]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
fixed hero positions
[l2e.git] / src / main.cpp
index a2672503090bbc3d5cb8d889745bbdec29236bf2..28656c3b050a475badb08489d236fb255faef1b7 100644 (file)
@@ -73,10 +73,10 @@ int main(int argc, char **argv) {
                monstersLayout.AddPosition(Point<Uint8>(168, 104));
                monstersLayout.AddPosition(Point<Uint8>(208, 104));
                PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(27, 219));
-               heroesLayout.AddPosition(Point<Uint8>(104, 227));
-               heroesLayout.AddPosition(Point<Uint8>(66, 238));
-               heroesLayout.AddPosition(Point<Uint8>(143, 246));
+               heroesLayout.AddPosition(Point<Uint8>(48, 152));
+               heroesLayout.AddPosition(Point<Uint8>(80, 168));
+               heroesLayout.AddPosition(Point<Uint8>(128, 152));
+               heroesLayout.AddPosition(Point<Uint8>(160, 168));
 
                SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
                Sprite dummySprite(monsterImg, 64, 64);
@@ -135,6 +135,9 @@ int main(int argc, char **argv) {
 
                battle::Resources battleRes;
 
+               SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
+               Sprite swapCursorSprite(swapCursorImg, 32, 32);
+               battleRes.swapCursor = &swapCursorSprite;
                SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
                Sprite attackIconsSprite(attackIconsImg, 32, 32);
                battleRes.attackIcons = &attackIconsSprite;