#include "app/Application.h"
#include "app/Input.h"
+#include "battle/AttackAnimation.h"
#include "battle/BattleState.h"
#include "battle/Hero.h"
#include "battle/Monster.h"
#include "common/Item.h"
#include "common/Spell.h"
#include "geometry/Point.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
#include "graphics/Font.h"
#include "graphics/Frame.h"
#include "graphics/Gauge.h"
#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
using app::Application;
using app::Input;
+using battle::AttackAnimation;
using battle::BattleState;
using battle::Hero;
using battle::Monster;
using common::Item;
using common::Spell;
using geometry::Point;
+using geometry::Vector;
+using graphics::ComplexAnimation;
using graphics::Font;
using graphics::Frame;
using graphics::Gauge;
using graphics::Menu;
+using graphics::SimpleAnimation;
using graphics::Sprite;
using sdl::InitImage;
using sdl::InitScreen;
maxim.SetMaxMana(20);
maxim.SetMana(20);
maxim.SetIP(0);
+ ComplexAnimation maximAttackAnimation(&maximSprite, 30);
+ maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, 0));
+ maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, -1));
+ maximAttackAnimation.AddFrames(2, 0, Vector<int>(2, -2), 2);
+ maximAttackAnimation.AddFrame(2, 0, Vector<int>(4, -2));
+ maximAttackAnimation.AddFrame(2, 0, Vector<int>(3, -1));
+ maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
+ maximAttackAnimation.AddFrame(2, 1);
+ maximAttackAnimation.AddFrames(2, 2, Vector<int>(), 2);
+ maxim.SetAttackAnimation(&maximAttackAnimation);
+ ComplexAnimation maximSpellAnimation(&maximSprite, 150);
+ maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
+ maximSpellAnimation.AddFrame(3, 1);
+ maxim.SetSpellAnimation(&maximSpellAnimation);
+ SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
+ Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
+ SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 30, 4);
+ AttackAnimation maximMeleeScript;
+ maximMeleeScript.PlayAttackAnimation();
+ maximMeleeScript.StartTimer(150);
+ maximMeleeScript.WaitForTimer();
+ maximMeleeScript.PlayTargetAnimation(&maximMeleeAnimation);
+ maximMeleeScript.WaitForAnimations();
+ maxim.SetMeleeAnimation(&maximMeleeScript);
SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
Sprite selanSprite(selanImg, 64, 64);
selan.SetMaxMana(23);
selan.SetMana(23);
selan.SetIP(1);
+ ComplexAnimation selanAttackAnimation(&selanSprite, 30);
+ selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
+ selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+ selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
+ selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
+ selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
+ selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
+ selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
+ selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
+ selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
+ selanAttackAnimation.AddFrame(2, 2);
+ selan.SetAttackAnimation(&selanAttackAnimation);
+ ComplexAnimation selanSpellAnimation(&selanSprite, 30);
+ selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
+ selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+ selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+ selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
+ selan.SetSpellAnimation(&selanSpellAnimation);
SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
Sprite guySprite(guyImg, 64, 64);
guy.SetMaxMana(0);
guy.SetMana(0);
guy.SetIP(254);
+ ComplexAnimation guyAttackAnimation(&guySprite, 30);
+ guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
+ guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
+ guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
+ guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
+ guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
+ guyAttackAnimation.AddFrame(2, 1);
+ guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
+ guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
+ guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
+ guyAttackAnimation.AddFrame(2, 2);
+ guy.SetAttackAnimation(&guyAttackAnimation);
SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
Sprite dekarSprite(dekarImg, 64, 64);
dekar.SetMaxMana(0);
dekar.SetMana(0);
dekar.SetIP(255);
+ ComplexAnimation dekarAttackAnimation(&dekarSprite, 30);
+ dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
+ dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
+ dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
+ dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
+ dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
+ dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
+ dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
+ dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
+ dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
+ dekar.SetAttackAnimation(&dekarAttackAnimation);
+ ComplexAnimation dekarSpellAnimation(&dekarSprite, 30);
+ dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
+ dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
+ dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
+ dekar.SetSpellAnimation(&dekarSpellAnimation);
battle::Resources battleRes;
Font largeFont(&largeFontSprite, 0, -2);
battleRes.titleFont = &largeFont;
+ battleRes.numberAnimationPrototype = ComplexAnimation(0, 30);
+ battleRes.numberAnimationPrototype.AddFrame(0, 0);
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0);
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0);
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+ battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
+
+ SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
+ Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
+ battleRes.bigNumberSprite = &bigNumbersSprite;
+ SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
+ Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
+ battleRes.greenNumberSprite = &bigGreenNumbersSprite;
+
SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
Sprite heroTagSprite(heroTagImg, 32, 16);
battleRes.heroTagLabels = &heroTagSprite;
firestorm.GetTargetingMode().TargetAllEnemies();
firestorm.SetPhysical();
zircoSword.SetIkari(&firestorm);
- maxim.SetWeapon(&zircoSword);
+// maxim.SetWeapon(&zircoSword);
Item zirconArmor;
zirconArmor.SetName("Zircon armor");
zirconArmor.SetMenuIcon(&armorIcon);