SDL_Surface *mapMaximImg(IMG_Load("test-data/maxim-map.png"));
Sprite mapMaximSprite(mapMaximImg, 32, 64);
+ SimpleAnimation mapMaximAnimation(&mapMaximSprite, 128, 2, 0, 0, true);
Entity mapMaxim;
- mapMaxim.SetSprite(&mapMaximSprite);
+ mapMaxim.SetAnimation(&mapMaximAnimation);
mapMaxim.Position() = Vector<float>(80, 128);
InitScreen screen(width, height);