]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
start/stop animation of player character
[l2e.git] / src / main.cpp
index fe975deb7dac4706f8310fed4b44d8841291316d..1979aac400499be06913e270804a1915c242d7fa 100644 (file)
@@ -324,8 +324,9 @@ int main(int argc, char **argv) {
 
                SDL_Surface *mapMaximImg(IMG_Load("test-data/maxim-map.png"));
                Sprite mapMaximSprite(mapMaximImg, 32, 64);
+               SimpleAnimation mapMaximAnimation(&mapMaximSprite, 128, 2, 0, 0, true);
                Entity mapMaxim;
-               mapMaxim.SetSprite(&mapMaximSprite);
+               mapMaxim.SetAnimation(&mapMaximAnimation);
                mapMaxim.Position() = Vector<float>(80, 128);
 
                InitScreen screen(width, height);