]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
fixed some issues to get it to compile again
[l2e.git] / src / main.cpp
index 00b04d7dfe60750d247036709a7226d4ef0f0ef4..2117a02efbe471437a050869d2c80f3200876546 100644 (file)
@@ -28,6 +28,7 @@
 #include "loader/Interpreter.h"
 #include "loader/ParsedSource.h"
 #include "loader/Parser.h"
+#include "loader/TypeDescription.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
@@ -61,6 +62,7 @@ using graphics::Sprite;
 using loader::Interpreter;
 using loader::ParsedSource;
 using loader::Parser;
+using loader::TypeDescription;
 using sdl::InitImage;
 using sdl::InitScreen;
 using sdl::InitSDL;
@@ -74,194 +76,115 @@ int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
-       const int framerate = 33;
-
 //     std::srand(std::time(0));
 
        try {
                InitSDL sdl;
                InitImage image(IMG_INIT_PNG);
 
+               battle::Resources::CreateTypeDescription();
+               ComplexAnimation::CreateTypeDescription();
+               Font::CreateTypeDescription();
+               Frame::CreateTypeDescription();
+               Gauge::CreateTypeDescription();
+               Hero::CreateTypeDescription();
+               Ikari::CreateTypeDescription();
+               Item::CreateTypeDescription();
+               graphics::MenuProperties::CreateTypeDescription();
+               PartyLayout::CreateTypeDescription();
+               SimpleAnimation::CreateTypeDescription();
+               Spell::CreateTypeDescription();
+               Sprite::CreateTypeDescription();
+               Stats::CreateTypeDescription();
+               common::TargetingMode::CreateTypeDescription();
+
                ParsedSource source;
-               Parser parser("test-data/test.l2s", source);
-               parser.Parse();
+               Parser("test-data/test.l2s", source).Parse();
+               Parser("test-data/ikaris.l2s", source).Parse();
+               Parser("test-data/items.l2s", source).Parse();
+               Parser("test-data/spells.l2s", source).Parse();
                Interpreter intp(source);
                intp.ReadSource();
 
-               InitScreen screen(width, height);
+               int battleResId(TypeDescription::GetTypeId("BattleResources"));
+               int heroId(TypeDescription::GetTypeId("Hero"));
+               int itemId(TypeDescription::GetTypeId("Item"));
+               int monsterId(TypeDescription::GetTypeId("Monster"));
+               int partyLayoutId(TypeDescription::GetTypeId("PartyLayout"));
+               int spellId(TypeDescription::GetTypeId("Spell"));
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
-               PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
-               PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
-
-               Monster monster(*intp.GetMonster("lizard"));
-               Hero maxim(*intp.GetHero("maxim"));
-               Hero selan(*intp.GetHero("selan"));
-               Hero guy(*intp.GetHero("guy"));
-               Hero dekar(*intp.GetHero("dekar"));
-
-               battle::Resources battleRes;
-
-               battleRes.swapCursor = intp.GetSprite("swapCursor");
-               battleRes.attackIcons = intp.GetSprite("attackIcons");
-               battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
-               battleRes.moveIcons = intp.GetSprite("moveIcons");
-               battleRes.titleFrame = intp.GetFrame("titleFrame");
-               battleRes.titleFont = intp.GetFont("largeFont");
-               battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
-               battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
-               battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
-
-               battleRes.heroTagLabels = intp.GetSprite("heroTagLabels");
-               battleRes.levelLabelCol = 0;
-               battleRes.levelLabelRow = 0;
-               battleRes.healthLabelCol = 0;
-               battleRes.healthLabelRow = 1;
-               battleRes.manaLabelCol = 0;
-               battleRes.manaLabelRow = 2;
-               battleRes.moveLabelCol = 0;
-               battleRes.moveLabelRow = 3;
-               battleRes.ikariLabelCol = 0;
-               battleRes.ikariLabelRow = 4;
-
-               battleRes.heroTagFont = intp.GetFont("heroTagFont");
-               battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
-               battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
-               battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
-               battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
-               battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
-
-               battleRes.healthGauge = intp.GetGauge("healthGauge");
-               battleRes.manaGauge = intp.GetGauge("manaGauge");
-               battleRes.ikariGauge = intp.GetGauge("ikariGauge");
+               PartyLayout monstersLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "monstersLayout")));
+               PartyLayout heroesLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "heroesLayout")));
 
-               battleRes.selectFrame = intp.GetFrame("selectFrame");
-               battleRes.normalFont = intp.GetFont("normalFont");
-               battleRes.disabledFont = intp.GetFont("disabledFont");
-               battleRes.menuCursor = intp.GetSprite("handCursor");
+               Monster monster(*reinterpret_cast<Monster *>(intp.GetObject(monsterId, "lizard")));
+               Hero maxim(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "maxim")));
+               Hero selan(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "selan")));
+               Hero guy(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "guy")));
+               Hero dekar(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "dekar")));
 
-               battleRes.weaponTargetCursor = intp.GetSprite("weaponTargetCursor");
-               battleRes.magicTargetCursor = intp.GetSprite("magicTargetCursor");
-               battleRes.itemTargetCursor = intp.GetSprite("itemTargetCursor");
+               battle::Resources *battleRes(reinterpret_cast<battle::Resources *>(intp.GetObject(battleResId, "battleResources")));
 
-               maxim.AddSpell(intp.GetSpell("resetSpell"));
-               Spell *strongSpell(intp.GetSpell("strongSpell"));
+               maxim.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "resetSpell")));
+               Spell *strongSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongSpell")));
                maxim.AddSpell(strongSpell);
                selan.AddSpell(strongSpell);
-               Spell *strongerSpell(intp.GetSpell("strongerSpell"));
+               Spell *strongerSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongerSpell")));
                maxim.AddSpell(strongerSpell);
                selan.AddSpell(strongerSpell);
-               Spell *championSpell(intp.GetSpell("championSpell"));
+               Spell *championSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "championSpell")));
                maxim.AddSpell(championSpell);
                selan.AddSpell(championSpell);
-               Spell *rallySpell(intp.GetSpell("rallySpell"));
+               Spell *rallySpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "rallySpell")));
                maxim.AddSpell(rallySpell);
                selan.AddSpell(rallySpell);
-               selan.AddSpell(intp.GetSpell("escapeSpell"));
-               Spell *valorSpell(intp.GetSpell("valorSpell"));
+               selan.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "escapeSpell")));
+               Spell *valorSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "valorSpell")));
                maxim.AddSpell(valorSpell);
                selan.AddSpell(valorSpell);
 
-               battleRes.spellMenuHeadline = intp.GetString("spellMenuHeadline");
-               battleRes.spellMenuPrototype = Menu<const Spell *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 9, 6, 8, 0, 2, 32, 2, ':');
-
-               battleRes.weaponMenuIcon = intp.GetSprite("swordIcon");
-               battleRes.armorMenuIcon = intp.GetSprite("armorIcon");
-               battleRes.shieldMenuIcon = intp.GetSprite("shieldIcon");
-               battleRes.helmetMenuIcon = intp.GetSprite("helmetIcon");
-               battleRes.ringMenuIcon = intp.GetSprite("ringIcon");
-               battleRes.jewelMenuIcon = intp.GetSprite("jewelIcon");
-
                Inventory inventory;
-               inventory.Add(intp.GetItem("antidoteItem"), 9);
-               inventory.Add(intp.GetItem("magicJarItem"), 4);
-               inventory.Add(intp.GetItem("hiPotionItem"), 4);
-               inventory.Add(intp.GetItem("powerPotionItem"), 4);
-               inventory.Add(intp.GetItem("escapeItem"), 2);
-               inventory.Add(intp.GetItem("sleepBallItem"), 1);
-               battleRes.inventory = &inventory;
-
-               battleRes.itemMenuHeadline = intp.GetString("itemMenuHeadline");
-               battleRes.itemMenuPrototype = Menu<const common::Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 15, 6, 8, 16, 1, 32, 2, ':');
-
-               SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
-               Sprite swordAttackSprite(swordAttackImg, 96, 96);
-               SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
-
-               maxim.SetWeapon(intp.GetItem("zircoSwordItem"));
-               maxim.SetArmor(intp.GetItem("zirconArmorItem"));
-               maxim.SetShield(intp.GetItem("holyShieldItem"));
-               maxim.SetHelmet(intp.GetItem("legendHelmItem"));
-               maxim.SetRing(intp.GetItem("sProRingItem"));
-               maxim.SetJewel(intp.GetItem("evilJewelItem"));
-
-//             selan.SetWeapon(intp.GetItem("zircoWhipItem"));
-               selan.SetArmor(intp.GetItem("zirconPlateItem"));
-               selan.SetShield(intp.GetItem("zircoGlovesItem"));
-               selan.SetHelmet(intp.GetItem("holyCapItem"));
-               selan.SetRing(intp.GetItem("ghostRingItem"));
-               selan.SetJewel(intp.GetItem("eagleRockItem"));
-
-//             guy.SetWeapon(intp.GetItem("zircoAxItem"));
-               guy.SetArmor(intp.GetItem("zirconArmorItem"));
-               guy.SetShield(intp.GetItem("megaShieldItem"));
-               guy.SetHelmet(intp.GetItem("zircoHelmetItem"));
-               guy.SetRing(intp.GetItem("powerRingItem"));
-               guy.SetJewel(intp.GetItem("evilJewelItem"));
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "antidoteItem")), 9);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "magicJarItem")), 4);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "hiPotionItem")), 4);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerPotionItem")), 4);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "escapeItem")), 2);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "sleepBallItem")), 1);
+               battleRes->inventory = &inventory;
+
+               maxim.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoSwordItem")));
+               maxim.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
+               maxim.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyShieldItem")));
+               maxim.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "legendHelmItem")));
+               maxim.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "sProRingItem")));
+               maxim.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
+
+//             selan.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoWhipItem")));
+               selan.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconPlateItem")));
+               selan.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
+               selan.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
+               selan.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "ghostRingItem")));
+               selan.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "eagleRockItem")));
+
+//             guy.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoAxItem")));
+               guy.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
+               guy.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "megaShieldItem")));
+               guy.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoHelmetItem")));
+               guy.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerRingItem")));
+               guy.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
 
                // NOTE: this is actually Artea equipment
-               Item lizardBlow;
-               lizardBlow.SetName("Lizard blow");
-               lizardBlow.SetMenuIcon(intp.GetSprite("swordIcon"));
-               lizardBlow.GetTargetingMode().TargetSingleEnemy();
-               Ikari dragonRush;
-               dragonRush.SetName("Dragon rush");
-               dragonRush.SetCost(164);
-               dragonRush.GetTargetingMode().TargetSingleEnemy();
-               dragonRush.SetPhysical();
-               lizardBlow.SetIkari(&dragonRush);
-//             dekar.SetWeapon(&lizardBlow);
-               Item holyRobe;
-               holyRobe.SetName("Holy robe");
-               holyRobe.SetMenuIcon(intp.GetSprite("armorIcon"));
-               Ikari crisisCure;
-               crisisCure.SetName("Crisis cure");
-               crisisCure.SetCost(164);
-               crisisCure.GetTargetingMode().TargetAllAllies();
-               crisisCure.SetMagical();
-               holyRobe.SetIkari(&crisisCure);
-               dekar.SetArmor(&holyRobe);
-               dekar.SetShield(intp.GetItem("zircoGlovesItem"));
-               dekar.SetHelmet(intp.GetItem("holyCapItem"));
-               Item rocketRing;
-               rocketRing.SetName("Rocket ring");
-               rocketRing.SetMenuIcon(intp.GetSprite("ringIcon"));
-               Ikari fake;
-               fake.SetName("Fake");
-               fake.SetCost(32);
-               fake.GetTargetingMode().TargetSingleAlly();
-               fake.SetMagical();
-               rocketRing.SetIkari(&fake);
-               dekar.SetRing(&rocketRing);
-               Item krakenRock;
-               krakenRock.SetName("Kraken rock");
-               krakenRock.SetMenuIcon(intp.GetSprite("jewelIcon"));
-               Ikari tenLegger;
-               tenLegger.SetName("Ten-legger");
-               tenLegger.SetCost(164);
-               tenLegger.GetTargetingMode().TargetAllEnemies();
-               tenLegger.SetPhysical();
-               rocketRing.SetIkari(&tenLegger);
-               dekar.SetJewel(&krakenRock);
+//             dekar.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "lizardBlowItem")));
+               dekar.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyRobeItem")));
+               dekar.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
+               dekar.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
+               dekar.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "rocketRingItem")));
+               dekar.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "krakenRockItem")));
 
-               battleRes.ikariMenuHeadline = "Please choose equipment.";
-               battleRes.noEquipmentText = "No equip";
-               battleRes.ikariMenuPrototype = Menu<const Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 12, 6, intp.GetFont("normalFont")->CharHeight() / 2, intp.GetFont("normalFont")->CharWidth(), 1, intp.GetFont("normalFont")->CharWidth() * 2, 0, ':', 12, intp.GetFont("normalFont")->CharWidth());
-
-               battleRes.escapeText = "Escapes.";
+               InitScreen screen(width, height);
 
-               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
+               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);