]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
implemented pushable entities and pushing
[l2e.git] / src / main.cpp
index 8029a64c42d9ecb570c776990c562b1b56724203..26a85736b4eaf0442f53016524b15374960ae60d 100644 (file)
@@ -536,16 +536,22 @@ int main(int argc, char **argv) {
                gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
                gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
 
+               Entity mapPopulation[2];
+               map1.SetEntities(mapPopulation, 2);
+
                SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
                Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
                SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true);
-               Entity mapMonster;
-               mapMonster.SetAnimation(&mapMonsterAnimation);
-               mapMonster.Position() = Vector<float>(64, 32);
-               mapMonster.SetOrientation(Entity::ORIENTATION_SOUTH);
-               mapMonster.SetPartyLayout(&monstersLayout);
-               mapMonster.SetMonsters(&monster, 1);
-               map1.SetEntities(&mapMonster, 1);
+               mapPopulation[0].SetAnimation(&mapMonsterAnimation);
+               mapPopulation[0].Position() = Vector<float>(64, 32);
+               mapPopulation[0].SetOrientation(Entity::ORIENTATION_SOUTH);
+               mapPopulation[0].SetPartyLayout(&monstersLayout);
+               mapPopulation[0].SetMonsters(&monster, 1);
+
+               Sprite blockSprite(tilesetImg, tileSize, tileSize, 3 * tileSize, 1 * tileSize);
+               mapPopulation[1].SetSprite(&blockSprite);
+               mapPopulation[1].Position() = Vector<float>(64, 160);
+               mapPopulation[1].SetFlags(Entity::FLAG_PUSHABLE | Entity::FLAG_FIXED_ORIENTATION);
 
                InitScreen screen(width, height);
 
@@ -567,7 +573,7 @@ int main(int argc, char **argv) {
 
                        mapState->ControlEntity(&gameState.heroes[0].MapEntity());
                        mapState->SetWalkingSpeed(walkSpeed);
-                       mapMonster.StartAnimation(*mapState);
+                       mapPopulation[0].StartAnimation(*mapState);
 
                        state = mapState;
                }