               dekar.SetSprite(&dekarSprite);
-               dekar.SetMaxHealth(38);
-               dekar.SetHealth(38);
-               dekar.SetMaxMana(0);
-               dekar.SetMana(0);
-               dekar.SetIP(0);
-               dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
-               ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
-               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
-               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
-               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
-               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
-               dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
-               dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
-               dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
-               dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
-               dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
-               dekar.SetAttackAnimation(&dekarAttackAnimation);
-               ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
-               dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
-               dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
-               dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
-               dekar.SetSpellAnimation(&dekarSpellAnimation);
-               SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
-               Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
-               SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
-               dekar.SetMeleeAnimation(&dekarMeleeAnimation);
+               Hero selan(*intp.GetHero("selan"));
+               Hero guy(*intp.GetHero("guy"));
+               Hero dekar(*intp.GetHero("dekar"));
 
                battle::Resources battleRes;
 
-               SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
-               Sprite swapCursorSprite(swapCursorImg, 32, 32);
-               battleRes.swapCursor = &swapCursorSprite;
-               SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
-               Sprite attackIconsSprite(attackIconsImg, 32, 32);
-               battleRes.attackIcons = &attackIconsSprite;
-               SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
-               Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
-               battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
-               SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
-               Sprite moveIconsSprite(moveIconsImg, 32, 32);
-               battleRes.moveIcons = &moveIconsSprite;
-
-               SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
-               Frame titleFrame(titleFrameImg, 16, 16);
-               battleRes.titleFrame = &titleFrame;
-
-               SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
-               Sprite largeFontSprite(largeFontImg, 16, 32);
-               Font largeFont(&largeFontSprite, 0, -2);
-               battleRes.titleFont = &largeFont;
-
-               ComplexAnimation numberAnimationPrototype(0, framerate);
-               numberAnimationPrototype.AddFrame(0, 0);
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
-               numberAnimationPrototype.AddFrame(0, 0);
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
-               numberAnimationPrototype.AddFrame(0, 0);
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
-               numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
-               numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
-               battleRes.numberAnimationPrototype = &numberAnimationPrototype;
-
-               SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
-               Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
-               battleRes.bigNumberSprite = &bigNumbersSprite;
-               SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
-               Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
-               battleRes.greenNumberSprite = &bigGreenNumbersSprite;
-
-               SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
-               Sprite heroTagSprite(heroTagImg, 32, 16);
-               battleRes.heroTagLabels = &heroTagSprite;
+               battleRes.swapCursor = intp.GetSprite("swapCursor");
+               battleRes.attackIcons = intp.GetSprite("attackIcons");
+               battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
+               battleRes.moveIcons = intp.GetSprite("moveIcons");
+               battleRes.titleFrame = intp.GetFrame("titleFrame");
+               battleRes.titleFont = intp.GetFont("largeFont");
+               battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
+               battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
+               battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
+
+               battleRes.heroTagLabels = intp.GetSprite("heroTagLabels");
                battleRes.levelLabelCol = 0;
                battleRes.levelLabelRow = 0;
                battleRes.healthLabelCol = 0;
@@ -274,200 +125,75 @@ int main(int argc, char **argv) {
                battleRes.ikariLabelCol = 0;
                battleRes.ikariLabelRow = 4;
 
-               SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
-               Sprite numbersSprite(numbersImg, 16, 16);
-               Font heroTagFont(&numbersSprite, 0, -3);
-               battleRes.heroTagFont = &heroTagFont;
-               SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
-               Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
-               battleRes.heroTagFrame = &heroTagFrame;
-               Frame activeHeroTagFrame(tagFramesImg, 16, 16);
-               battleRes.activeHeroTagFrame = &activeHeroTagFrame;
-               SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
-               Frame smallTagFrame(smallTagFrameImg, 8, 16);
-               battleRes.smallHeroTagFrame = &smallTagFrame;
-               Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
-               battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+               battleRes.heroTagFont = intp.GetFont("heroTagFont");
+               battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
+               battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
+               battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
+               battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
                battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
 
-               SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
-               Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
-               battleRes.healthGauge = &healthGauge;
-               Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
-               battleRes.manaGauge = &manaGauge;
-               Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
-               battleRes.ikariGauge = &ikariGauge;
-
-               SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
-               Frame selectFrame(selectFrameImg, 16, 16);
-               battleRes.selectFrame = &selectFrame;
-
-               SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
-               Sprite normalFontSprite(normalFontImg, 16, 16);
-               Font normalFont(&normalFontSprite, 0, -2);
-               battleRes.normalFont = &normalFont;
-
-               SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
-               Sprite disabledFontSprite(disabledFontImg, 16, 16);
-               Font disabledFont(&disabledFontSprite, 0, -2);
-               battleRes.disabledFont = &disabledFont;
-
-               SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
-               Sprite handCursorSprite(handCursorImg, 32, 32);
-               battleRes.menuCursor = &handCursorSprite;
-
-               SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
-               Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
-               Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
-               Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
-               battleRes.weaponTargetCursor = &weaponTargetCursor;
-               battleRes.magicTargetCursor = &magicTargetCursor;
-               battleRes.itemTargetCursor = &itemTargetCursor;
-
-               Spell resetSpell;
-               resetSpell.SetName("Reset");
-               maxim.AddSpell(&resetSpell);
-               Spell strongSpell;
-               strongSpell.SetName("Strong");
-               strongSpell.SetCost(3);
-               strongSpell.SetUsableInBattle();
-               strongSpell.GetTargetingMode().TargetMultipleAllies();
-               maxim.AddSpell(&strongSpell);
-               selan.AddSpell(&strongSpell);
-               Spell strongerSpell;
-               strongerSpell.SetName("Stronger");
-               strongerSpell.SetCost(8);
-               strongerSpell.SetUsableInBattle();
-               strongerSpell.GetTargetingMode().TargetMultipleAllies();
-               maxim.AddSpell(&strongerSpell);
-               selan.AddSpell(&strongerSpell);
-               Spell championSpell;
-               championSpell.SetName("Champion");
-               championSpell.SetCost(16);
-               championSpell.SetUsableInBattle();
-               championSpell.GetTargetingMode().TargetMultipleAllies();
-               maxim.AddSpell(&championSpell);
-               selan.AddSpell(&championSpell);
-               Spell rallySpell;
-               rallySpell.SetName("Rally");
-               rallySpell.SetCost(10);
-               rallySpell.SetUsableInBattle();
-               rallySpell.GetTargetingMode().TargetMultipleAllies();
-               maxim.AddSpell(&rallySpell);
-               selan.AddSpell(&rallySpell);
-               Spell escapeSpell;
-               escapeSpell.SetName("Escape");
-               escapeSpell.SetCost(8);
-               selan.AddSpell(&escapeSpell);
-               Spell valorSpell;
-               valorSpell.SetName("Valor");
-               valorSpell.SetCost(30);
-               valorSpell.SetUsableInBattle();
-               valorSpell.GetTargetingMode().TargetMultipleAllies();
-               maxim.AddSpell(&valorSpell);
-               selan.AddSpell(&valorSpell);
-
-               battleRes.spellMenuHeadline = "Please choose a spell.";
-               battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
-
-               SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
-               Sprite potionIcon(itemIcons, 16, 16);
-               Sprite ballIcon(itemIcons, 16, 16, 0, 16);
-               Sprite crankIcon(itemIcons, 16, 16, 0, 32);
-               Sprite spearIcon(itemIcons, 16, 16, 0, 48);
-               Sprite swordIcon(itemIcons, 16, 16, 0, 64);
-               Sprite axIcon(itemIcons, 16, 16, 0, 80);
-               Sprite rodIcon(itemIcons, 16, 16, 0, 96);
-               Sprite armorIcon(itemIcons, 16, 16, 0, 112);
-               Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
-               Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
-               Sprite ringIcon(itemIcons, 16, 16, 0, 160);
-               Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
-
-               battleRes.weaponMenuIcon = &swordIcon;
-               battleRes.armorMenuIcon = &armorIcon;
-               battleRes.shieldMenuIcon = &shieldIcon;
-               battleRes.helmetMenuIcon = &helmetIcon;
-               battleRes.ringMenuIcon = &ringIcon;
-               battleRes.jewelMenuIcon = &jewelIcon;
+               battleRes.healthGauge = intp.GetGauge("healthGauge");
+               battleRes.manaGauge = intp.GetGauge("manaGauge");
+               battleRes.ikariGauge = intp.GetGauge("ikariGauge");
+
+               battleRes.selectFrame = intp.GetFrame("selectFrame");
+               battleRes.normalFont = intp.GetFont("normalFont");
+               battleRes.disabledFont = intp.GetFont("disabledFont");
+               battleRes.menuCursor = intp.GetSprite("handCursor");
+
+               battleRes.weaponTargetCursor = intp.GetSprite("weaponTargetCursor");
+               battleRes.magicTargetCursor = intp.GetSprite("magicTargetCursor");
+               battleRes.itemTargetCursor = intp.GetSprite("itemTargetCursor");
+
+               maxim.AddSpell(intp.GetSpell("resetSpell"));
+               Spell *strongSpell(intp.GetSpell("strongSpell"));
+               maxim.AddSpell(strongSpell);
+               selan.AddSpell(strongSpell);
+               Spell *strongerSpell(intp.GetSpell("strongerSpell"));
+               maxim.AddSpell(strongerSpell);
+               selan.AddSpell(strongerSpell);
+               Spell *championSpell(intp.GetSpell("championSpell"));
+               maxim.AddSpell(championSpell);
+               selan.AddSpell(championSpell);
+               Spell *rallySpell(intp.GetSpell("rallySpell"));
+               maxim.AddSpell(rallySpell);
+               selan.AddSpell(rallySpell);
+               selan.AddSpell(intp.GetSpell("escapeSpell"));
+               Spell *valorSpell(intp.GetSpell("valorSpell"));
+               maxim.AddSpell(valorSpell);
+               selan.AddSpell(valorSpell);
+
+               battleRes.spellMenuHeadline = intp.GetString("spellMenuHeadline");
+               battleRes.spellMenuPrototype = Menu<const Spell *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 9, 6, 8, 0, 2, 32, 2, ':');
+
+               battleRes.weaponMenuIcon = intp.GetSprite("swordIcon");
+               battleRes.armorMenuIcon = intp.GetSprite("armorIcon");
+               battleRes.shieldMenuIcon = intp.GetSprite("shieldIcon");
+               battleRes.helmetMenuIcon = intp.GetSprite("helmetIcon");
+               battleRes.ringMenuIcon = intp.GetSprite("ringIcon");
+               battleRes.jewelMenuIcon = intp.GetSprite("jewelIcon");
 
                Inventory inventory;
-               Item antidote;
-               antidote.SetName("Antidote");
-               antidote.SetMenuIcon(&potionIcon);
-               antidote.SetUsableInBattle();
-               antidote.GetTargetingMode().TargetSingleAlly();
-               inventory.Add(&antidote, 9);
-               Item magicJar;
-               magicJar.SetName("Magic jar");
-               magicJar.SetMenuIcon(&potionIcon);
-               magicJar.SetUsableInBattle();
-               magicJar.GetTargetingMode().TargetSingleAlly();
-               inventory.Add(&magicJar, 4);
-               Item hiPotion;
-               hiPotion.SetName("Hi-Potion");
-               hiPotion.SetMenuIcon(&potionIcon);
-               hiPotion.SetUsableInBattle();
-               hiPotion.GetTargetingMode().TargetSingleAlly();
-               inventory.Add(&hiPotion, 4);
-               Item powerPotion;
-               powerPotion.SetName("Power potion");
-               powerPotion.SetMenuIcon(&potionIcon);
-               inventory.Add(&powerPotion, 4);
-               Item escape;
-               escape.SetName("Escape");
-               inventory.Add(&escape, 2);
-               Item sleepBall;
-               sleepBall.SetName("Sleep ball");
-               sleepBall.SetMenuIcon(&ballIcon);
-               sleepBall.SetUsableInBattle();
-               sleepBall.GetTargetingMode().TargetSingleEnemy();
-               inventory.Add(&sleepBall, 1);
-               Item multiBall;
-               multiBall.SetName("Multi-ball!");
-               multiBall.SetMenuIcon(&ballIcon);
-               multiBall.SetUsableInBattle();
-               multiBall.GetTargetingMode().TargetMultipleEnemies();
-               inventory.Add(&multiBall, 1);
-               Item figgoru;
-               figgoru.SetName("Figgoru");
-               figgoru.SetMenuIcon(&crankIcon);
-               figgoru.GetTargetingMode().TargetAllEnemies();
-               inventory.Add(&figgoru, 1);
+               inventory.Add(intp.GetItem("antidoteItem"), 9);
+               inventory.Add(intp.GetItem("magicJarItem"), 4);
+               inventory.Add(intp.GetItem("hiPotionItem"), 4);
+               inventory.Add(intp.GetItem("powerPotionItem"), 4);
+               inventory.Add(intp.GetItem("escapeItem"), 2);
+               inventory.Add(intp.GetItem("sleepBallItem"), 1);
                battleRes.inventory = &inventory;
 
-               battleRes.itemMenuHeadline = "Please choose an item.";
-               battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
+               battleRes.itemMenuHeadline = intp.GetString("itemMenuHeadline");
+               battleRes.itemMenuPrototype = Menu<const common::Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 15, 6, 8, 16, 1, 32, 2, ':');
 
                SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
                Sprite swordAttackSprite(swordAttackImg, 96, 96);
                SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
 
-               Item zircoSword;
-               zircoSword.SetName("Zirco sword");
-               zircoSword.SetMenuIcon(&swordIcon);
-               zircoSword.GetTargetingMode().TargetSingleEnemy();
-               Ikari firestorm;
-               firestorm.SetName("Firestorm");
-               firestorm.SetCost(224);
-               firestorm.GetTargetingMode().TargetAllEnemies();
-               firestorm.SetPhysical();
-               zircoSword.SetIkari(&firestorm);
-               zircoSword.SetAttackAnimation(&swordAttackAnimation);
-               maxim.SetWeapon(&zircoSword);
-               Item zirconArmor;
-               zirconArmor.SetName("Zircon armor");
-               zirconArmor.SetMenuIcon(&armorIcon);
-               Ikari magicCure;
-               magicCure.SetName("Magic cure");
-               magicCure.SetCost(128);
-               magicCure.GetTargetingMode().TargetSingleAlly();
-               magicCure.SetMagical();
-               zirconArmor.SetIkari(&magicCure);
-               maxim.SetArmor(&zirconArmor);
+               maxim.SetWeapon(intp.GetItem("zircoSwordItem"));
+               maxim.SetArmor(intp.GetItem("zirconArmorItem"));
                Item holyShield;
                holyShield.SetName("Holy shield");
-               holyShield.SetMenuIcon(&shieldIcon);
+               holyShield.SetMenuIcon(intp.GetSprite("shieldIcon"));
                Ikari lightGuard;
                lightGuard.SetName("Light guard");
                lightGuard.SetCost(128);
@@ -477,7 +203,7 @@ int main(int argc, char **argv) {
                maxim.SetShield(&holyShield);
                Item legendHelm;
                legendHelm.SetName("Legend helm");
-               legendHelm.SetMenuIcon(&helmetIcon);
+               legendHelm.SetMenuIcon(intp.GetSprite("helmetIcon"));
                Ikari boomerang;
                boomerang.SetName("Boomerang");
                boomerang.SetCost(164);
@@ -487,7 +213,7 @@ int main(int argc, char **argv) {
                maxim.SetHelmet(&legendHelm);
                Item sProRing;
                sProRing.SetName("S-pro ring");
-               sProRing.SetMenuIcon(&ringIcon);
+               sProRing.SetMenuIcon(intp.GetSprite("ringIcon"));
                Ikari courage;
                courage.SetName("Courage");
                courage.SetCost(64);
@@ -497,7 +223,7 @@ int main(int argc, char **argv) {
                maxim.SetRing(&sProRing);
                Item evilJewel;
                evilJewel.SetName("Evil jewel");
-               evilJewel.SetMenuIcon(&jewelIcon);
+               evilJewel.SetMenuIcon(intp.GetSprite("jewelIcon"));
                Ikari gloomy;
                gloomy.SetName("Gloomy");
                gloomy.SetCost(164);
@@ -508,7 +234,7 @@ int main(int argc, char **argv) {
 
                Item zircoWhip;
                zircoWhip.SetName("Zirco whip");
-               zircoWhip.SetMenuIcon(&rodIcon);
+               zircoWhip.SetMenuIcon(intp.GetSprite("rodIcon"));
                zircoWhip.GetTargetingMode().TargetSingleEnemy();
                Ikari thundershriek;
                thundershriek.SetName("Thundershriek");
@@ -519,7 +245,7 @@ int main(int argc, char **argv) {
 //             selan.SetWeapon(&zircoWhip);
                Item zirconPlate;
                zirconPlate.SetName("Zircon plate");
-               zirconPlate.SetMenuIcon(&armorIcon);
+               zirconPlate.SetMenuIcon(intp.GetSprite("armorIcon"));
                Ikari suddenCure;
                suddenCure.SetName("Sudden cure");
                suddenCure.SetCost(96);
@@ -529,7 +255,7 @@ int main(int argc, char **argv) {
                selan.SetArmor(&zirconPlate);
                Item zircoGloves;
                zircoGloves.SetName("Zirco gloves");
-               zircoGloves.SetMenuIcon(&shieldIcon);
+               zircoGloves.SetMenuIcon(intp.GetSprite("shieldIcon"));
                Ikari forcefield;
                forcefield.SetName("Forcefield");
                forcefield.SetCost(64);
@@ -539,7 +265,7 @@ int main(int argc, char **argv) {
                selan.SetShield(&zircoGloves);
                Item holyCap;
                holyCap.SetName("Holy cap");
-               holyCap.SetMenuIcon(&helmetIcon);
+               holyCap.SetMenuIcon(intp.GetSprite("helmetIcon"));
                Ikari vulnerable;
                vulnerable.SetName("Vulnerable");
                vulnerable.SetCost(196);
@@ -549,7 +275,7 @@ int main(int argc, char **argv) {
                selan.SetHelmet(&holyCap);
                Item ghostRing;
                ghostRing.SetName("Ghost ring");
-               ghostRing.SetMenuIcon(&ringIcon);
+               ghostRing.SetMenuIcon(intp.GetSprite("ringIcon"));
                Ikari destroy;
                destroy.SetName("Destroy");
                destroy.SetCost(128);
@@ -559,7 +285,7 @@ int main(int argc, char **argv) {
                selan.SetRing(&ghostRing);
                Item eagleRock;
                eagleRock.SetName("Eagle rock");
-               eagleRock.SetMenuIcon(&jewelIcon);
+               eagleRock.SetMenuIcon(intp.GetSprite("jewelIcon"));
                Ikari dive;
                dive.SetName("Dive");
                dive.SetCost(128);
@@ -570,7 +296,7 @@ int main(int argc, char **argv) {
 
                Item zircoAx;
                zircoAx.SetName("Zirco ax");
-               zircoAx.SetMenuIcon(&axIcon);
+               zircoAx.SetMenuIcon(intp.GetSprite("axIcon"));
                zircoAx.GetTargetingMode().TargetSingleEnemy();
                Ikari torrent;
                torrent.SetName("Torrent");
@@ -579,10 +305,10 @@ int main(int argc, char **argv) {
                torrent.SetPhysical();
                zircoAx.SetIkari(&torrent);
 //             guy.SetWeapon(&zircoAx);
-               guy.SetArmor(&zirconArmor);
+               guy.SetArmor(intp.GetItem("zirconArmorItem"));
                Item megaShield;
                megaShield.SetName("Mega shield");
-               megaShield.SetMenuIcon(&shieldIcon);
+               megaShield.SetMenuIcon(intp.GetSprite("shieldIcon"));
                Ikari ironBarrier;
                ironBarrier.SetName("Iron barrier");
                ironBarrier.SetCost(255);
@@ -592,7 +318,7 @@ int main(int argc, char **argv) {
                guy.SetShield(&megaShield);
                Item zircoHelmet;
                zircoHelmet.SetName("Zirco helmet");
-               zircoHelmet.SetMenuIcon(&helmetIcon);
+               zircoHelmet.SetMenuIcon(intp.GetSprite("helmetIcon"));
                Ikari slow;
                slow.SetName("Slow");
                slow.SetCost(196);
@@ -602,7 +328,7 @@ int main(int argc, char **argv) {
                guy.SetHelmet(&zircoHelmet);
                Item powerRing;
                powerRing.SetName("Power ring");
-               powerRing.SetMenuIcon(&ringIcon);
+               powerRing.SetMenuIcon(intp.GetSprite("ringIcon"));
                Ikari trick;
                trick.SetName("Trick");
                trick.SetCost(32);
@@ -615,7 +341,7 @@ int main(int argc, char **argv) {
                // NOTE: this is actually Artea equipment
                Item lizardBlow;
                lizardBlow.SetName("Lizard blow");
-               lizardBlow.SetMenuIcon(&swordIcon);
+               lizardBlow.SetMenuIcon(intp.GetSprite("swordIcon"));
                lizardBlow.GetTargetingMode().TargetSingleEnemy();
                Ikari dragonRush;
                dragonRush.SetName("Dragon rush");
@@ -626,7 +352,7 @@ int main(int argc, char **argv) {
 //             dekar.SetWeapon(&lizardBlow);
                Item holyRobe;
                holyRobe.SetName("Holy robe");
-               holyRobe.SetMenuIcon(&armorIcon);
+               holyRobe.SetMenuIcon(intp.GetSprite("armorIcon"));
                Ikari crisisCure;
                crisisCure.SetName("Crisis cure");
                crisisCure.SetCost(164);
@@ -638,7 +364,7 @@ int main(int argc, char **argv) {
                dekar.SetHelmet(&holyCap);
                Item rocketRing;
                rocketRing.SetName("Rocket ring");
-               rocketRing.SetMenuIcon(&ringIcon);
+               rocketRing.SetMenuIcon(intp.GetSprite("ringIcon"));
                Ikari fake;
                fake.SetName("Fake");
                fake.SetCost(32);
@@ -648,7 +374,7 @@ int main(int argc, char **argv) {
                dekar.SetRing(&rocketRing);
                Item krakenRock;
                krakenRock.SetName("Kraken rock");
-               krakenRock.SetMenuIcon(&jewelIcon);
+               krakenRock.SetMenuIcon(intp.GetSprite("jewelIcon"));
                Ikari tenLegger;
                tenLegger.SetName("Ten-legger");
                tenLegger.SetCost(164);
@@ -659,7 +385,7 @@ int main(int argc, char **argv) {
 
                battleRes.ikariMenuHeadline = "Please choose equipment.";
                battleRes.noEquipmentText = "No equip";
-               battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
+               battleRes.ikariMenuPrototype = Menu<const Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 12, 6, intp.GetFont("normalFont")->CharHeight() / 2, intp.GetFont("normalFont")->CharWidth(), 1, intp.GetFont("normalFont")->CharWidth() * 2, 0, ':', 12, intp.GetFont("normalFont")->CharWidth());
 
                battleRes.escapeText = "Escapes.";