#include "battle/Monster.h"
#include "battle/PartyLayout.h"
#include "battle/Resources.h"
+#include "battle/Stats.h"
#include "common/Ikari.h"
#include "common/Inventory.h"
#include "common/Item.h"
#include "common/Spell.h"
-#include "geometry/Point.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
#include "graphics/Font.h"
#include "graphics/Frame.h"
#include "graphics/Gauge.h"
#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
+#include <cstdlib>
+#include <ctime>
#include <exception>
#include <iostream>
#include <SDL.h>
using battle::Hero;
using battle::Monster;
using battle::PartyLayout;
+using battle::Stats;
using common::Ikari;
using common::Inventory;
using common::Item;
using common::Spell;
-using geometry::Point;
+using geometry::Vector;
+using graphics::ComplexAnimation;
using graphics::Font;
using graphics::Frame;
using graphics::Gauge;
using graphics::Menu;
+using graphics::SimpleAnimation;
using graphics::Sprite;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
using sdl::InitImage;
using sdl::InitScreen;
using sdl::InitSDL;
const int width = 800;
const int height = 480;
+ const int framerate = 33;
+
+// std::srand(std::time(0));
+
try {
InitSDL sdl;
InitImage image(IMG_INIT_PNG);
+
+ ParsedSource source;
+ Parser parser("test-data/test.l2s", source);
+ parser.Parse();
+ Interpreter intp(source);
+ intp.ReadSource();
+
InitScreen screen(width, height);
// temporary test data
SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
- PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(88, 104));
- monstersLayout.AddPosition(Point<Uint8>(128, 104));
- monstersLayout.AddPosition(Point<Uint8>(168, 104));
- monstersLayout.AddPosition(Point<Uint8>(208, 104));
- PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
-
- SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite dummySprite(monsterImg, 64, 64);
- Monster monster;
- monster.SetSprite(&dummySprite);
- monster.SetMaxHealth(10);
- monster.SetHealth(10);
-
- SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
- Sprite maximSprite(maximImg, 64, 64);
- Hero maxim;
- maxim.SetName("Maxim");
- maxim.SetLevel(1);
- maxim.SetSprite(&maximSprite);
- maxim.SetMaxHealth(33);
- maxim.SetHealth(33);
- maxim.SetMaxMana(20);
- maxim.SetMana(20);
- maxim.SetIP(55);
-
- SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
- Sprite selanSprite(selanImg, 64, 64);
- Hero selan;
- selan.SetName("Selan");
- selan.SetLevel(1);
- selan.SetSprite(&selanSprite);
- selan.SetMaxHealth(28);
- selan.SetHealth(28);
- selan.SetMaxMana(23);
- selan.SetMana(23);
- selan.SetIP(80);
-
- SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
- Sprite guySprite(guyImg, 64, 64);
- Hero guy;
- guy.SetName("Guy");
- guy.SetLevel(1);
- guy.SetSprite(&guySprite);
- guy.SetMaxHealth(38);
- guy.SetHealth(38);
- guy.SetMaxMana(0);
- guy.SetMana(0);
- guy.SetIP(85);
-
- SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
- Sprite dekarSprite(dekarImg, 64, 64);
- Hero dekar;
- dekar.SetName("Dekar");
- dekar.SetLevel(1);
- dekar.SetSprite(&dekarSprite);
- dekar.SetMaxHealth(38);
- dekar.SetHealth(38);
- dekar.SetMaxMana(0);
- dekar.SetMana(0);
- dekar.SetIP(50);
+ PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+ PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
+
+ Monster monster(*intp.GetMonster("lizard"));
+ Hero maxim(*intp.GetHero("maxim"));
+ Hero selan(*intp.GetHero("selan"));
+ Hero guy(*intp.GetHero("guy"));
+ Hero dekar(*intp.GetHero("dekar"));
battle::Resources battleRes;
- SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
- Sprite attackIconsSprite(attackIconsImg, 32, 32);
- battleRes.attackIcons = &attackIconsSprite;
- SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
- Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
- battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
- SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
- Sprite moveIconsSprite(moveIconsImg, 32, 32);
- battleRes.moveIcons = &moveIconsSprite;
- SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
- Sprite heroTagSprite(heroTagImg, 32, 16);
- battleRes.heroTagLabels = &heroTagSprite;
- SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
- Sprite numbersSprite(numbersImg, 16, 16);
- Font heroTagFont(&numbersSprite);
- battleRes.heroTagFont = &heroTagFont;
- SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
- Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
- battleRes.heroTagFrame = &heroTagFrame;
- Frame activeHeroTagFrame(tagFramesImg, 16, 16);
- battleRes.activeHeroTagFrame = &activeHeroTagFrame;
-
- SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
- Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
- battleRes.healthGauge = &healthGauge;
- Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
- battleRes.manaGauge = &manaGauge;
- Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
- battleRes.ikariGauge = &ikariGauge;
-
- SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
- Frame selectFrame(selectFrameImg, 16, 16);
- battleRes.selectFrame = &selectFrame;
-
- SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
- Sprite normalFontSprite(normalFontImg, 16, 16);
- Font normalFont(&normalFontSprite);
- normalFont.MapRange('A', 'M', 0, 1);
- normalFont.MapRange('N', 'Z', 0, 2);
- normalFont.MapRange('a', 'm', 0, 3);
- normalFont.MapRange('n', 'z', 0, 4);
- normalFont.MapChar(':', 10, 0);
- normalFont.MapChar('!', 11, 0);
- normalFont.MapChar('?', 12, 0);
- // TODO: add '.' and '-' characters
- battleRes.normalFont = &normalFont;
-
- SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
- Sprite disabledFontSprite(disabledFontImg, 16, 16);
- Font disabledFont(&disabledFontSprite);
- disabledFont.MapRange('A', 'M', 0, 1);
- disabledFont.MapRange('N', 'Z', 0, 2);
- disabledFont.MapRange('a', 'm', 0, 3);
- disabledFont.MapRange('n', 'z', 0, 4);
- disabledFont.MapChar(':', 10, 0);
- disabledFont.MapChar('!', 11, 0);
- disabledFont.MapChar('?', 12, 0);
- // TODO: add '.' and '-' characters
- battleRes.disabledFont = &disabledFont;
-
- SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
- Sprite handCursorSprite(handCursorImg, 32, 32);
- battleRes.menuCursor = &handCursorSprite;
-
- SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
- Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
- Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
- Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
- battleRes.weaponTargetCursor = &weaponTargetCursor;
- // TODO: add image for magic targeting cursor
- battleRes.magicTargetCursor = &magicTargetCursor;
- // TODO: add image for item targeting cursor
- battleRes.itemTargetCursor = &itemTargetCursor;
-
- Spell resetSpell;
- resetSpell.SetName("Reset");
- maxim.AddSpell(&resetSpell);
- Spell strongSpell;
- strongSpell.SetName("Strong");
- strongSpell.SetCost(3);
- strongSpell.SetUsableInBattle();
- strongSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&strongSpell);
- selan.AddSpell(&strongSpell);
- Spell strongerSpell;
- strongerSpell.SetName("Stronger");
- strongerSpell.SetCost(8);
- strongerSpell.SetUsableInBattle();
- strongerSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&strongerSpell);
- selan.AddSpell(&strongerSpell);
- Spell championSpell;
- championSpell.SetName("Champion");
- championSpell.SetCost(16);
- championSpell.SetUsableInBattle();
- championSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&championSpell);
- selan.AddSpell(&championSpell);
- Spell rallySpell;
- rallySpell.SetName("Rally");
- rallySpell.SetCost(10);
- rallySpell.SetUsableInBattle();
- rallySpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&rallySpell);
- selan.AddSpell(&rallySpell);
- Spell escapeSpell;
- escapeSpell.SetName("Escape");
- escapeSpell.SetCost(8);
- selan.AddSpell(&escapeSpell);
- Spell valorSpell;
- valorSpell.SetName("Valor");
- valorSpell.SetCost(30);
- valorSpell.SetUsableInBattle();
- valorSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&valorSpell);
- selan.AddSpell(&valorSpell);
-
- battleRes.spellMenuHeadline = "Please choose a spell.";
- battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
-
- SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
- Sprite potionIcon(itemIcons, 16, 16);
- Sprite ballIcon(itemIcons, 16, 16, 0, 16);
- Sprite crankIcon(itemIcons, 16, 16, 0, 32);
- Sprite spearIcon(itemIcons, 16, 16, 0, 48);
- Sprite swordIcon(itemIcons, 16, 16, 0, 64);
- Sprite axIcon(itemIcons, 16, 16, 0, 80);
- Sprite rodIcon(itemIcons, 16, 16, 0, 96);
- Sprite armorIcon(itemIcons, 16, 16, 0, 112);
- Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
- Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
- Sprite ringIcon(itemIcons, 16, 16, 0, 160);
- Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
-
- battleRes.weaponMenuIcon = &swordIcon;
- battleRes.armorMenuIcon = &armorIcon;
- battleRes.shieldMenuIcon = &shieldIcon;
- battleRes.helmetMenuIcon = &helmetIcon;
- battleRes.ringMenuIcon = &ringIcon;
- battleRes.jewelMenuIcon = &jewelIcon;
+ battleRes.swapCursor = intp.GetSprite("swapCursor");
+ battleRes.attackIcons = intp.GetSprite("attackIcons");
+ battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
+ battleRes.moveIcons = intp.GetSprite("moveIcons");
+ battleRes.titleFrame = intp.GetFrame("titleFrame");
+ battleRes.titleFont = intp.GetFont("largeFont");
+ battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
+ battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
+ battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
+
+ battleRes.heroTagLabels = intp.GetSprite("heroTagLabels");
+ battleRes.levelLabelCol = 0;
+ battleRes.levelLabelRow = 0;
+ battleRes.healthLabelCol = 0;
+ battleRes.healthLabelRow = 1;
+ battleRes.manaLabelCol = 0;
+ battleRes.manaLabelRow = 2;
+ battleRes.moveLabelCol = 0;
+ battleRes.moveLabelRow = 3;
+ battleRes.ikariLabelCol = 0;
+ battleRes.ikariLabelRow = 4;
+
+ battleRes.heroTagFont = intp.GetFont("heroTagFont");
+ battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
+ battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
+ battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
+ battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
+ battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
+
+ battleRes.healthGauge = intp.GetGauge("healthGauge");
+ battleRes.manaGauge = intp.GetGauge("manaGauge");
+ battleRes.ikariGauge = intp.GetGauge("ikariGauge");
+
+ battleRes.selectFrame = intp.GetFrame("selectFrame");
+ battleRes.normalFont = intp.GetFont("normalFont");
+ battleRes.disabledFont = intp.GetFont("disabledFont");
+ battleRes.menuCursor = intp.GetSprite("handCursor");
+
+ battleRes.weaponTargetCursor = intp.GetSprite("weaponTargetCursor");
+ battleRes.magicTargetCursor = intp.GetSprite("magicTargetCursor");
+ battleRes.itemTargetCursor = intp.GetSprite("itemTargetCursor");
+
+ maxim.AddSpell(intp.GetSpell("resetSpell"));
+ Spell *strongSpell(intp.GetSpell("strongSpell"));
+ maxim.AddSpell(strongSpell);
+ selan.AddSpell(strongSpell);
+ Spell *strongerSpell(intp.GetSpell("strongerSpell"));
+ maxim.AddSpell(strongerSpell);
+ selan.AddSpell(strongerSpell);
+ Spell *championSpell(intp.GetSpell("championSpell"));
+ maxim.AddSpell(championSpell);
+ selan.AddSpell(championSpell);
+ Spell *rallySpell(intp.GetSpell("rallySpell"));
+ maxim.AddSpell(rallySpell);
+ selan.AddSpell(rallySpell);
+ selan.AddSpell(intp.GetSpell("escapeSpell"));
+ Spell *valorSpell(intp.GetSpell("valorSpell"));
+ maxim.AddSpell(valorSpell);
+ selan.AddSpell(valorSpell);
+
+ battleRes.spellMenuHeadline = intp.GetString("spellMenuHeadline");
+ battleRes.spellMenuPrototype = Menu<const Spell *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 9, 6, 8, 0, 2, 32, 2, ':');
+
+ battleRes.weaponMenuIcon = intp.GetSprite("swordIcon");
+ battleRes.armorMenuIcon = intp.GetSprite("armorIcon");
+ battleRes.shieldMenuIcon = intp.GetSprite("shieldIcon");
+ battleRes.helmetMenuIcon = intp.GetSprite("helmetIcon");
+ battleRes.ringMenuIcon = intp.GetSprite("ringIcon");
+ battleRes.jewelMenuIcon = intp.GetSprite("jewelIcon");
Inventory inventory;
- Item antidote;
- antidote.SetName("Antidote");
- antidote.SetMenuIcon(&potionIcon);
- antidote.SetUsableInBattle();
- antidote.GetTargetingMode().TargetSingleAlly();
- inventory.Add(&antidote, 9);
- Item magicJar;
- magicJar.SetName("Magic jar");
- magicJar.SetMenuIcon(&potionIcon);
- magicJar.SetUsableInBattle();
- magicJar.GetTargetingMode().TargetSingleAlly();
- inventory.Add(&magicJar, 4);
- Item hiPotion;
- hiPotion.SetName("Hi-Potion");
- hiPotion.SetMenuIcon(&potionIcon);
- hiPotion.SetUsableInBattle();
- hiPotion.GetTargetingMode().TargetSingleAlly();
- inventory.Add(&hiPotion, 4);
- Item powerPotion;
- powerPotion.SetName("Power potion");
- powerPotion.SetMenuIcon(&potionIcon);
- inventory.Add(&powerPotion, 4);
- Item escape;
- escape.SetName("Escape");
- inventory.Add(&escape, 2);
- Item sleepBall;
- sleepBall.SetName("Sleep ball");
- sleepBall.SetMenuIcon(&ballIcon);
- sleepBall.SetUsableInBattle();
- sleepBall.GetTargetingMode().TargetSingleEnemy();
- inventory.Add(&sleepBall, 1);
- Item multiBall;
- multiBall.SetName("Multi-ball!");
- multiBall.SetMenuIcon(&ballIcon);
- multiBall.SetUsableInBattle();
- multiBall.GetTargetingMode().TargetMultipleEnemies();
- inventory.Add(&multiBall, 1);
- Item figgoru;
- figgoru.SetName("Figgoru");
- figgoru.SetMenuIcon(&crankIcon);
- figgoru.GetTargetingMode().TargetAllEnemies();
- inventory.Add(&figgoru, 1);
+ inventory.Add(intp.GetItem("antidoteItem"), 9);
+ inventory.Add(intp.GetItem("magicJarItem"), 4);
+ inventory.Add(intp.GetItem("hiPotionItem"), 4);
+ inventory.Add(intp.GetItem("powerPotionItem"), 4);
+ inventory.Add(intp.GetItem("escapeItem"), 2);
+ inventory.Add(intp.GetItem("sleepBallItem"), 1);
battleRes.inventory = &inventory;
- battleRes.itemMenuHeadline = "Please choose an item.";
- battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
-
- Item zircoSword;
- zircoSword.SetName("Zirco sword");
- zircoSword.SetMenuIcon(&swordIcon);
- Ikari firestorm;
- firestorm.SetName("Firestorm");
- firestorm.SetCost(88);
- firestorm.GetTargetingMode().TargetAllEnemies();
- zircoSword.SetIkari(&firestorm);
- maxim.SetWeapon(&zircoSword);
- Item zirconArmor;
- zirconArmor.SetName("Zircon armor");
- zirconArmor.SetMenuIcon(&armorIcon);
- Ikari magicCure;
- magicCure.SetName("Magic cure");
- magicCure.SetCost(51);
- magicCure.GetTargetingMode().TargetSingleAlly();
- zirconArmor.SetIkari(&magicCure);
- maxim.SetArmor(&zirconArmor);
+ battleRes.itemMenuHeadline = intp.GetString("itemMenuHeadline");
+ battleRes.itemMenuPrototype = Menu<const common::Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 15, 6, 8, 16, 1, 32, 2, ':');
+
+ SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
+ Sprite swordAttackSprite(swordAttackImg, 96, 96);
+ SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
+
+ maxim.SetWeapon(intp.GetItem("zircoSwordItem"));
+ maxim.SetArmor(intp.GetItem("zirconArmorItem"));
Item holyShield;
holyShield.SetName("Holy shield");
- holyShield.SetMenuIcon(&shieldIcon);
+ holyShield.SetMenuIcon(intp.GetSprite("shieldIcon"));
Ikari lightGuard;
lightGuard.SetName("Light guard");
- lightGuard.SetCost(51);
- lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ lightGuard.SetCost(128);
+ lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self
+ lightGuard.SetMagical();
holyShield.SetIkari(&lightGuard);
maxim.SetShield(&holyShield);
Item legendHelm;
legendHelm.SetName("Legend helm");
- legendHelm.SetMenuIcon(&helmetIcon);
+ legendHelm.SetMenuIcon(intp.GetSprite("helmetIcon"));
Ikari boomerang;
boomerang.SetName("Boomerang");
- boomerang.SetCost(65);
- boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ boomerang.SetCost(164);
+ boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self
+ boomerang.SetMagical();
legendHelm.SetIkari(&boomerang);
maxim.SetHelmet(&legendHelm);
Item sProRing;
sProRing.SetName("S-pro ring");
- sProRing.SetMenuIcon(&ringIcon);
+ sProRing.SetMenuIcon(intp.GetSprite("ringIcon"));
Ikari courage;
courage.SetName("Courage");
- courage.SetCost(26);
+ courage.SetCost(64);
courage.GetTargetingMode().TargetMultipleAllies();
+ courage.SetMagical();
sProRing.SetIkari(&courage);
maxim.SetRing(&sProRing);
Item evilJewel;
evilJewel.SetName("Evil jewel");
- evilJewel.SetMenuIcon(&jewelIcon);
+ evilJewel.SetMenuIcon(intp.GetSprite("jewelIcon"));
Ikari gloomy;
gloomy.SetName("Gloomy");
- gloomy.SetCost(65);
+ gloomy.SetCost(164);
gloomy.GetTargetingMode().TargetAllEnemies();
+ gloomy.SetMagical();
evilJewel.SetIkari(&gloomy);
maxim.SetJewel(&evilJewel);
Item zircoWhip;
zircoWhip.SetName("Zirco whip");
- zircoWhip.SetMenuIcon(&rodIcon);
- selan.SetWeapon(&zircoWhip);
+ zircoWhip.SetMenuIcon(intp.GetSprite("rodIcon"));
+ zircoWhip.GetTargetingMode().TargetSingleEnemy();
+ Ikari thundershriek;
+ thundershriek.SetName("Thundershriek");
+ thundershriek.SetCost(224);
+ thundershriek.GetTargetingMode().TargetAllEnemies();
+ thundershriek.SetPhysical();
+ zircoWhip.SetIkari(&thundershriek);
+// selan.SetWeapon(&zircoWhip);
Item zirconPlate;
zirconPlate.SetName("Zircon plate");
- zirconPlate.SetMenuIcon(&armorIcon);
+ zirconPlate.SetMenuIcon(intp.GetSprite("armorIcon"));
+ Ikari suddenCure;
+ suddenCure.SetName("Sudden cure");
+ suddenCure.SetCost(96);
+ suddenCure.GetTargetingMode().TargetAllAllies();
+ suddenCure.SetMagical();
+ zirconPlate.SetIkari(&suddenCure);
selan.SetArmor(&zirconPlate);
Item zircoGloves;
zircoGloves.SetName("Zirco gloves");
- zircoGloves.SetMenuIcon(&shieldIcon);
+ zircoGloves.SetMenuIcon(intp.GetSprite("shieldIcon"));
+ Ikari forcefield;
+ forcefield.SetName("Forcefield");
+ forcefield.SetCost(64);
+ forcefield.GetTargetingMode().TargetAllAllies();
+ forcefield.SetMagical();
+ zircoGloves.SetIkari(&forcefield);
selan.SetShield(&zircoGloves);
Item holyCap;
holyCap.SetName("Holy cap");
- holyCap.SetMenuIcon(&helmetIcon);
+ holyCap.SetMenuIcon(intp.GetSprite("helmetIcon"));
+ Ikari vulnerable;
+ vulnerable.SetName("Vulnerable");
+ vulnerable.SetCost(196);
+ vulnerable.GetTargetingMode().TargetAllEnemies();
+ vulnerable.SetPhysical();
+ holyCap.SetIkari(&vulnerable);
selan.SetHelmet(&holyCap);
Item ghostRing;
ghostRing.SetName("Ghost ring");
- ghostRing.SetMenuIcon(&ringIcon);
+ ghostRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+ Ikari destroy;
+ destroy.SetName("Destroy");
+ destroy.SetCost(128);
+ destroy.GetTargetingMode().TargetMultipleEnemies();
+ destroy.SetMagical();
+ ghostRing.SetIkari(&destroy);
selan.SetRing(&ghostRing);
Item eagleRock;
eagleRock.SetName("Eagle rock");
- eagleRock.SetMenuIcon(&jewelIcon);
+ eagleRock.SetMenuIcon(intp.GetSprite("jewelIcon"));
+ Ikari dive;
+ dive.SetName("Dive");
+ dive.SetCost(128);
+ dive.GetTargetingMode().TargetSingleEnemy();
+ dive.SetPhysical();
+ eagleRock.SetIkari(&dive);
selan.SetJewel(&eagleRock);
Item zircoAx;
zircoAx.SetName("Zirco ax");
- zircoAx.SetMenuIcon(&axIcon);
- guy.SetWeapon(&zircoAx);
- guy.SetArmor(&zirconArmor);
+ zircoAx.SetMenuIcon(intp.GetSprite("axIcon"));
+ zircoAx.GetTargetingMode().TargetSingleEnemy();
+ Ikari torrent;
+ torrent.SetName("Torrent");
+ torrent.SetCost(224);
+ torrent.GetTargetingMode().TargetAllEnemies();
+ torrent.SetPhysical();
+ zircoAx.SetIkari(&torrent);
+// guy.SetWeapon(&zircoAx);
+ guy.SetArmor(intp.GetItem("zirconArmorItem"));
Item megaShield;
megaShield.SetName("Mega shield");
- megaShield.SetMenuIcon(&shieldIcon);
+ megaShield.SetMenuIcon(intp.GetSprite("shieldIcon"));
+ Ikari ironBarrier;
+ ironBarrier.SetName("Iron barrier");
+ ironBarrier.SetCost(255);
+ ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
+ ironBarrier.SetMagical();
+ megaShield.SetIkari(&ironBarrier);
guy.SetShield(&megaShield);
Item zircoHelmet;
zircoHelmet.SetName("Zirco helmet");
- zircoHelmet.SetMenuIcon(&helmetIcon);
+ zircoHelmet.SetMenuIcon(intp.GetSprite("helmetIcon"));
+ Ikari slow;
+ slow.SetName("Slow");
+ slow.SetCost(196);
+ slow.GetTargetingMode().TargetAllEnemies();
+ slow.SetPhysical();
+ zircoHelmet.SetIkari(&slow);
guy.SetHelmet(&zircoHelmet);
Item powerRing;
powerRing.SetName("Power ring");
- powerRing.SetMenuIcon(&ringIcon);
+ powerRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+ Ikari trick;
+ trick.SetName("Trick");
+ trick.SetCost(32);
+ trick.GetTargetingMode().TargetAllEnemies();
+ trick.SetMagical();
+ zircoHelmet.SetIkari(&trick);
guy.SetRing(&powerRing);
guy.SetJewel(&evilJewel);
// NOTE: this is actually Artea equipment
Item lizardBlow;
lizardBlow.SetName("Lizard blow");
- lizardBlow.SetMenuIcon(&swordIcon);
- dekar.SetWeapon(&lizardBlow);
+ lizardBlow.SetMenuIcon(intp.GetSprite("swordIcon"));
+ lizardBlow.GetTargetingMode().TargetSingleEnemy();
+ Ikari dragonRush;
+ dragonRush.SetName("Dragon rush");
+ dragonRush.SetCost(164);
+ dragonRush.GetTargetingMode().TargetSingleEnemy();
+ dragonRush.SetPhysical();
+ lizardBlow.SetIkari(&dragonRush);
+// dekar.SetWeapon(&lizardBlow);
Item holyRobe;
holyRobe.SetName("Holy robe");
- holyRobe.SetMenuIcon(&armorIcon);
+ holyRobe.SetMenuIcon(intp.GetSprite("armorIcon"));
+ Ikari crisisCure;
+ crisisCure.SetName("Crisis cure");
+ crisisCure.SetCost(164);
+ crisisCure.GetTargetingMode().TargetAllAllies();
+ crisisCure.SetMagical();
+ holyRobe.SetIkari(&crisisCure);
dekar.SetArmor(&holyRobe);
dekar.SetShield(&zircoGloves);
dekar.SetHelmet(&holyCap);
Item rocketRing;
rocketRing.SetName("Rocket ring");
- rocketRing.SetMenuIcon(&ringIcon);
+ rocketRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+ Ikari fake;
+ fake.SetName("Fake");
+ fake.SetCost(32);
+ fake.GetTargetingMode().TargetSingleAlly();
+ fake.SetMagical();
+ rocketRing.SetIkari(&fake);
dekar.SetRing(&rocketRing);
Item krakenRock;
krakenRock.SetName("Kraken rock");
- krakenRock.SetMenuIcon(&jewelIcon);
+ krakenRock.SetMenuIcon(intp.GetSprite("jewelIcon"));
+ Ikari tenLegger;
+ tenLegger.SetName("Ten-legger");
+ tenLegger.SetCost(164);
+ tenLegger.GetTargetingMode().TargetAllEnemies();
+ tenLegger.SetPhysical();
+ rocketRing.SetIkari(&tenLegger);
dekar.SetJewel(&krakenRock);
battleRes.ikariMenuHeadline = "Please choose equipment.";
battleRes.noEquipmentText = "No equip";
- battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
+ battleRes.ikariMenuPrototype = Menu<const Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 12, 6, intp.GetFont("normalFont")->CharHeight() / 2, intp.GetFont("normalFont")->CharWidth(), 1, intp.GetFont("normalFont")->CharWidth() * 2, 0, ':', 12, intp.GetFont("normalFont")->CharWidth());
+
+ battleRes.escapeText = "Escapes.";
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);
app.Run();
return 0;
+ } catch (Parser::Error &e) {
+ cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+ return 1;
} catch (exception &e) {
cerr << "exception in main(): " << e.what() << endl;
return 1;