]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added Hero class for battle state
[l2e.git] / src / main.cpp
index 2040663eba42195dd402a2aa0f5034d127ba5c1c..3ec99459014e6687127018e181b84b2c9b2bbea6 100644 (file)
@@ -5,12 +5,26 @@
  *      Author: holy
  */
 
+#include "app/Application.h"
+#include "battle/BattleState.h"
+#include "battle/Hero.h"
+#include "battle/Monster.h"
+#include "battle/PartyLayout.h"
+#include "geometry/Point.h"
+#include "graphics/Sprite.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
 
 #include <exception>
 #include <iostream>
 
+using app::Application;
+using battle::BattleState;
+using battle::Hero;
+using battle::Monster;
+using battle::PartyLayout;
+using geometry::Point;
+using graphics::Sprite;
 using sdl::InitScreen;
 using sdl::InitSDL;
 
@@ -23,10 +37,49 @@ int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
+       // temporary test data
+       SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
+       SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
+       SDL_Rect r;
+       r.x = 1;
+       r.y = 1;
+       r.w = width - 2;
+       r.h = height - 2;
+       SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0));
+       PartyLayout monstersLayout;
+       monstersLayout.AddPosition(Point<Uint8>(50, 100));
+       monstersLayout.AddPosition(Point<Uint8>(100, 100));
+       monstersLayout.AddPosition(Point<Uint8>(150, 100));
+       monstersLayout.AddPosition(Point<Uint8>(200, 100));
+       PartyLayout heroesLayout;
+       heroesLayout.AddPosition(Point<Uint8>(27, 219));
+       heroesLayout.AddPosition(Point<Uint8>(104, 227));
+       heroesLayout.AddPosition(Point<Uint8>(66, 238));
+       heroesLayout.AddPosition(Point<Uint8>(143, 246));
+       SDL_Surface *white96(SDL_CreateRGBSurface(0, 96, 96, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
+       SDL_FillRect(white96, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
+       Sprite dummySprite(white96, 96, 96);
+       Monster monster;
+       monster.SetSprite(&dummySprite);
+       Hero hero;
+       hero.SetSprite(&dummySprite);
+
        try {
                InitSDL sdl;
                InitScreen screen(width, height);
 
+               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout));
+               battleState->AddMonster(monster);
+               battleState->AddMonster(monster);
+               battleState->AddMonster(monster);
+               battleState->AddMonster(monster);
+               battleState->AddHero(hero);
+               battleState->AddHero(hero);
+               battleState->AddHero(hero);
+               battleState->AddHero(hero);
+               Application app(&screen, battleState);
+               app.Run();
+
                return 0;
        } catch (exception &e) {
                cerr << "exception in main(): " << e.what() << endl;