]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
fixed hero positions
[l2e.git] / src / main.cpp
index a59818a235e93e9ad1c40b4e991a69947b2f1758..28656c3b050a475badb08489d236fb255faef1b7 100644 (file)
@@ -73,10 +73,10 @@ int main(int argc, char **argv) {
                monstersLayout.AddPosition(Point<Uint8>(168, 104));
                monstersLayout.AddPosition(Point<Uint8>(208, 104));
                PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(27, 219));
-               heroesLayout.AddPosition(Point<Uint8>(104, 227));
-               heroesLayout.AddPosition(Point<Uint8>(66, 238));
-               heroesLayout.AddPosition(Point<Uint8>(143, 246));
+               heroesLayout.AddPosition(Point<Uint8>(48, 152));
+               heroesLayout.AddPosition(Point<Uint8>(80, 168));
+               heroesLayout.AddPosition(Point<Uint8>(128, 152));
+               heroesLayout.AddPosition(Point<Uint8>(160, 168));
 
                SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
                Sprite dummySprite(monsterImg, 64, 64);