// temporary test data
SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(88, 104));
- monstersLayout.AddPosition(Point<Uint8>(128, 104));
- monstersLayout.AddPosition(Point<Uint8>(168, 104));
- monstersLayout.AddPosition(Point<Uint8>(208, 104));
+ monstersLayout.AddPosition(Point<Uint8>(88, 88));
+ monstersLayout.AddPosition(Point<Uint8>(128, 88));
+ monstersLayout.AddPosition(Point<Uint8>(168, 88));
+ monstersLayout.AddPosition(Point<Uint8>(208, 88));
PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(48, 152));
- heroesLayout.AddPosition(Point<Uint8>(128, 152));
- heroesLayout.AddPosition(Point<Uint8>(80, 168));
- heroesLayout.AddPosition(Point<Uint8>(160, 168));
+ heroesLayout.AddPosition(Point<Uint8>(48, 136));
+ heroesLayout.AddPosition(Point<Uint8>(128, 136));
+ heroesLayout.AddPosition(Point<Uint8>(80, 152));
+ heroesLayout.AddPosition(Point<Uint8>(160, 152));
SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
Sprite dummySprite(monsterImg, 64, 64);
maxim.SetSpellAnimation(&maximSpellAnimation);
SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
- SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 30, 4);
+ SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 60, 4);
maxim.SetMeleeAnimation(&maximMeleeAnimation);
SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
selan.SetSpellAnimation(&selanSpellAnimation);
+ SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
+ Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
+ SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 60, 4);
+ selan.SetMeleeAnimation(&selanMeleeAnimation);
SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
Sprite guySprite(guyImg, 64, 64);
guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
guyAttackAnimation.AddFrame(2, 2);
guy.SetAttackAnimation(&guyAttackAnimation);
+ SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
+ Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
+ SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 60, 4);
+ guy.SetMeleeAnimation(&guyMeleeAnimation);
SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
Sprite dekarSprite(dekarImg, 64, 64);
dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
dekar.SetSpellAnimation(&dekarSpellAnimation);
+ SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
+ Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
+ SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 60, 4);
+ dekar.SetMeleeAnimation(&dekarMeleeAnimation);
battle::Resources battleRes;
battleRes.itemMenuHeadline = "Please choose an item.";
battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
+ SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
+ Sprite swordAttackSprite(swordAttackImg, 96, 96);
+ SimpleAnimation swordAttackAnimation(&swordAttackSprite, 60, 4);
+
Item zircoSword;
zircoSword.SetName("Zirco sword");
zircoSword.SetMenuIcon(&swordIcon);
firestorm.GetTargetingMode().TargetAllEnemies();
firestorm.SetPhysical();
zircoSword.SetIkari(&firestorm);
-// maxim.SetWeapon(&zircoSword);
+ zircoSword.SetAttackAnimation(&swordAttackAnimation);
+ maxim.SetWeapon(&zircoSword);
Item zirconArmor;
zirconArmor.SetName("Zircon armor");
zirconArmor.SetMenuIcon(&armorIcon);
thundershriek.GetTargetingMode().TargetAllEnemies();
thundershriek.SetPhysical();
zircoWhip.SetIkari(&thundershriek);
- selan.SetWeapon(&zircoWhip);
+// selan.SetWeapon(&zircoWhip);
Item zirconPlate;
zirconPlate.SetName("Zircon plate");
zirconPlate.SetMenuIcon(&armorIcon);
torrent.GetTargetingMode().TargetAllEnemies();
torrent.SetPhysical();
zircoAx.SetIkari(&torrent);
- guy.SetWeapon(&zircoAx);
+// guy.SetWeapon(&zircoAx);
guy.SetArmor(&zirconArmor);
Item megaShield;
megaShield.SetName("Mega shield");
dragonRush.GetTargetingMode().TargetSingleEnemy();
dragonRush.SetPhysical();
lizardBlow.SetIkari(&dragonRush);
- dekar.SetWeapon(&lizardBlow);
+// dekar.SetWeapon(&lizardBlow);
Item holyRobe;
holyRobe.SetName("Holy robe");
holyRobe.SetMenuIcon(&armorIcon);