monsterAttackAnimation.AddFrame(0, 0, Vector<int>(16, 0));
monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));
monster.SetAttackAnimation(&monsterAttackAnimation);
+ SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
+ Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
+ SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
+ monster.SetMeleeAnimation(&monsterMeleeAnimation);
SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
Sprite maximSprite(maximImg, 64, 64);