]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
split headers off of ikaris, items, and spells
[l2e.git] / src / main.cpp
index c8668dca1145f8c3da24bca4d50691be768b9c02..4280985185a5e8e144aa6f46d855c463dcf635d1 100644 (file)
 #include "battle/Hero.h"
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
-#include "geometry/Point.h"
+#include "battle/Resources.h"
+#include "battle/Stats.h"
+#include "common/Ikari.h"
+#include "common/Inventory.h"
+#include "common/Item.h"
+#include "common/Spell.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
 #include "graphics/Gauge.h"
+#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
 
+#include <cstdlib>
+#include <ctime>
 #include <exception>
 #include <iostream>
 #include <SDL.h>
@@ -31,11 +45,22 @@ using battle::BattleState;
 using battle::Hero;
 using battle::Monster;
 using battle::PartyLayout;
-using geometry::Point;
+using battle::Stats;
+using common::Ikari;
+using common::Inventory;
+using common::Item;
+using common::Spell;
+using geometry::Vector;
+using graphics::ComplexAnimation;
 using graphics::Font;
 using graphics::Frame;
 using graphics::Gauge;
+using graphics::Menu;
+using graphics::SimpleAnimation;
 using graphics::Sprite;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
 using sdl::InitImage;
 using sdl::InitScreen;
 using sdl::InitSDL;
@@ -49,96 +74,92 @@ int main(int argc, char **argv) {
        const int width = 800;
        const int height = 480;
 
+//     std::srand(std::time(0));
+
        try {
                InitSDL sdl;
                InitImage image(IMG_INIT_PNG);
+
+               ParsedSource source;
+               Parser("test-data/test.l2s", source).Parse();
+               Parser("test-data/ikaris.l2s", source).Parse();
+               Parser("test-data/items.l2s", source).Parse();
+               Parser("test-data/spells.l2s", source).Parse();
+               Interpreter intp(source);
+               intp.ReadSource();
+
                InitScreen screen(width, height);
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
-               PartyLayout monstersLayout;
-               monstersLayout.AddPosition(Point<Uint8>(88, 104));
-               monstersLayout.AddPosition(Point<Uint8>(128, 104));
-               monstersLayout.AddPosition(Point<Uint8>(168, 104));
-               monstersLayout.AddPosition(Point<Uint8>(208, 104));
-               PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(27, 219));
-               heroesLayout.AddPosition(Point<Uint8>(104, 227));
-               heroesLayout.AddPosition(Point<Uint8>(66, 238));
-               heroesLayout.AddPosition(Point<Uint8>(143, 246));
-
-               SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
-               Sprite dummySprite(monsterImg, 64, 64);
-               Monster monster;
-               monster.SetSprite(&dummySprite);
-
-               SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
-               Sprite maximSprite(maximImg, 64, 64);
-               Hero maxim;
-               maxim.SetName("Maxim");
-               maxim.SetLevel(1);
-               maxim.SetSprite(&maximSprite);
-               maxim.SetMaxHealth(33);
-               maxim.SetHealth(33);
-               maxim.SetMaxMana(20);
-               maxim.SetMana(20);
-               maxim.SetIP(0);
-
-               SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
-               Sprite selanSprite(selanImg, 64, 64);
-               Hero selan;
-               selan.SetName("Selan");
-               selan.SetLevel(1);
-               selan.SetSprite(&selanSprite);
-               selan.SetMaxHealth(28);
-               selan.SetHealth(28);
-               selan.SetMaxMana(23);
-               selan.SetMana(23);
-               selan.SetIP(0);
-
-               SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
-               Sprite guySprite(guyImg, 64, 64);
-               Hero guy;
-               guy.SetName("Guy");
-               guy.SetLevel(1);
-               guy.SetSprite(&guySprite);
-               guy.SetMaxHealth(38);
-               guy.SetHealth(38);
-               guy.SetMaxMana(0);
-               guy.SetMana(0);
-               guy.SetIP(0);
-
-               SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
-               Sprite dekarSprite(dekarImg, 64, 64);
-               Hero dekar;
-               dekar.SetName("Dekar");
-               dekar.SetLevel(1);
-               dekar.SetSprite(&dekarSprite);
-               dekar.SetMaxHealth(38);
-               dekar.SetHealth(38);
-               dekar.SetMaxMana(0);
-               dekar.SetMana(0);
-               dekar.SetIP(0);
-
-               SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));
-               Sprite attackIconsSprite(attackIcons, 32, 32);
-               SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
-               Sprite moveIconsSprite(moveIcons, 32, 32);
-               SDL_Surface *heroTagSprites(IMG_Load("test-data/hero-tag-sprites.png"));
-               Sprite heroTagSprite(heroTagSprites, 32, 16);
-               SDL_Surface *numbers(IMG_Load("test-data/numbers.png"));
-               Sprite numbersSprite(numbers, 16, 16);
-               Font heroTagFont(&numbersSprite);
-               SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png"));
-               Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33);
-               Frame activeHeroTagFrame(tagFrames, 16, 16);
-
-               SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
-               Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
-               Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
-               Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
-
-               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge, &heroTagSprite, &heroTagFont));
+               PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+               PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
+
+               Monster monster(*intp.GetMonster("lizard"));
+               Hero maxim(*intp.GetHero("maxim"));
+               Hero selan(*intp.GetHero("selan"));
+               Hero guy(*intp.GetHero("guy"));
+               Hero dekar(*intp.GetHero("dekar"));
+
+               battle::Resources *battleRes(intp.GetBattleResources("battleResources"));
+
+               maxim.AddSpell(intp.GetSpell("resetSpell"));
+               Spell *strongSpell(intp.GetSpell("strongSpell"));
+               maxim.AddSpell(strongSpell);
+               selan.AddSpell(strongSpell);
+               Spell *strongerSpell(intp.GetSpell("strongerSpell"));
+               maxim.AddSpell(strongerSpell);
+               selan.AddSpell(strongerSpell);
+               Spell *championSpell(intp.GetSpell("championSpell"));
+               maxim.AddSpell(championSpell);
+               selan.AddSpell(championSpell);
+               Spell *rallySpell(intp.GetSpell("rallySpell"));
+               maxim.AddSpell(rallySpell);
+               selan.AddSpell(rallySpell);
+               selan.AddSpell(intp.GetSpell("escapeSpell"));
+               Spell *valorSpell(intp.GetSpell("valorSpell"));
+               maxim.AddSpell(valorSpell);
+               selan.AddSpell(valorSpell);
+
+               Inventory inventory;
+               inventory.Add(intp.GetItem("antidoteItem"), 9);
+               inventory.Add(intp.GetItem("magicJarItem"), 4);
+               inventory.Add(intp.GetItem("hiPotionItem"), 4);
+               inventory.Add(intp.GetItem("powerPotionItem"), 4);
+               inventory.Add(intp.GetItem("escapeItem"), 2);
+               inventory.Add(intp.GetItem("sleepBallItem"), 1);
+               battleRes->inventory = &inventory;
+
+               maxim.SetWeapon(intp.GetItem("zircoSwordItem"));
+               maxim.SetArmor(intp.GetItem("zirconArmorItem"));
+               maxim.SetShield(intp.GetItem("holyShieldItem"));
+               maxim.SetHelmet(intp.GetItem("legendHelmItem"));
+               maxim.SetRing(intp.GetItem("sProRingItem"));
+               maxim.SetJewel(intp.GetItem("evilJewelItem"));
+
+//             selan.SetWeapon(intp.GetItem("zircoWhipItem"));
+               selan.SetArmor(intp.GetItem("zirconPlateItem"));
+               selan.SetShield(intp.GetItem("zircoGlovesItem"));
+               selan.SetHelmet(intp.GetItem("holyCapItem"));
+               selan.SetRing(intp.GetItem("ghostRingItem"));
+               selan.SetJewel(intp.GetItem("eagleRockItem"));
+
+//             guy.SetWeapon(intp.GetItem("zircoAxItem"));
+               guy.SetArmor(intp.GetItem("zirconArmorItem"));
+               guy.SetShield(intp.GetItem("megaShieldItem"));
+               guy.SetHelmet(intp.GetItem("zircoHelmetItem"));
+               guy.SetRing(intp.GetItem("powerRingItem"));
+               guy.SetJewel(intp.GetItem("evilJewelItem"));
+
+               // NOTE: this is actually Artea equipment
+//             dekar.SetWeapon(intp.GetItem("lizardBlowItem"));
+               dekar.SetArmor(intp.GetItem("holyRobeItem"));
+               dekar.SetShield(intp.GetItem("zircoGlovesItem"));
+               dekar.SetHelmet(intp.GetItem("holyCapItem"));
+               dekar.SetRing(intp.GetItem("rocketRingItem"));
+               dekar.SetJewel(intp.GetItem("krakenRockItem"));
+
+               BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);
@@ -163,6 +184,9 @@ int main(int argc, char **argv) {
                app.Run();
 
                return 0;
+       } catch (Parser::Error &e) {
+               cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+               return 1;
        } catch (exception &e) {
                cerr << "exception in main(): " << e.what() << endl;
                return 1;