]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added Maxim's melee animation
[l2e.git] / src / main.cpp
index a59818a235e93e9ad1c40b4e991a69947b2f1758..49a79b62e7b8d7bb34e166281fa5cac5cee9f8ad 100644 (file)
@@ -7,6 +7,7 @@
 
 #include "app/Application.h"
 #include "app/Input.h"
+#include "battle/AttackAnimation.h"
 #include "battle/BattleState.h"
 #include "battle/Hero.h"
 #include "battle/Monster.h"
 #include "common/Item.h"
 #include "common/Spell.h"
 #include "geometry/Point.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
 #include "graphics/Gauge.h"
 #include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
 #include "graphics/Sprite.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
@@ -33,6 +37,7 @@
 
 using app::Application;
 using app::Input;
+using battle::AttackAnimation;
 using battle::BattleState;
 using battle::Hero;
 using battle::Monster;
@@ -42,10 +47,13 @@ using common::Inventory;
 using common::Item;
 using common::Spell;
 using geometry::Point;
+using geometry::Vector;
+using graphics::ComplexAnimation;
 using graphics::Font;
 using graphics::Frame;
 using graphics::Gauge;
 using graphics::Menu;
+using graphics::SimpleAnimation;
 using graphics::Sprite;
 using sdl::InitImage;
 using sdl::InitScreen;
@@ -73,14 +81,15 @@ int main(int argc, char **argv) {
                monstersLayout.AddPosition(Point<Uint8>(168, 104));
                monstersLayout.AddPosition(Point<Uint8>(208, 104));
                PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(27, 219));
-               heroesLayout.AddPosition(Point<Uint8>(104, 227));
-               heroesLayout.AddPosition(Point<Uint8>(66, 238));
-               heroesLayout.AddPosition(Point<Uint8>(143, 246));
+               heroesLayout.AddPosition(Point<Uint8>(48, 152));
+               heroesLayout.AddPosition(Point<Uint8>(128, 152));
+               heroesLayout.AddPosition(Point<Uint8>(80, 168));
+               heroesLayout.AddPosition(Point<Uint8>(160, 168));
 
                SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
                Sprite dummySprite(monsterImg, 64, 64);
                Monster monster;
+               monster.SetName("Monster");
                monster.SetSprite(&dummySprite);
                monster.SetMaxHealth(10);
                monster.SetHealth(10);
@@ -96,6 +105,30 @@ int main(int argc, char **argv) {
                maxim.SetMaxMana(20);
                maxim.SetMana(20);
                maxim.SetIP(0);
+               ComplexAnimation maximAttackAnimation(&maximSprite, 30);
+               maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, 0));
+               maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, -1));
+               maximAttackAnimation.AddFrames(2, 0, Vector<int>(2, -2), 2);
+               maximAttackAnimation.AddFrame(2, 0, Vector<int>(4, -2));
+               maximAttackAnimation.AddFrame(2, 0, Vector<int>(3, -1));
+               maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
+               maximAttackAnimation.AddFrame(2, 1);
+               maximAttackAnimation.AddFrames(2, 2, Vector<int>(), 2);
+               maxim.SetAttackAnimation(&maximAttackAnimation);
+               ComplexAnimation maximSpellAnimation(&maximSprite, 150);
+               maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
+               maximSpellAnimation.AddFrame(3, 1);
+               maxim.SetSpellAnimation(&maximSpellAnimation);
+               SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
+               Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
+               SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 30, 4);
+               AttackAnimation maximMeleeScript;
+               maximMeleeScript.PlayAttackAnimation();
+               maximMeleeScript.StartTimer(150);
+               maximMeleeScript.WaitForTimer();
+               maximMeleeScript.PlayTargetAnimation(&maximMeleeAnimation);
+               maximMeleeScript.WaitForAnimations();
+               maxim.SetMeleeAnimation(&maximMeleeScript);
 
                SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
                Sprite selanSprite(selanImg, 64, 64);
@@ -108,6 +141,24 @@ int main(int argc, char **argv) {
                selan.SetMaxMana(23);
                selan.SetMana(23);
                selan.SetIP(1);
+               ComplexAnimation selanAttackAnimation(&selanSprite, 30);
+               selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
+               selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+               selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
+               selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
+               selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
+               selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
+               selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
+               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
+               selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
+               selanAttackAnimation.AddFrame(2, 2);
+               selan.SetAttackAnimation(&selanAttackAnimation);
+               ComplexAnimation selanSpellAnimation(&selanSprite, 30);
+               selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
+               selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+               selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+               selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
+               selan.SetSpellAnimation(&selanSpellAnimation);
 
                SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
                Sprite guySprite(guyImg, 64, 64);
@@ -120,6 +171,18 @@ int main(int argc, char **argv) {
                guy.SetMaxMana(0);
                guy.SetMana(0);
                guy.SetIP(254);
+               ComplexAnimation guyAttackAnimation(&guySprite, 30);
+               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
+               guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
+               guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
+               guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
+               guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
+               guyAttackAnimation.AddFrame(2, 1);
+               guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
+               guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
+               guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
+               guyAttackAnimation.AddFrame(2, 2);
+               guy.SetAttackAnimation(&guyAttackAnimation);
 
                SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
                Sprite dekarSprite(dekarImg, 64, 64);
@@ -132,6 +195,22 @@ int main(int argc, char **argv) {
                dekar.SetMaxMana(0);
                dekar.SetMana(0);
                dekar.SetIP(255);
+               ComplexAnimation dekarAttackAnimation(&dekarSprite, 30);
+               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
+               dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
+               dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
+               dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
+               dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
+               dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
+               dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
+               dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
+               dekar.SetAttackAnimation(&dekarAttackAnimation);
+               ComplexAnimation dekarSpellAnimation(&dekarSprite, 30);
+               dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
+               dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+               dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+               dekar.SetSpellAnimation(&dekarSpellAnimation);
 
                battle::Resources battleRes;
 
@@ -147,18 +226,76 @@ int main(int argc, char **argv) {
                SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
                Sprite moveIconsSprite(moveIconsImg, 32, 32);
                battleRes.moveIcons = &moveIconsSprite;
+
+               SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
+               Frame titleFrame(titleFrameImg, 16, 16);
+               battleRes.titleFrame = &titleFrame;
+
+               SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
+               Sprite largeFontSprite(largeFontImg, 16, 32);
+               Font largeFont(&largeFontSprite, 0, -2);
+               battleRes.titleFont = &largeFont;
+
+               battleRes.numberAnimationPrototype = ComplexAnimation(0, 30);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+               battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
+               battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
+
+               SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
+               Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
+               battleRes.bigNumberSprite = &bigNumbersSprite;
+               SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
+               Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
+               battleRes.greenNumberSprite = &bigGreenNumbersSprite;
+
                SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
                Sprite heroTagSprite(heroTagImg, 32, 16);
                battleRes.heroTagLabels = &heroTagSprite;
+               battleRes.levelLabelCol = 0;
+               battleRes.levelLabelRow = 0;
+               battleRes.healthLabelCol = 0;
+               battleRes.healthLabelRow = 1;
+               battleRes.manaLabelCol = 0;
+               battleRes.manaLabelRow = 2;
+               battleRes.moveLabelCol = 0;
+               battleRes.moveLabelRow = 3;
+               battleRes.ikariLabelCol = 0;
+               battleRes.ikariLabelRow = 4;
+
                SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
                Sprite numbersSprite(numbersImg, 16, 16);
-               Font heroTagFont(&numbersSprite);
+               Font heroTagFont(&numbersSprite, 0, -3);
                battleRes.heroTagFont = &heroTagFont;
                SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
                Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
                battleRes.heroTagFrame = &heroTagFrame;
                Frame activeHeroTagFrame(tagFramesImg, 16, 16);
                battleRes.activeHeroTagFrame = &activeHeroTagFrame;
+               SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
+               Frame smallTagFrame(smallTagFrameImg, 8, 16);
+               battleRes.smallHeroTagFrame = &smallTagFrame;
+               Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
+               battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+               battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
 
                SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
                Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
@@ -174,28 +311,12 @@ int main(int argc, char **argv) {
 
                SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
                Sprite normalFontSprite(normalFontImg, 16, 16);
-               Font normalFont(&normalFontSprite);
-               normalFont.MapRange('A', 'M', 0, 1);
-               normalFont.MapRange('N', 'Z', 0, 2);
-               normalFont.MapRange('a', 'm', 0, 3);
-               normalFont.MapRange('n', 'z', 0, 4);
-               normalFont.MapChar(':', 10, 0);
-               normalFont.MapChar('!', 11, 0);
-               normalFont.MapChar('?', 12, 0);
-               // TODO: add '.' and '-' characters
+               Font normalFont(&normalFontSprite, 0, -2);
                battleRes.normalFont = &normalFont;
 
                SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
                Sprite disabledFontSprite(disabledFontImg, 16, 16);
-               Font disabledFont(&disabledFontSprite);
-               disabledFont.MapRange('A', 'M', 0, 1);
-               disabledFont.MapRange('N', 'Z', 0, 2);
-               disabledFont.MapRange('a', 'm', 0, 3);
-               disabledFont.MapRange('n', 'z', 0, 4);
-               disabledFont.MapChar(':', 10, 0);
-               disabledFont.MapChar('!', 11, 0);
-               disabledFont.MapChar('?', 12, 0);
-               // TODO: add '.' and '-' characters
+               Font disabledFont(&disabledFontSprite, 0, -2);
                battleRes.disabledFont = &disabledFont;
 
                SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
@@ -336,7 +457,7 @@ int main(int argc, char **argv) {
                firestorm.GetTargetingMode().TargetAllEnemies();
                firestorm.SetPhysical();
                zircoSword.SetIkari(&firestorm);
-               maxim.SetWeapon(&zircoSword);
+//             maxim.SetWeapon(&zircoSword);
                Item zirconArmor;
                zirconArmor.SetName("Zircon armor");
                zirconArmor.SetMenuIcon(&armorIcon);
@@ -540,6 +661,8 @@ int main(int argc, char **argv) {
                battleRes.noEquipmentText = "No equip";
                battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
 
+               battleRes.escapeText = "Escapes.";
+
                BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);