normalFont.MapChar(':', 10, 0);
normalFont.MapChar('!', 10, 0);
normalFont.MapChar('?', 10, 0);
+ // TODO: add '.' character
battleRes.normalFont = &normalFont;
+ battleRes.spellMenuHeadline = "Please choose a spell.";
battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, 12, 6, 8, 2, 32);
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));