Caster caster(intp);
- {
- Map *map1(caster.GetMap("map1"));
- Map *map2(caster.GetMap("map2"));
- std::cout << map1 << ' ' << map2 << std::endl;
- }
-
GameState gameState;
gameState.heroes[0] = *caster.GetHero("maxim");
state = mapState;
}
- Application app(&screen, state);
+ Application app(screen, state);
app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);