]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added melee animation of monsters
[l2e.git] / src / main.cpp
index c4dabad0bf0c44dc45fc9d8a08ef25fe056beb71..14a6336f014df0d2028d3124f2699ca9a2af64b1 100644 (file)
@@ -12,6 +12,7 @@
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "battle/Stats.h"
 #include "common/Ikari.h"
 #include "common/Inventory.h"
 #include "common/Item.h"
@@ -40,6 +41,7 @@ using battle::BattleState;
 using battle::Hero;
 using battle::Monster;
 using battle::PartyLayout;
+using battle::Stats;
 using common::Ikari;
 using common::Inventory;
 using common::Item;
@@ -66,6 +68,8 @@ int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
+       const int framerate = 33;
+
        try {
                InitSDL sdl;
                InitImage image(IMG_INIT_PNG);
@@ -74,23 +78,35 @@ int main(int argc, char **argv) {
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
                PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Point<Uint8>(88, 104));
-               monstersLayout.AddPosition(Point<Uint8>(128, 104));
-               monstersLayout.AddPosition(Point<Uint8>(168, 104));
-               monstersLayout.AddPosition(Point<Uint8>(208, 104));
+               monstersLayout.AddPosition(Point<Uint8>(88, 88));
+               monstersLayout.AddPosition(Point<Uint8>(128, 88));
+               monstersLayout.AddPosition(Point<Uint8>(168, 88));
+               monstersLayout.AddPosition(Point<Uint8>(208, 88));
                PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(48, 152));
-               heroesLayout.AddPosition(Point<Uint8>(128, 152));
-               heroesLayout.AddPosition(Point<Uint8>(80, 168));
-               heroesLayout.AddPosition(Point<Uint8>(160, 168));
+               heroesLayout.AddPosition(Point<Uint8>(48, 136));
+               heroesLayout.AddPosition(Point<Uint8>(128, 136));
+               heroesLayout.AddPosition(Point<Uint8>(80, 152));
+               heroesLayout.AddPosition(Point<Uint8>(160, 152));
 
                SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
-               Sprite dummySprite(monsterImg, 64, 64);
+               Sprite monsterSprite(monsterImg, 64, 64);
                Monster monster;
-               monster.SetName("Monster");
-               monster.SetSprite(&dummySprite);
-               monster.SetMaxHealth(10);
-               monster.SetHealth(10);
+               monster.SetName("Lizard");
+               monster.SetSprite(&monsterSprite);
+               monster.SetLevel(1);
+               monster.SetMaxHealth(8);
+               monster.SetHealth(8);
+               monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
+               monster.SetReward(3, 5);
+               ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
+               monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));
+               monsterAttackAnimation.AddFrame(0, 0, Vector<int>(16, 0));
+               monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));
+               monster.SetAttackAnimation(&monsterAttackAnimation);
+               SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
+               Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
+               SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
+               monster.SetMeleeAnimation(&monsterMeleeAnimation);
 
                SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
                Sprite maximSprite(maximImg, 64, 64);
@@ -103,23 +119,27 @@ int main(int argc, char **argv) {
                maxim.SetMaxMana(20);
                maxim.SetMana(20);
                maxim.SetIP(0);
-               ComplexAnimation maximAttackAnimation(&maximSprite, 30);
-               maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, 0));
-               maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, -1));
-               maximAttackAnimation.AddFrames(2, 0, Vector<int>(2, -2), 2);
-               maximAttackAnimation.AddFrame(2, 0, Vector<int>(4, -2));
-               maximAttackAnimation.AddFrame(2, 0, Vector<int>(3, -1));
+               maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
+               ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
+               // TODO: cross check double frames; could be related to differences in framerates
+               maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7); // TODO: maybe this could also be a pause before the battle animation
+               maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
+               maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
+               maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
+               maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
                maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
-               maximAttackAnimation.AddFrame(2, 1);
-               maximAttackAnimation.AddFrames(2, 2, Vector<int>(), 2);
+               maximAttackAnimation.AddFrames(2, 1, Vector<int>(0,  0), 1);
+               maximAttackAnimation.AddFrames(2, 2, Vector<int>(0,  0), 2);
+               maximAttackAnimation.AddFrames(2, 2, Vector<int>(2,  0), 1);
+               maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7); // TODO: maybe this could also be a pause between two animations
                maxim.SetAttackAnimation(&maximAttackAnimation);
-               ComplexAnimation maximSpellAnimation(&maximSprite, 150);
+               ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
                maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
                maximSpellAnimation.AddFrame(3, 1);
                maxim.SetSpellAnimation(&maximSpellAnimation);
                SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
                Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
-               SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 30, 4);
+               SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
                maxim.SetMeleeAnimation(&maximMeleeAnimation);
 
                SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
@@ -132,8 +152,9 @@ int main(int argc, char **argv) {
                selan.SetHealth(28);
                selan.SetMaxMana(23);
                selan.SetMana(23);
-               selan.SetIP(1);
-               ComplexAnimation selanAttackAnimation(&selanSprite, 30);
+               selan.SetIP(0);
+               selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
+               ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
                selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
                selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
                selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
@@ -145,12 +166,16 @@ int main(int argc, char **argv) {
                selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
                selanAttackAnimation.AddFrame(2, 2);
                selan.SetAttackAnimation(&selanAttackAnimation);
-               ComplexAnimation selanSpellAnimation(&selanSprite, 30);
+               ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
                selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
                selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
                selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
                selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
                selan.SetSpellAnimation(&selanSpellAnimation);
+               SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
+               Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
+               SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
+               selan.SetMeleeAnimation(&selanMeleeAnimation);
 
                SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
                Sprite guySprite(guyImg, 64, 64);
@@ -162,8 +187,9 @@ int main(int argc, char **argv) {
                guy.SetHealth(38);
                guy.SetMaxMana(0);
                guy.SetMana(0);
-               guy.SetIP(254);
-               ComplexAnimation guyAttackAnimation(&guySprite, 30);
+               guy.SetIP(0);
+               guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
+               ComplexAnimation guyAttackAnimation(&guySprite, framerate);
                guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
                guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
                guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
@@ -175,6 +201,10 @@ int main(int argc, char **argv) {
                guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
                guyAttackAnimation.AddFrame(2, 2);
                guy.SetAttackAnimation(&guyAttackAnimation);
+               SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
+               Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
+               SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
+               guy.SetMeleeAnimation(&guyMeleeAnimation);
 
                SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
                Sprite dekarSprite(dekarImg, 64, 64);
@@ -186,8 +216,9 @@ int main(int argc, char **argv) {
                dekar.SetHealth(38);
                dekar.SetMaxMana(0);
                dekar.SetMana(0);
-               dekar.SetIP(255);
-               ComplexAnimation dekarAttackAnimation(&dekarSprite, 30);
+               dekar.SetIP(0);
+               dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
+               ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
                dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
                dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
                dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
@@ -198,11 +229,15 @@ int main(int argc, char **argv) {
                dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
                dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
                dekar.SetAttackAnimation(&dekarAttackAnimation);
-               ComplexAnimation dekarSpellAnimation(&dekarSprite, 30);
+               ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
                dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
                dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
                dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
                dekar.SetSpellAnimation(&dekarSpellAnimation);
+               SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
+               Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
+               SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
+               dekar.SetMeleeAnimation(&dekarMeleeAnimation);
 
                battle::Resources battleRes;
 
@@ -228,7 +263,7 @@ int main(int argc, char **argv) {
                Font largeFont(&largeFontSprite, 0, -2);
                battleRes.titleFont = &largeFont;
 
-               battleRes.numberAnimationPrototype = ComplexAnimation(0, 30);
+               battleRes.numberAnimationPrototype = ComplexAnimation(0, framerate);
                battleRes.numberAnimationPrototype.AddFrame(0, 0);
                battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
                battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
@@ -440,6 +475,10 @@ int main(int argc, char **argv) {
                battleRes.itemMenuHeadline = "Please choose an item.";
                battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
 
+               SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
+               Sprite swordAttackSprite(swordAttackImg, 96, 96);
+               SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
+
                Item zircoSword;
                zircoSword.SetName("Zirco sword");
                zircoSword.SetMenuIcon(&swordIcon);
@@ -449,7 +488,8 @@ int main(int argc, char **argv) {
                firestorm.GetTargetingMode().TargetAllEnemies();
                firestorm.SetPhysical();
                zircoSword.SetIkari(&firestorm);
-//             maxim.SetWeapon(&zircoSword);
+               zircoSword.SetAttackAnimation(&swordAttackAnimation);
+               maxim.SetWeapon(&zircoSword);
                Item zirconArmor;
                zirconArmor.SetName("Zircon armor");
                zirconArmor.SetMenuIcon(&armorIcon);
@@ -510,7 +550,7 @@ int main(int argc, char **argv) {
                thundershriek.GetTargetingMode().TargetAllEnemies();
                thundershriek.SetPhysical();
                zircoWhip.SetIkari(&thundershriek);
-               selan.SetWeapon(&zircoWhip);
+//             selan.SetWeapon(&zircoWhip);
                Item zirconPlate;
                zirconPlate.SetName("Zircon plate");
                zirconPlate.SetMenuIcon(&armorIcon);
@@ -571,7 +611,7 @@ int main(int argc, char **argv) {
                torrent.GetTargetingMode().TargetAllEnemies();
                torrent.SetPhysical();
                zircoAx.SetIkari(&torrent);
-               guy.SetWeapon(&zircoAx);
+//             guy.SetWeapon(&zircoAx);
                guy.SetArmor(&zirconArmor);
                Item megaShield;
                megaShield.SetName("Mega shield");
@@ -615,7 +655,7 @@ int main(int argc, char **argv) {
                dragonRush.GetTargetingMode().TargetSingleEnemy();
                dragonRush.SetPhysical();
                lizardBlow.SetIkari(&dragonRush);
-               dekar.SetWeapon(&lizardBlow);
+//             dekar.SetWeapon(&lizardBlow);
                Item holyRobe;
                holyRobe.SetName("Holy robe");
                holyRobe.SetMenuIcon(&armorIcon);