]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added melee animation of monsters
[l2e.git] / src / main.cpp
index 1781e5fdc9b1b60b7e68b5bbe5bb749670a43fed..14a6336f014df0d2028d3124f2699ca9a2af64b1 100644 (file)
@@ -98,11 +98,15 @@ int main(int argc, char **argv) {
                monster.SetHealth(8);
                monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
                monster.SetReward(3, 5);
-               ComplexAnimation monsterAttackAnimation(&monsterSprite, 120);
+               ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
                monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));
                monsterAttackAnimation.AddFrame(0, 0, Vector<int>(16, 0));
                monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));
                monster.SetAttackAnimation(&monsterAttackAnimation);
+               SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
+               Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
+               SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
+               monster.SetMeleeAnimation(&monsterMeleeAnimation);
 
                SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
                Sprite maximSprite(maximImg, 64, 64);