]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added hero equipment
[l2e.git] / src / main.cpp
index 20579d817c0f8e1c871d7bf48765374225110ad3..30074366d9c8dbb2fbda12479cd4390859b870b3 100644 (file)
@@ -14,6 +14,7 @@
 #include "battle/Resources.h"
 #include "common/Inventory.h"
 #include "common/Item.h"
+#include "common/Spell.h"
 #include "geometry/Point.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
@@ -37,6 +38,7 @@ using battle::Monster;
 using battle::PartyLayout;
 using common::Inventory;
 using common::Item;
+using common::Spell;
 using geometry::Point;
 using graphics::Font;
 using graphics::Frame;
@@ -197,34 +199,59 @@ int main(int argc, char **argv) {
 
                SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
                Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
+               Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
                Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
                battleRes.weaponTargetCursor = &weaponTargetCursor;
                // TODO: add image for magic targeting cursor
-               battleRes.magicTargetCursor = &weaponTargetCursor;
+               battleRes.magicTargetCursor = &magicTargetCursor;
                // TODO: add image for item targeting cursor
                battleRes.itemTargetCursor = &itemTargetCursor;
 
+               Spell resetSpell;
+               resetSpell.SetName("Reset");
+               maxim.AddSpell(&resetSpell);
+               Spell strongSpell;
+               strongSpell.SetName("Strong");
+               strongSpell.SetCost(3);
+               strongSpell.SetUsableInBattle();
+               strongSpell.GetTargetingMode().TargetMultipleAllies();
+               maxim.AddSpell(&strongSpell);
+               selan.AddSpell(&strongSpell);
+               Spell strongerSpell;
+               strongerSpell.SetName("Stronger");
+               strongerSpell.SetCost(8);
+               strongerSpell.SetUsableInBattle();
+               strongerSpell.GetTargetingMode().TargetMultipleAllies();
+               maxim.AddSpell(&strongerSpell);
+               selan.AddSpell(&strongerSpell);
+               Spell championSpell;
+               championSpell.SetName("Champion");
+               championSpell.SetCost(16);
+               championSpell.SetUsableInBattle();
+               championSpell.GetTargetingMode().TargetMultipleAllies();
+               maxim.AddSpell(&championSpell);
+               selan.AddSpell(&championSpell);
+               Spell rallySpell;
+               rallySpell.SetName("Rally");
+               rallySpell.SetCost(10);
+               rallySpell.SetUsableInBattle();
+               rallySpell.GetTargetingMode().TargetMultipleAllies();
+               maxim.AddSpell(&rallySpell);
+               selan.AddSpell(&rallySpell);
+               Spell escapeSpell;
+               escapeSpell.SetName("Escape");
+               escapeSpell.SetCost(8);
+               selan.AddSpell(&escapeSpell);
+               Spell valorSpell;
+               valorSpell.SetName("Valor");
+               valorSpell.SetCost(30);
+               valorSpell.SetUsableInBattle();
+               valorSpell.GetTargetingMode().TargetMultipleAllies();
+               maxim.AddSpell(&valorSpell);
+               selan.AddSpell(&valorSpell);
+
                battleRes.spellMenuHeadline = "Please choose a spell.";
-               battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 0, 2, 32);
-               battleRes.spellMenuPrototype.Add("Reset    : 0", 0, false);
-               battleRes.spellMenuPrototype.Add("Strong   : 3", 0);
-               battleRes.spellMenuPrototype.Add("Stronger : 8", 0);
-               battleRes.spellMenuPrototype.Add("Champion :16", 0);
-               battleRes.spellMenuPrototype.Add("Rally    :10", 0);
-               battleRes.spellMenuPrototype.Add("Escape   : 8", 0, false);
-               battleRes.spellMenuPrototype.Add("Valor    :30", 0);
-               battleRes.spellMenuPrototype.Add("Poison   : 2", 0);
-               battleRes.spellMenuPrototype.Add("Warp     : 8", 0, false);
-               battleRes.spellMenuPrototype.Add("Release  : 2", 0);
-               battleRes.spellMenuPrototype.Add("Waken    : 4", 0);
-               battleRes.spellMenuPrototype.Add("Light    : 0", 0, false);
-               battleRes.spellMenuPrototype.Add("Fake     : 4", 0);
-               battleRes.spellMenuPrototype.Add("Trick    : 5", 0);
-               battleRes.spellMenuPrototype.Add("Flash    : 5", 0);
-               battleRes.spellMenuPrototype.Add("Fireball : 6", 0);
-               battleRes.spellMenuPrototype.Add("Vortex   : 7", 0);
-               battleRes.spellMenuPrototype.Add("Blizzard : 8", 0);
-               battleRes.spellMenuPrototype.Add("Spark    : 3", 0);
+               battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
 
                SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
                Sprite potionIcon(itemIcons, 16, 16);
@@ -238,26 +265,26 @@ int main(int argc, char **argv) {
                Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
                Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
                Sprite ringIcon(itemIcons, 16, 16, 0, 160);
-               Sprite stoneIcon(itemIcons, 16, 16, 0, 176);
+               Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
 
                Inventory inventory;
                Item antidote;
                antidote.SetName("Antidote");
                antidote.SetMenuIcon(&potionIcon);
                antidote.SetUsableInBattle();
-               antidote.SetTargettingMode(Item::TARGETTING_MODE_ALLY | Item::TARGETTING_MODE_ONE);
+               antidote.GetTargetingMode().TargetSingleAlly();
                inventory.Add(&antidote, 9);
                Item magicJar;
                magicJar.SetName("Magic jar");
                magicJar.SetMenuIcon(&potionIcon);
                magicJar.SetUsableInBattle();
-               magicJar.SetTargettingMode(Item::TARGETTING_MODE_ALLY | Item::TARGETTING_MODE_ONE);
+               antidote.GetTargetingMode().TargetSingleAlly();
                inventory.Add(&magicJar, 4);
                Item hiPotion;
                hiPotion.SetName("Hi-Potion");
                hiPotion.SetMenuIcon(&potionIcon);
                hiPotion.SetUsableInBattle();
-               hiPotion.SetTargettingMode(Item::TARGETTING_MODE_ALLY | Item::TARGETTING_MODE_ONE);
+               antidote.GetTargetingMode().TargetSingleAlly();
                inventory.Add(&hiPotion, 4);
                Item powerPotion;
                powerPotion.SetName("Power potion");
@@ -270,24 +297,113 @@ int main(int argc, char **argv) {
                sleepBall.SetName("Sleep ball");
                sleepBall.SetMenuIcon(&ballIcon);
                sleepBall.SetUsableInBattle();
-               sleepBall.SetTargettingMode(Item::TARGETTING_MODE_ENEMY | Item::TARGETTING_MODE_ONE);
+               antidote.GetTargetingMode().TargetSingleEnemy();
                inventory.Add(&sleepBall, 1);
                Item multiBall;
                multiBall.SetName("Multi-ball!");
                multiBall.SetMenuIcon(&ballIcon);
                multiBall.SetUsableInBattle();
-               multiBall.SetTargettingMode(Item::TARGETTING_MODE_ENEMY | Item::TARGETTING_MODE_MULTIPLE);
+               antidote.GetTargetingMode().TargetMultipleEnemies();
                inventory.Add(&multiBall, 1);
                Item figgoru;
                figgoru.SetName("Figgoru");
                figgoru.SetMenuIcon(&crankIcon);
-               figgoru.SetTargettingMode(Item::TARGETTING_MODE_ENEMY | Item::TARGETTING_MODE_ALL);
+               antidote.GetTargetingMode().TargetAllEnemies();
                inventory.Add(&figgoru, 1);
                battleRes.inventory = &inventory;
 
                battleRes.itemMenuHeadline = "Please choose an item.";
                battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
 
+               Item zircoSword;
+               zircoSword.SetName("Zirco sword");
+               zircoSword.SetMenuIcon(&swordIcon);
+               maxim.SetWeapon(&zircoSword);
+               Item zirconArmor;
+               zirconArmor.SetName("Zircon armor");
+               zirconArmor.SetMenuIcon(&armorIcon);
+               maxim.SetArmor(&zirconArmor);
+               Item holyShield;
+               holyShield.SetName("Holy shield");
+               holyShield.SetMenuIcon(&shieldIcon);
+               maxim.SetShield(&holyShield);
+               Item legendHelm;
+               legendHelm.SetName("Legend helm");
+               legendHelm.SetMenuIcon(&helmetIcon);
+               maxim.SetHelmet(&legendHelm);
+               Item sProRing;
+               sProRing.SetName("S-pro ring");
+               sProRing.SetMenuIcon(&ringIcon);
+               maxim.SetRing(&sProRing);
+               Item evilJewel;
+               evilJewel.SetName("Evil jewel");
+               evilJewel.SetMenuIcon(&jewelIcon);
+               maxim.SetJewel(&evilJewel);
+
+               Item zircoWhip;
+               zircoWhip.SetName("Zirco whip");
+               zircoWhip.SetMenuIcon(&rodIcon);
+               selan.SetWeapon(&zircoWhip);
+               Item zirconPlate;
+               zirconPlate.SetName("Zircon plate");
+               zirconPlate.SetMenuIcon(&armorIcon);
+               selan.SetArmor(&zirconPlate);
+               Item zircoGloves;
+               zircoGloves.SetName("Zirco gloves");
+               zircoGloves.SetMenuIcon(&shieldIcon);
+               selan.SetShield(&zircoGloves);
+               Item holyCap;
+               holyCap.SetName("Holy cap");
+               holyCap.SetMenuIcon(&helmetIcon);
+               selan.SetHelmet(&holyCap);
+               Item ghostRing;
+               ghostRing.SetName("Ghost ring");
+               ghostRing.SetMenuIcon(&ringIcon);
+               selan.SetRing(&ghostRing);
+               Item eagleRock;
+               eagleRock.SetName("Eagle rock");
+               eagleRock.SetMenuIcon(&jewelIcon);
+               selan.SetJewel(&eagleRock);
+
+               Item zircoAx;
+               zircoAx.SetName("Zirco ax");
+               zircoAx.SetMenuIcon(&axIcon);
+               guy.SetWeapon(&zircoAx);
+               guy.SetArmor(&zirconArmor);
+               Item megaShield;
+               megaShield.SetName("Mega shield");
+               megaShield.SetMenuIcon(&shieldIcon);
+               guy.SetShield(&megaShield);
+               Item zircoHelmet;
+               zircoHelmet.SetName("Zirco helmet");
+               zircoHelmet.SetMenuIcon(&helmetIcon);
+               guy.SetHelmet(&zircoHelmet);
+               Item powerRing;
+               powerRing.SetName("Power ring");
+               powerRing.SetMenuIcon(&ringIcon);
+               guy.SetRing(&powerRing);
+               guy.SetJewel(&evilJewel);
+
+               // NOTE: this is actually Artea equipment
+               Item lizardBlow;
+               lizardBlow.SetName("Lizard blow");
+               lizardBlow.SetMenuIcon(&swordIcon);
+               dekar.SetWeapon(&lizardBlow);
+               Item holyRobe;
+               holyRobe.SetName("Holy robe");
+               holyRobe.SetMenuIcon(&armorIcon);
+               dekar.SetArmor(&holyRobe);
+               dekar.SetShield(&zircoGloves);
+               dekar.SetHelmet(&holyCap);
+               Item rocketRing;
+               rocketRing.SetName("Rocket ring");
+               rocketRing.SetMenuIcon(&ringIcon);
+               dekar.SetRing(&rocketRing);
+               Item krakenRock;
+               krakenRock.SetName("Kraken rock");
+               krakenRock.SetMenuIcon(&jewelIcon);
+               dekar.SetJewel(&krakenRock);
+
                battleRes.ikariMenuHeadline = "Please choose equipment.";
                battleRes.ikariMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32);
                battleRes.ikariMenuPrototype.Add("Zirco whip   Thundershriek", 0, false, &swordIcon);
@@ -295,7 +411,7 @@ int main(int argc, char **argv) {
                battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon);
                battleRes.ikariMenuPrototype.Add("Holy cap     Vulnerable", 0, false, &helmetIcon);
                battleRes.ikariMenuPrototype.Add("Ghost ring   Destroy", 0, true, &ringIcon);
-               battleRes.ikariMenuPrototype.Add("Eagle rock   Dive", 0, true, &stoneIcon);
+               battleRes.ikariMenuPrototype.Add("Eagle rock   Dive", 0, true, &jewelIcon);
 
                BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
                battleState->AddMonster(monster);