]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
moved some items to l2 source files
[l2e.git] / src / main.cpp
index bd8ff4a48c0850c58232857a6b439d23bdff3853..00c07c592d6d311b5baae18719bffab1d4d50ff5 100644 (file)
 #include "battle/Hero.h"
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
-#include "geometry/Point.h"
+#include "battle/Resources.h"
+#include "battle/Stats.h"
+#include "common/Ikari.h"
+#include "common/Inventory.h"
+#include "common/Item.h"
+#include "common/Spell.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
+#include "graphics/Font.h"
+#include "graphics/Frame.h"
+#include "graphics/Gauge.h"
+#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
 
+#include <cstdlib>
+#include <ctime>
 #include <exception>
 #include <iostream>
 #include <SDL.h>
@@ -28,8 +45,22 @@ using battle::BattleState;
 using battle::Hero;
 using battle::Monster;
 using battle::PartyLayout;
-using geometry::Point;
+using battle::Stats;
+using common::Ikari;
+using common::Inventory;
+using common::Item;
+using common::Spell;
+using geometry::Vector;
+using graphics::ComplexAnimation;
+using graphics::Font;
+using graphics::Frame;
+using graphics::Gauge;
+using graphics::Menu;
+using graphics::SimpleAnimation;
 using graphics::Sprite;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
 using sdl::InitImage;
 using sdl::InitScreen;
 using sdl::InitSDL;
@@ -43,59 +74,330 @@ int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
+       const int framerate = 33;
+
+//     std::srand(std::time(0));
+
        try {
                InitSDL sdl;
                InitImage image(IMG_INIT_PNG);
+
+               ParsedSource source;
+               Parser parser("test-data/test.l2s", source);
+               parser.Parse();
+               Interpreter intp(source);
+               intp.ReadSource();
+
                InitScreen screen(width, height);
 
                // temporary test data
-               SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
-               SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
-               SDL_Rect r;
-               r.x = 1;
-               r.y = 1;
-               r.w = width - 2;
-               r.h = height - 2;
-               SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0));
-               PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Point<Uint8>(50, 100));
-               monstersLayout.AddPosition(Point<Uint8>(100, 100));
-               monstersLayout.AddPosition(Point<Uint8>(150, 100));
-               monstersLayout.AddPosition(Point<Uint8>(200, 100));
-               PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(27, 219));
-               heroesLayout.AddPosition(Point<Uint8>(104, 227));
-               heroesLayout.AddPosition(Point<Uint8>(66, 238));
-               heroesLayout.AddPosition(Point<Uint8>(143, 246));
-               SDL_Surface *white96(SDL_CreateRGBSurface(0, 96, 96, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
-               SDL_FillRect(white96, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
-               Sprite dummySprite(white96, 96, 96);
-               Monster monster;
-               monster.SetSprite(&dummySprite);
-               Hero hero;
-               hero.SetName("Name");
-               hero.SetLevel(34);
-               hero.SetSprite(&dummySprite);
-               hero.SetMaxHealth(100);
-               hero.SetHealth(50);
-               hero.SetMaxMana(100);
-               hero.SetMana(66);
-               hero.SetIP(160);
-
-               SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));
-               Sprite attackIconsSprite(attackIcons, 32, 32);
-               SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
-               Sprite moveIconsSprite(moveIcons, 32, 32);
-
-               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite));
+               SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
+               PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+               PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
+
+               Monster monster(*intp.GetMonster("lizard"));
+               Hero maxim(*intp.GetHero("maxim"));
+               Hero selan(*intp.GetHero("selan"));
+               Hero guy(*intp.GetHero("guy"));
+               Hero dekar(*intp.GetHero("dekar"));
+
+               battle::Resources battleRes;
+
+               battleRes.swapCursor = intp.GetSprite("swapCursor");
+               battleRes.attackIcons = intp.GetSprite("attackIcons");
+               battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
+               battleRes.moveIcons = intp.GetSprite("moveIcons");
+               battleRes.titleFrame = intp.GetFrame("titleFrame");
+               battleRes.titleFont = intp.GetFont("largeFont");
+               battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
+               battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
+               battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
+
+               battleRes.heroTagLabels = intp.GetSprite("heroTagLabels");
+               battleRes.levelLabelCol = 0;
+               battleRes.levelLabelRow = 0;
+               battleRes.healthLabelCol = 0;
+               battleRes.healthLabelRow = 1;
+               battleRes.manaLabelCol = 0;
+               battleRes.manaLabelRow = 2;
+               battleRes.moveLabelCol = 0;
+               battleRes.moveLabelRow = 3;
+               battleRes.ikariLabelCol = 0;
+               battleRes.ikariLabelRow = 4;
+
+               battleRes.heroTagFont = intp.GetFont("heroTagFont");
+               battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
+               battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
+               battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
+               battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
+               battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
+
+               battleRes.healthGauge = intp.GetGauge("healthGauge");
+               battleRes.manaGauge = intp.GetGauge("manaGauge");
+               battleRes.ikariGauge = intp.GetGauge("ikariGauge");
+
+               battleRes.selectFrame = intp.GetFrame("selectFrame");
+               battleRes.normalFont = intp.GetFont("normalFont");
+               battleRes.disabledFont = intp.GetFont("disabledFont");
+               battleRes.menuCursor = intp.GetSprite("handCursor");
+
+               battleRes.weaponTargetCursor = intp.GetSprite("weaponTargetCursor");
+               battleRes.magicTargetCursor = intp.GetSprite("magicTargetCursor");
+               battleRes.itemTargetCursor = intp.GetSprite("itemTargetCursor");
+
+               maxim.AddSpell(intp.GetSpell("resetSpell"));
+               Spell *strongSpell(intp.GetSpell("strongSpell"));
+               maxim.AddSpell(strongSpell);
+               selan.AddSpell(strongSpell);
+               Spell *strongerSpell(intp.GetSpell("strongerSpell"));
+               maxim.AddSpell(strongerSpell);
+               selan.AddSpell(strongerSpell);
+               Spell *championSpell(intp.GetSpell("championSpell"));
+               maxim.AddSpell(championSpell);
+               selan.AddSpell(championSpell);
+               Spell *rallySpell(intp.GetSpell("rallySpell"));
+               maxim.AddSpell(rallySpell);
+               selan.AddSpell(rallySpell);
+               selan.AddSpell(intp.GetSpell("escapeSpell"));
+               Spell *valorSpell(intp.GetSpell("valorSpell"));
+               maxim.AddSpell(valorSpell);
+               selan.AddSpell(valorSpell);
+
+               battleRes.spellMenuHeadline = intp.GetString("spellMenuHeadline");
+               battleRes.spellMenuPrototype = Menu<const Spell *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 9, 6, 8, 0, 2, 32, 2, ':');
+
+               battleRes.weaponMenuIcon = intp.GetSprite("swordIcon");
+               battleRes.armorMenuIcon = intp.GetSprite("armorIcon");
+               battleRes.shieldMenuIcon = intp.GetSprite("shieldIcon");
+               battleRes.helmetMenuIcon = intp.GetSprite("helmetIcon");
+               battleRes.ringMenuIcon = intp.GetSprite("ringIcon");
+               battleRes.jewelMenuIcon = intp.GetSprite("jewelIcon");
+
+               Inventory inventory;
+               inventory.Add(intp.GetItem("antidoteItem"), 9);
+               inventory.Add(intp.GetItem("magicJarItem"), 4);
+               inventory.Add(intp.GetItem("hiPotionItem"), 4);
+               inventory.Add(intp.GetItem("powerPotionItem"), 4);
+               inventory.Add(intp.GetItem("escapeItem"), 2);
+               inventory.Add(intp.GetItem("sleepBallItem"), 1);
+               battleRes.inventory = &inventory;
+
+               battleRes.itemMenuHeadline = intp.GetString("itemMenuHeadline");
+               battleRes.itemMenuPrototype = Menu<const common::Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 15, 6, 8, 16, 1, 32, 2, ':');
+
+               SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
+               Sprite swordAttackSprite(swordAttackImg, 96, 96);
+               SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
+
+               maxim.SetWeapon(intp.GetItem("zircoSwordItem"));
+               maxim.SetArmor(intp.GetItem("zirconArmorItem"));
+               Item holyShield;
+               holyShield.SetName("Holy shield");
+               holyShield.SetMenuIcon(intp.GetSprite("shieldIcon"));
+               Ikari lightGuard;
+               lightGuard.SetName("Light guard");
+               lightGuard.SetCost(128);
+               lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self
+               lightGuard.SetMagical();
+               holyShield.SetIkari(&lightGuard);
+               maxim.SetShield(&holyShield);
+               Item legendHelm;
+               legendHelm.SetName("Legend helm");
+               legendHelm.SetMenuIcon(intp.GetSprite("helmetIcon"));
+               Ikari boomerang;
+               boomerang.SetName("Boomerang");
+               boomerang.SetCost(164);
+               boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self
+               boomerang.SetMagical();
+               legendHelm.SetIkari(&boomerang);
+               maxim.SetHelmet(&legendHelm);
+               Item sProRing;
+               sProRing.SetName("S-pro ring");
+               sProRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+               Ikari courage;
+               courage.SetName("Courage");
+               courage.SetCost(64);
+               courage.GetTargetingMode().TargetMultipleAllies();
+               courage.SetMagical();
+               sProRing.SetIkari(&courage);
+               maxim.SetRing(&sProRing);
+               Item evilJewel;
+               evilJewel.SetName("Evil jewel");
+               evilJewel.SetMenuIcon(intp.GetSprite("jewelIcon"));
+               Ikari gloomy;
+               gloomy.SetName("Gloomy");
+               gloomy.SetCost(164);
+               gloomy.GetTargetingMode().TargetAllEnemies();
+               gloomy.SetMagical();
+               evilJewel.SetIkari(&gloomy);
+               maxim.SetJewel(&evilJewel);
+
+               Item zircoWhip;
+               zircoWhip.SetName("Zirco whip");
+               zircoWhip.SetMenuIcon(intp.GetSprite("rodIcon"));
+               zircoWhip.GetTargetingMode().TargetSingleEnemy();
+               Ikari thundershriek;
+               thundershriek.SetName("Thundershriek");
+               thundershriek.SetCost(224);
+               thundershriek.GetTargetingMode().TargetAllEnemies();
+               thundershriek.SetPhysical();
+               zircoWhip.SetIkari(&thundershriek);
+//             selan.SetWeapon(&zircoWhip);
+               Item zirconPlate;
+               zirconPlate.SetName("Zircon plate");
+               zirconPlate.SetMenuIcon(intp.GetSprite("armorIcon"));
+               Ikari suddenCure;
+               suddenCure.SetName("Sudden cure");
+               suddenCure.SetCost(96);
+               suddenCure.GetTargetingMode().TargetAllAllies();
+               suddenCure.SetMagical();
+               zirconPlate.SetIkari(&suddenCure);
+               selan.SetArmor(&zirconPlate);
+               Item zircoGloves;
+               zircoGloves.SetName("Zirco gloves");
+               zircoGloves.SetMenuIcon(intp.GetSprite("shieldIcon"));
+               Ikari forcefield;
+               forcefield.SetName("Forcefield");
+               forcefield.SetCost(64);
+               forcefield.GetTargetingMode().TargetAllAllies();
+               forcefield.SetMagical();
+               zircoGloves.SetIkari(&forcefield);
+               selan.SetShield(&zircoGloves);
+               Item holyCap;
+               holyCap.SetName("Holy cap");
+               holyCap.SetMenuIcon(intp.GetSprite("helmetIcon"));
+               Ikari vulnerable;
+               vulnerable.SetName("Vulnerable");
+               vulnerable.SetCost(196);
+               vulnerable.GetTargetingMode().TargetAllEnemies();
+               vulnerable.SetPhysical();
+               holyCap.SetIkari(&vulnerable);
+               selan.SetHelmet(&holyCap);
+               Item ghostRing;
+               ghostRing.SetName("Ghost ring");
+               ghostRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+               Ikari destroy;
+               destroy.SetName("Destroy");
+               destroy.SetCost(128);
+               destroy.GetTargetingMode().TargetMultipleEnemies();
+               destroy.SetMagical();
+               ghostRing.SetIkari(&destroy);
+               selan.SetRing(&ghostRing);
+               Item eagleRock;
+               eagleRock.SetName("Eagle rock");
+               eagleRock.SetMenuIcon(intp.GetSprite("jewelIcon"));
+               Ikari dive;
+               dive.SetName("Dive");
+               dive.SetCost(128);
+               dive.GetTargetingMode().TargetSingleEnemy();
+               dive.SetPhysical();
+               eagleRock.SetIkari(&dive);
+               selan.SetJewel(&eagleRock);
+
+               Item zircoAx;
+               zircoAx.SetName("Zirco ax");
+               zircoAx.SetMenuIcon(intp.GetSprite("axIcon"));
+               zircoAx.GetTargetingMode().TargetSingleEnemy();
+               Ikari torrent;
+               torrent.SetName("Torrent");
+               torrent.SetCost(224);
+               torrent.GetTargetingMode().TargetAllEnemies();
+               torrent.SetPhysical();
+               zircoAx.SetIkari(&torrent);
+//             guy.SetWeapon(&zircoAx);
+               guy.SetArmor(intp.GetItem("zirconArmorItem"));
+               Item megaShield;
+               megaShield.SetName("Mega shield");
+               megaShield.SetMenuIcon(intp.GetSprite("shieldIcon"));
+               Ikari ironBarrier;
+               ironBarrier.SetName("Iron barrier");
+               ironBarrier.SetCost(255);
+               ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
+               ironBarrier.SetMagical();
+               megaShield.SetIkari(&ironBarrier);
+               guy.SetShield(&megaShield);
+               Item zircoHelmet;
+               zircoHelmet.SetName("Zirco helmet");
+               zircoHelmet.SetMenuIcon(intp.GetSprite("helmetIcon"));
+               Ikari slow;
+               slow.SetName("Slow");
+               slow.SetCost(196);
+               slow.GetTargetingMode().TargetAllEnemies();
+               slow.SetPhysical();
+               zircoHelmet.SetIkari(&slow);
+               guy.SetHelmet(&zircoHelmet);
+               Item powerRing;
+               powerRing.SetName("Power ring");
+               powerRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+               Ikari trick;
+               trick.SetName("Trick");
+               trick.SetCost(32);
+               trick.GetTargetingMode().TargetAllEnemies();
+               trick.SetMagical();
+               zircoHelmet.SetIkari(&trick);
+               guy.SetRing(&powerRing);
+               guy.SetJewel(&evilJewel);
+
+               // NOTE: this is actually Artea equipment
+               Item lizardBlow;
+               lizardBlow.SetName("Lizard blow");
+               lizardBlow.SetMenuIcon(intp.GetSprite("swordIcon"));
+               lizardBlow.GetTargetingMode().TargetSingleEnemy();
+               Ikari dragonRush;
+               dragonRush.SetName("Dragon rush");
+               dragonRush.SetCost(164);
+               dragonRush.GetTargetingMode().TargetSingleEnemy();
+               dragonRush.SetPhysical();
+               lizardBlow.SetIkari(&dragonRush);
+//             dekar.SetWeapon(&lizardBlow);
+               Item holyRobe;
+               holyRobe.SetName("Holy robe");
+               holyRobe.SetMenuIcon(intp.GetSprite("armorIcon"));
+               Ikari crisisCure;
+               crisisCure.SetName("Crisis cure");
+               crisisCure.SetCost(164);
+               crisisCure.GetTargetingMode().TargetAllAllies();
+               crisisCure.SetMagical();
+               holyRobe.SetIkari(&crisisCure);
+               dekar.SetArmor(&holyRobe);
+               dekar.SetShield(&zircoGloves);
+               dekar.SetHelmet(&holyCap);
+               Item rocketRing;
+               rocketRing.SetName("Rocket ring");
+               rocketRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+               Ikari fake;
+               fake.SetName("Fake");
+               fake.SetCost(32);
+               fake.GetTargetingMode().TargetSingleAlly();
+               fake.SetMagical();
+               rocketRing.SetIkari(&fake);
+               dekar.SetRing(&rocketRing);
+               Item krakenRock;
+               krakenRock.SetName("Kraken rock");
+               krakenRock.SetMenuIcon(intp.GetSprite("jewelIcon"));
+               Ikari tenLegger;
+               tenLegger.SetName("Ten-legger");
+               tenLegger.SetCost(164);
+               tenLegger.GetTargetingMode().TargetAllEnemies();
+               tenLegger.SetPhysical();
+               rocketRing.SetIkari(&tenLegger);
+               dekar.SetJewel(&krakenRock);
+
+               battleRes.ikariMenuHeadline = "Please choose equipment.";
+               battleRes.noEquipmentText = "No equip";
+               battleRes.ikariMenuPrototype = Menu<const Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 12, 6, intp.GetFont("normalFont")->CharHeight() / 2, intp.GetFont("normalFont")->CharWidth(), 1, intp.GetFont("normalFont")->CharWidth() * 2, 0, ':', 12, intp.GetFont("normalFont")->CharWidth());
+
+               battleRes.escapeText = "Escapes.";
+
+               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);
-               battleState->AddHero(hero);
-               battleState->AddHero(hero);
-               battleState->AddHero(hero);
-               battleState->AddHero(hero);
+               battleState->AddHero(maxim);
+               battleState->AddHero(selan);
+               battleState->AddHero(guy);
+               battleState->AddHero(dekar);
                Application app(&screen, battleState);
                app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
                app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
@@ -112,6 +414,9 @@ int main(int argc, char **argv) {
                app.Run();
 
                return 0;
+       } catch (Parser::Error &e) {
+               cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+               return 1;
        } catch (exception &e) {
                cerr << "exception in main(): " << e.what() << endl;
                return 1;