]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added melee animation of monsters
[l2e.git] / src / main.cpp
index a2672503090bbc3d5cb8d889745bbdec29236bf2..14a6336f014df0d2028d3124f2699ca9a2af64b1 100644 (file)
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "battle/Stats.h"
 #include "common/Ikari.h"
 #include "common/Inventory.h"
 #include "common/Item.h"
 #include "common/Spell.h"
 #include "geometry/Point.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
 #include "graphics/Gauge.h"
 #include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
@@ -37,15 +41,19 @@ using battle::BattleState;
 using battle::Hero;
 using battle::Monster;
 using battle::PartyLayout;
+using battle::Stats;
 using common::Ikari;
 using common::Inventory;
 using common::Item;
 using common::Spell;
 using geometry::Point;
+using geometry::Vector;
+using graphics::ComplexAnimation;
 using graphics::Font;
 using graphics::Frame;
 using graphics::Gauge;
 using graphics::Menu;
+using graphics::SimpleAnimation;
 using graphics::Sprite;
 using sdl::InitImage;
 using sdl::InitScreen;
@@ -60,6 +68,8 @@ int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
+       const int framerate = 33;
+
        try {
                InitSDL sdl;
                InitImage image(IMG_INIT_PNG);
@@ -68,22 +78,35 @@ int main(int argc, char **argv) {
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
                PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Point<Uint8>(88, 104));
-               monstersLayout.AddPosition(Point<Uint8>(128, 104));
-               monstersLayout.AddPosition(Point<Uint8>(168, 104));
-               monstersLayout.AddPosition(Point<Uint8>(208, 104));
+               monstersLayout.AddPosition(Point<Uint8>(88, 88));
+               monstersLayout.AddPosition(Point<Uint8>(128, 88));
+               monstersLayout.AddPosition(Point<Uint8>(168, 88));
+               monstersLayout.AddPosition(Point<Uint8>(208, 88));
                PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(27, 219));
-               heroesLayout.AddPosition(Point<Uint8>(104, 227));
-               heroesLayout.AddPosition(Point<Uint8>(66, 238));
-               heroesLayout.AddPosition(Point<Uint8>(143, 246));
+               heroesLayout.AddPosition(Point<Uint8>(48, 136));
+               heroesLayout.AddPosition(Point<Uint8>(128, 136));
+               heroesLayout.AddPosition(Point<Uint8>(80, 152));
+               heroesLayout.AddPosition(Point<Uint8>(160, 152));
 
                SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
-               Sprite dummySprite(monsterImg, 64, 64);
+               Sprite monsterSprite(monsterImg, 64, 64);
                Monster monster;
-               monster.SetSprite(&dummySprite);
-               monster.SetMaxHealth(10);
-               monster.SetHealth(10);
+               monster.SetName("Lizard");
+               monster.SetSprite(&monsterSprite);
+               monster.SetLevel(1);
+               monster.SetMaxHealth(8);
+               monster.SetHealth(8);
+               monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
+               monster.SetReward(3, 5);
+               ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
+               monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));
+               monsterAttackAnimation.AddFrame(0, 0, Vector<int>(16, 0));
+               monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));
+               monster.SetAttackAnimation(&monsterAttackAnimation);
+               SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
+               Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
+               SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
+               monster.SetMeleeAnimation(&monsterMeleeAnimation);
 
                SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
                Sprite maximSprite(maximImg, 64, 64);
@@ -96,6 +119,28 @@ int main(int argc, char **argv) {
                maxim.SetMaxMana(20);
                maxim.SetMana(20);
                maxim.SetIP(0);
+               maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
+               ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
+               // TODO: cross check double frames; could be related to differences in framerates
+               maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7); // TODO: maybe this could also be a pause before the battle animation
+               maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
+               maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
+               maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
+               maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
+               maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
+               maximAttackAnimation.AddFrames(2, 1, Vector<int>(0,  0), 1);
+               maximAttackAnimation.AddFrames(2, 2, Vector<int>(0,  0), 2);
+               maximAttackAnimation.AddFrames(2, 2, Vector<int>(2,  0), 1);
+               maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7); // TODO: maybe this could also be a pause between two animations
+               maxim.SetAttackAnimation(&maximAttackAnimation);
+               ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
+               maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
+               maximSpellAnimation.AddFrame(3, 1);
+               maxim.SetSpellAnimation(&maximSpellAnimation);
+               SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
+               Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
+               SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
+               maxim.SetMeleeAnimation(&maximMeleeAnimation);
 
                SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
                Sprite selanSprite(selanImg, 64, 64);
@@ -107,7 +152,30 @@ int main(int argc, char **argv) {
                selan.SetHealth(28);
                selan.SetMaxMana(23);
                selan.SetMana(23);
-               selan.SetIP(1);
+               selan.SetIP(0);
+               selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
+               ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
+               selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
+               selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+               selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
+               selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
+               selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
+               selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
+               selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
+               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
+               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
+               selanAttackAnimation.AddFrame(2, 2);
+               selan.SetAttackAnimation(&selanAttackAnimation);
+               ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
+               selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
+               selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+               selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+               selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
+               selan.SetSpellAnimation(&selanSpellAnimation);
+               SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
+               Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
+               SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
+               selan.SetMeleeAnimation(&selanMeleeAnimation);
 
                SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
                Sprite guySprite(guyImg, 64, 64);
@@ -119,7 +187,24 @@ int main(int argc, char **argv) {
                guy.SetHealth(38);
                guy.SetMaxMana(0);
                guy.SetMana(0);
-               guy.SetIP(254);
+               guy.SetIP(0);
+               guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
+               ComplexAnimation guyAttackAnimation(&guySprite, framerate);
+               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
+               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
+               guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
+               guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
+               guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
+               guyAttackAnimation.AddFrame(2, 1);
+               guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
+               guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
+               guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
+               guyAttackAnimation.AddFrame(2, 2);
+               guy.SetAttackAnimation(&guyAttackAnimation);
+               SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
+               Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
+               SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
+               guy.SetMeleeAnimation(&guyMeleeAnimation);
 
                SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
                Sprite dekarSprite(dekarImg, 64, 64);
@@ -131,10 +216,34 @@ int main(int argc, char **argv) {
                dekar.SetHealth(38);
                dekar.SetMaxMana(0);
                dekar.SetMana(0);
-               dekar.SetIP(255);
+               dekar.SetIP(0);
+               dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
+               ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
+               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
+               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
+               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
+               dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
+               dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
+               dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
+               dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
+               dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
+               dekar.SetAttackAnimation(&dekarAttackAnimation);
+               ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
+               dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
+               dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+               dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+               dekar.SetSpellAnimation(&dekarSpellAnimation);
+               SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
+               Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
+               SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
+               dekar.SetMeleeAnimation(&dekarMeleeAnimation);
 
                battle::Resources battleRes;
 
+               SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
+               Sprite swapCursorSprite(swapCursorImg, 32, 32);
+               battleRes.swapCursor = &swapCursorSprite;
                SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
                Sprite attackIconsSprite(attackIconsImg, 32, 32);
                battleRes.attackIcons = &attackIconsSprite;
@@ -144,18 +253,76 @@ int main(int argc, char **argv) {
                SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
                Sprite moveIconsSprite(moveIconsImg, 32, 32);
                battleRes.moveIcons = &moveIconsSprite;
+
+               SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
+               Frame titleFrame(titleFrameImg, 16, 16);
+               battleRes.titleFrame = &titleFrame;
+
+               SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
+               Sprite largeFontSprite(largeFontImg, 16, 32);
+               Font largeFont(&largeFontSprite, 0, -2);
+               battleRes.titleFont = &largeFont;
+
+               battleRes.numberAnimationPrototype = ComplexAnimation(0, framerate);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+               battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
+
+               SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
+               Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
+               battleRes.bigNumberSprite = &bigNumbersSprite;
+               SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
+               Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
+               battleRes.greenNumberSprite = &bigGreenNumbersSprite;
+
                SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
                Sprite heroTagSprite(heroTagImg, 32, 16);
                battleRes.heroTagLabels = &heroTagSprite;
+               battleRes.levelLabelCol = 0;
+               battleRes.levelLabelRow = 0;
+               battleRes.healthLabelCol = 0;
+               battleRes.healthLabelRow = 1;
+               battleRes.manaLabelCol = 0;
+               battleRes.manaLabelRow = 2;
+               battleRes.moveLabelCol = 0;
+               battleRes.moveLabelRow = 3;
+               battleRes.ikariLabelCol = 0;
+               battleRes.ikariLabelRow = 4;
+
                SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
                Sprite numbersSprite(numbersImg, 16, 16);
-               Font heroTagFont(&numbersSprite);
+               Font heroTagFont(&numbersSprite, 0, -3);
                battleRes.heroTagFont = &heroTagFont;
                SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
                Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
                battleRes.heroTagFrame = &heroTagFrame;
                Frame activeHeroTagFrame(tagFramesImg, 16, 16);
                battleRes.activeHeroTagFrame = &activeHeroTagFrame;
+               SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
+               Frame smallTagFrame(smallTagFrameImg, 8, 16);
+               battleRes.smallHeroTagFrame = &smallTagFrame;
+               Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
+               battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+               battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
 
                SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
                Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
@@ -171,28 +338,12 @@ int main(int argc, char **argv) {
 
                SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
                Sprite normalFontSprite(normalFontImg, 16, 16);
-               Font normalFont(&normalFontSprite);
-               normalFont.MapRange('A', 'M', 0, 1);
-               normalFont.MapRange('N', 'Z', 0, 2);
-               normalFont.MapRange('a', 'm', 0, 3);
-               normalFont.MapRange('n', 'z', 0, 4);
-               normalFont.MapChar(':', 10, 0);
-               normalFont.MapChar('!', 11, 0);
-               normalFont.MapChar('?', 12, 0);
-               // TODO: add '.' and '-' characters
+               Font normalFont(&normalFontSprite, 0, -2);
                battleRes.normalFont = &normalFont;
 
                SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
                Sprite disabledFontSprite(disabledFontImg, 16, 16);
-               Font disabledFont(&disabledFontSprite);
-               disabledFont.MapRange('A', 'M', 0, 1);
-               disabledFont.MapRange('N', 'Z', 0, 2);
-               disabledFont.MapRange('a', 'm', 0, 3);
-               disabledFont.MapRange('n', 'z', 0, 4);
-               disabledFont.MapChar(':', 10, 0);
-               disabledFont.MapChar('!', 11, 0);
-               disabledFont.MapChar('?', 12, 0);
-               // TODO: add '.' and '-' characters
+               Font disabledFont(&disabledFontSprite, 0, -2);
                battleRes.disabledFont = &disabledFont;
 
                SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
@@ -324,6 +475,10 @@ int main(int argc, char **argv) {
                battleRes.itemMenuHeadline = "Please choose an item.";
                battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
 
+               SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
+               Sprite swordAttackSprite(swordAttackImg, 96, 96);
+               SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
+
                Item zircoSword;
                zircoSword.SetName("Zirco sword");
                zircoSword.SetMenuIcon(&swordIcon);
@@ -333,6 +488,7 @@ int main(int argc, char **argv) {
                firestorm.GetTargetingMode().TargetAllEnemies();
                firestorm.SetPhysical();
                zircoSword.SetIkari(&firestorm);
+               zircoSword.SetAttackAnimation(&swordAttackAnimation);
                maxim.SetWeapon(&zircoSword);
                Item zirconArmor;
                zirconArmor.SetName("Zircon armor");
@@ -394,7 +550,7 @@ int main(int argc, char **argv) {
                thundershriek.GetTargetingMode().TargetAllEnemies();
                thundershriek.SetPhysical();
                zircoWhip.SetIkari(&thundershriek);
-               selan.SetWeapon(&zircoWhip);
+//             selan.SetWeapon(&zircoWhip);
                Item zirconPlate;
                zirconPlate.SetName("Zircon plate");
                zirconPlate.SetMenuIcon(&armorIcon);
@@ -455,7 +611,7 @@ int main(int argc, char **argv) {
                torrent.GetTargetingMode().TargetAllEnemies();
                torrent.SetPhysical();
                zircoAx.SetIkari(&torrent);
-               guy.SetWeapon(&zircoAx);
+//             guy.SetWeapon(&zircoAx);
                guy.SetArmor(&zirconArmor);
                Item megaShield;
                megaShield.SetName("Mega shield");
@@ -499,7 +655,7 @@ int main(int argc, char **argv) {
                dragonRush.GetTargetingMode().TargetSingleEnemy();
                dragonRush.SetPhysical();
                lizardBlow.SetIkari(&dragonRush);
-               dekar.SetWeapon(&lizardBlow);
+//             dekar.SetWeapon(&lizardBlow);
                Item holyRobe;
                holyRobe.SetName("Holy robe");
                holyRobe.SetMenuIcon(&armorIcon);
@@ -537,6 +693,8 @@ int main(int argc, char **argv) {
                battleRes.noEquipmentText = "No equip";
                battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
 
+               battleRes.escapeText = "Escapes.";
+
                BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);