]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
switched geometric scalars from floating to fixed
[l2e.git] / src / main.cpp
index 31724d5b22acd42f67b0222f8a954234c77981ad..05f3d8ad231057619d140110c6f6b42b0cc95abc 100644 (file)
@@ -2,10 +2,12 @@
 #include "app/Arguments.h"
 #include "app/Input.h"
 #include "battle/BattleState.h"
+#include "battle/Capsule.h"
 #include "battle/Hero.h"
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "common/Capsule.h"
 #include "common/GameConfig.h"
 #include "common/GameState.h"
 #include "common/Hero.h"
@@ -15,7 +17,9 @@
 #include "common/Script.h"
 #include "common/Spell.h"
 #include "common/Stats.h"
-#include "geometry/Vector.h"
+#include "math/Fixed.h"
+#include "math/Vector.h"
+#include "graphics/CharSelect.h"
 #include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
@@ -55,11 +59,13 @@ using app::Input;
 using battle::BattleState;
 using battle::Monster;
 using battle::PartyLayout;
+using common::Capsule;
 using common::GameConfig;
 using common::GameState;
 using common::Hero;
 using common::Spell;
-using geometry::Vector;
+using math::Fixed;
+using math::Vector;
 using graphics::Texture;
 using loader::Caster;
 using loader::Interpreter;
@@ -83,7 +89,7 @@ int main(int argc, char **argv) {
        const int width = 512;
        const int height = 448;
 
-       const float walkSpeed = 128.0f;
+       const Fixed<8> walkSpeed = Fixed<8>(1, 8);
 
        bool battle(false);
 
@@ -99,6 +105,7 @@ int main(int argc, char **argv) {
                battle::Monster::CreateTypeDescription();
                battle::PartyLayout::CreateTypeDescription();
 
+               common::Capsule::CreateTypeDescription();
                common::Hero::CreateTypeDescription();
                common::Ikari::CreateTypeDescription();
                common::Item::CreateTypeDescription();
@@ -107,6 +114,7 @@ int main(int argc, char **argv) {
                common::TargetingMode::CreateTypeDescription();
 
                graphics::Animation::CreateTypeDescription();
+               graphics::CharSelect::CreateTypeDescription();
                graphics::ComplexAnimation::CreateTypeDescription();
                graphics::Font::CreateTypeDescription();
                graphics::Frame::CreateTypeDescription();
@@ -190,6 +198,13 @@ int main(int argc, char **argv) {
                gameState.party[3] = &gameState.heroes[3];
                gameState.partySize = 4;
 
+               gameState.capsules[1] = *caster.GetCapsule("flash");
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsules[1].UpgradeClass();
+               gameState.capsule = 1;
+
                GameConfig gameConfig;
                gameConfig.state = &gameState;
                gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
@@ -220,7 +235,9 @@ int main(int argc, char **argv) {
                gameState.heroes[0].AddSpell(valorSpell);
                gameState.heroes[1].AddSpell(valorSpell);
 
-               gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+               gameState.inventory.Add(caster.GetItem("zirconPlateItem"), 32);
+               gameState.inventory.Add(caster.GetItem("holyFruitItem"));
+               gameState.inventory.Add(caster.GetItem("darkFruitItem"));
                gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
                gameState.inventory.Add(caster.GetItem("powerRingItem"));
                gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
@@ -263,17 +280,17 @@ int main(int argc, char **argv) {
                gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
                gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
 
-               gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[0].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
 
-               gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[1].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
                gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
                gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
 
-               gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[2].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
                gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
                gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
 
-               gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[3].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
                gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
                gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
 
@@ -287,6 +304,7 @@ int main(int argc, char **argv) {
                        battleState->AddMonster(monster);
                        battleState->AddMonster(monster);
                        battleState->AddMonster(monster);
+                       battleState->SetCapsule(caster.GetCapsule("flash"));
                        battleState->AddHero(gameState.heroes[0]);
                        battleState->AddHero(gameState.heroes[1]);
                        battleState->AddHero(gameState.heroes[2]);