]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
moved menu resources to data files
[l2e.git] / src / main.cpp
index 1587d60c34223b7f5beb00bd4c3e2293f4027582..31724d5b22acd42f67b0222f8a954234c77981ad 100644 (file)
@@ -1,10 +1,3 @@
-/*
- * main.cpp
- *
- *  Created on: Aug 1, 2012
- *      Author: holy
- */
-
 #include "app/Application.h"
 #include "app/Arguments.h"
 #include "app/Input.h"
@@ -64,6 +57,7 @@ using battle::Monster;
 using battle::PartyLayout;
 using common::GameConfig;
 using common::GameState;
+using common::Hero;
 using common::Spell;
 using geometry::Vector;
 using graphics::Texture;
@@ -120,6 +114,7 @@ int main(int argc, char **argv) {
                graphics::MenuProperties::CreateTypeDescription();
                graphics::SimpleAnimation::CreateTypeDescription();
                graphics::Sprite::CreateTypeDescription();
+               graphics::Texture::CreateTypeDescription();
 
                map::Area::CreateTypeDescription();
                map::Entity::CreateTypeDescription();
@@ -127,6 +122,8 @@ int main(int argc, char **argv) {
                map::Tile::CreateTypeDescription();
                map::Trigger::CreateTypeDescription();
 
+               menu::Resources::CreateTypeDescription();
+
                Arguments args;
                args.Read(argc, argv);
 
@@ -197,6 +194,7 @@ int main(int argc, char **argv) {
                gameConfig.state = &gameState;
                gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
                gameConfig.battleResources = caster.GetBattleResources("battleResources");
+               gameConfig.menuResources = caster.GetMenuResources("menuResources");
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
@@ -222,41 +220,48 @@ int main(int argc, char **argv) {
                gameState.heroes[0].AddSpell(valorSpell);
                gameState.heroes[1].AddSpell(valorSpell);
 
+               gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
                gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
+               gameState.inventory.Add(caster.GetItem("powerRingItem"));
                gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
+               gameState.inventory.Add(caster.GetItem("sProRingItem"));
                gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
+               gameState.inventory.Add(caster.GetItem("powerRingItem"));
                gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
+               gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
                gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
+               gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
                gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
-
-               gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
-               gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
-               gameState.heroes[0].SetShield(caster.GetItem("holyShieldItem"));
-               gameState.heroes[0].SetHelmet(caster.GetItem("legendHelmItem"));
-               gameState.heroes[0].SetRing(caster.GetItem("sProRingItem"));
-               gameState.heroes[0].SetJewel(caster.GetItem("evilJewelItem"));
-
-//             gameState.heroes[1].SetWeapon(cst.GetItem("zircoWhipItem"));
-               gameState.heroes[1].SetArmor(caster.GetItem("zirconPlateItem"));
-               gameState.heroes[1].SetShield(caster.GetItem("zircoGlovesItem"));
-               gameState.heroes[1].SetHelmet(caster.GetItem("holyCapItem"));
-               gameState.heroes[1].SetRing(caster.GetItem("ghostRingItem"));
-               gameState.heroes[1].SetJewel(caster.GetItem("eagleRockItem"));
-
-//             gameState.heroes[2].SetWeapon(cst.GetItem("zircoAxItem"));
-               gameState.heroes[2].SetArmor(caster.GetItem("zirconArmorItem"));
-               gameState.heroes[2].SetShield(caster.GetItem("megaShieldItem"));
-               gameState.heroes[2].SetHelmet(caster.GetItem("zircoHelmetItem"));
-               gameState.heroes[2].SetRing(caster.GetItem("powerRingItem"));
-               gameState.heroes[2].SetJewel(caster.GetItem("evilJewelItem"));
+               gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+
+               gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem"));
+               gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+               gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem"));
+               gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem"));
+               gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem"));
+               gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
+
+//             gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem"));
+               gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem"));
+               gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+               gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+               gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem"));
+               gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem"));
+
+//             gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem"));
+               gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+               gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem"));
+               gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem"));
+               gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem"));
+               gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
 
                // NOTE: this is actually Artea equipment
-//             gameState.heroes[3].SetWeapon(cst.GetItem("lizardBlowItem"));
-               gameState.heroes[3].SetArmor(caster.GetItem("holyRobeItem"));
-               gameState.heroes[3].SetShield(caster.GetItem("zircoGlovesItem"));
-               gameState.heroes[3].SetHelmet(caster.GetItem("holyCapItem"));
-               gameState.heroes[3].SetRing(caster.GetItem("rocketRingItem"));
-               gameState.heroes[3].SetJewel(caster.GetItem("krakenRockItem"));
+//             gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem"));
+               gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem"));
+               gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+               gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+               gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
+               gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
 
                gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
 
@@ -272,70 +277,6 @@ int main(int argc, char **argv) {
                gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
                gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
 
-               menu::Resources menuResources;
-               gameConfig.menuResources = &menuResources;
-
-               Texture menubg;
-               menubg.SetSurface(IMG_Load("test-data/menubg.png"));
-               menubg.SetSize(Vector<int>(64, 64));
-               menuResources.menubg = &menubg;
-
-               menuResources.statusFont = gameConfig.battleResources->normalFont;
-
-               graphics::Sprite statusLabels(IMG_Load("test-data/status-labels.png"), 32, 16);
-               menuResources.statusLabels = &statusLabels;
-
-               graphics::Frame statusFrame(IMG_Load("test-data/status-frame.png"), 32, 32, 32, 32);
-               menuResources.statusFrame = &statusFrame;
-
-               graphics::Sprite menuFontSprite(IMG_Load("test-data/menu-font.png"), 16, 16);
-               graphics::Font menuFont(&menuFontSprite, 0, -2);
-
-               menuResources.normalFont = &menuFont;
-
-               graphics::Sprite menuCursor(IMG_Load("test-data/menu-cursor.png"), 32, 16);
-
-               graphics::MenuProperties mainMenuProperties;
-               mainMenuProperties.cols = 2;
-               mainMenuProperties.rows = 4;
-               mainMenuProperties.charsPerEntry = 8;
-               mainMenuProperties.rowGap = 8;
-               mainMenuProperties.colGap = 32;
-               mainMenuProperties.cursor = &menuCursor;
-               mainMenuProperties.font = &menuFont;
-               mainMenuProperties.wrapX = true;
-               mainMenuProperties.wrapY = true;
-               menuResources.mainMenuProperties = &mainMenuProperties;
-
-               menuResources.mainMenuItemText = "ITEM";
-               menuResources.mainMenuSpellText = "SPELL";
-               menuResources.mainMenuCapsuleText = "CAPSULE";
-               menuResources.mainMenuEquipmentText = "EQUIP";
-               menuResources.mainMenuStatusText = "STATUS";
-               menuResources.mainMenuChangeText = "CHANGE";
-               menuResources.mainMenuConfigText = "CONFIG";
-               menuResources.mainMenuScenarioText = "SCENARIO";
-
-               menuResources.mainMenuTimeText = "TIME";
-               menuResources.mainMenuGoldText = "GOLD";
-
-               graphics::Sprite heroCursor(IMG_Load("test-data/hero-cursor.png"), 64, 16);
-               menuResources.heroCursor = &heroCursor;
-               menuResources.heroCursorBlinkTime = 532;
-
-               menuResources.noEquipmentText = "No equip";
-
-               graphics::Sprite shoulderNav(IMG_Load("test-data/shoulder-nav.png"), 160, 16);
-               menuResources.shoulderNav = &shoulderNav;
-
-               menuResources.atpLabel = "ATP";
-               menuResources.dfpLabel = "DFP";
-               menuResources.strLabel = "STR";
-               menuResources.aglLabel = "AGL";
-               menuResources.intLabel = "INT";
-               menuResources.gutLabel = "GUT";
-               menuResources.mgrLabel = "MGR";
-
                InitScreen screen(width, height);
 
                app::State *state(0);