]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added small hero tags (used in battle animation and run state)
[l2e.git] / src / main.cpp
index 30074366d9c8dbb2fbda12479cd4390859b870b3..4b4ca58f1f4475076d1b4d3186234b9247d53e72 100644 (file)
@@ -12,6 +12,7 @@
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "common/Ikari.h"
 #include "common/Inventory.h"
 #include "common/Item.h"
 #include "common/Spell.h"
@@ -36,6 +37,7 @@ using battle::BattleState;
 using battle::Hero;
 using battle::Monster;
 using battle::PartyLayout;
+using common::Ikari;
 using common::Inventory;
 using common::Item;
 using common::Spell;
@@ -71,14 +73,15 @@ int main(int argc, char **argv) {
                monstersLayout.AddPosition(Point<Uint8>(168, 104));
                monstersLayout.AddPosition(Point<Uint8>(208, 104));
                PartyLayout heroesLayout;
-               heroesLayout.AddPosition(Point<Uint8>(27, 219));
-               heroesLayout.AddPosition(Point<Uint8>(104, 227));
-               heroesLayout.AddPosition(Point<Uint8>(66, 238));
-               heroesLayout.AddPosition(Point<Uint8>(143, 246));
+               heroesLayout.AddPosition(Point<Uint8>(48, 152));
+               heroesLayout.AddPosition(Point<Uint8>(128, 152));
+               heroesLayout.AddPosition(Point<Uint8>(80, 168));
+               heroesLayout.AddPosition(Point<Uint8>(160, 168));
 
                SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
                Sprite dummySprite(monsterImg, 64, 64);
                Monster monster;
+               monster.SetName("Monster");
                monster.SetSprite(&dummySprite);
                monster.SetMaxHealth(10);
                monster.SetHealth(10);
@@ -105,7 +108,7 @@ int main(int argc, char **argv) {
                selan.SetHealth(28);
                selan.SetMaxMana(23);
                selan.SetMana(23);
-               selan.SetIP(0);
+               selan.SetIP(1);
 
                SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
                Sprite guySprite(guyImg, 64, 64);
@@ -117,7 +120,7 @@ int main(int argc, char **argv) {
                guy.SetHealth(38);
                guy.SetMaxMana(0);
                guy.SetMana(0);
-               guy.SetIP(0);
+               guy.SetIP(254);
 
                SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
                Sprite dekarSprite(dekarImg, 64, 64);
@@ -129,10 +132,13 @@ int main(int argc, char **argv) {
                dekar.SetHealth(38);
                dekar.SetMaxMana(0);
                dekar.SetMana(0);
-               dekar.SetIP(0);
+               dekar.SetIP(255);
 
                battle::Resources battleRes;
 
+               SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
+               Sprite swapCursorSprite(swapCursorImg, 32, 32);
+               battleRes.swapCursor = &swapCursorSprite;
                SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
                Sprite attackIconsSprite(attackIconsImg, 32, 32);
                battleRes.attackIcons = &attackIconsSprite;
@@ -142,9 +148,38 @@ int main(int argc, char **argv) {
                SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
                Sprite moveIconsSprite(moveIconsImg, 32, 32);
                battleRes.moveIcons = &moveIconsSprite;
+
+               SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
+               Frame titleFrame(titleFrameImg, 16, 16);
+               battleRes.titleFrame = &titleFrame;
+
+               SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
+               Sprite largeFontSprite(largeFontImg, 16, 32);
+               Font largeFont(&largeFontSprite);
+               largeFont.MapRange('A', 'M', 0, 1);
+               largeFont.MapRange('N', 'Z', 0, 2);
+               largeFont.MapRange('a', 'm', 0, 3);
+               largeFont.MapRange('n', 'z', 0, 4);
+               largeFont.MapChar(':', 10, 0);
+               largeFont.MapChar('!', 11, 0);
+               largeFont.MapChar('?', 12, 0);
+               // TODO: add '.' and '-' characters
+               battleRes.titleFont = &largeFont;
+
                SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
                Sprite heroTagSprite(heroTagImg, 32, 16);
                battleRes.heroTagLabels = &heroTagSprite;
+               battleRes.levelLabelCol = 0;
+               battleRes.levelLabelRow = 0;
+               battleRes.healthLabelCol = 0;
+               battleRes.healthLabelRow = 1;
+               battleRes.manaLabelCol = 0;
+               battleRes.manaLabelRow = 2;
+               battleRes.moveLabelCol = 0;
+               battleRes.moveLabelRow = 3;
+               battleRes.ikariLabelCol = 0;
+               battleRes.ikariLabelRow = 4;
+
                SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
                Sprite numbersSprite(numbersImg, 16, 16);
                Font heroTagFont(&numbersSprite);
@@ -154,6 +189,12 @@ int main(int argc, char **argv) {
                battleRes.heroTagFrame = &heroTagFrame;
                Frame activeHeroTagFrame(tagFramesImg, 16, 16);
                battleRes.activeHeroTagFrame = &activeHeroTagFrame;
+               SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
+               Frame smallTagFrame(smallTagFrameImg, 8, 16);
+               battleRes.smallHeroTagFrame = &smallTagFrame;
+               Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
+               battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+               battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
 
                SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
                Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
@@ -267,6 +308,13 @@ int main(int argc, char **argv) {
                Sprite ringIcon(itemIcons, 16, 16, 0, 160);
                Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
 
+               battleRes.weaponMenuIcon = &swordIcon;
+               battleRes.armorMenuIcon = &armorIcon;
+               battleRes.shieldMenuIcon = &shieldIcon;
+               battleRes.helmetMenuIcon = &helmetIcon;
+               battleRes.ringMenuIcon = &ringIcon;
+               battleRes.jewelMenuIcon = &jewelIcon;
+
                Inventory inventory;
                Item antidote;
                antidote.SetName("Antidote");
@@ -278,13 +326,13 @@ int main(int argc, char **argv) {
                magicJar.SetName("Magic jar");
                magicJar.SetMenuIcon(&potionIcon);
                magicJar.SetUsableInBattle();
-               antidote.GetTargetingMode().TargetSingleAlly();
+               magicJar.GetTargetingMode().TargetSingleAlly();
                inventory.Add(&magicJar, 4);
                Item hiPotion;
                hiPotion.SetName("Hi-Potion");
                hiPotion.SetMenuIcon(&potionIcon);
                hiPotion.SetUsableInBattle();
-               antidote.GetTargetingMode().TargetSingleAlly();
+               hiPotion.GetTargetingMode().TargetSingleAlly();
                inventory.Add(&hiPotion, 4);
                Item powerPotion;
                powerPotion.SetName("Power potion");
@@ -297,18 +345,18 @@ int main(int argc, char **argv) {
                sleepBall.SetName("Sleep ball");
                sleepBall.SetMenuIcon(&ballIcon);
                sleepBall.SetUsableInBattle();
-               antidote.GetTargetingMode().TargetSingleEnemy();
+               sleepBall.GetTargetingMode().TargetSingleEnemy();
                inventory.Add(&sleepBall, 1);
                Item multiBall;
                multiBall.SetName("Multi-ball!");
                multiBall.SetMenuIcon(&ballIcon);
                multiBall.SetUsableInBattle();
-               antidote.GetTargetingMode().TargetMultipleEnemies();
+               multiBall.GetTargetingMode().TargetMultipleEnemies();
                inventory.Add(&multiBall, 1);
                Item figgoru;
                figgoru.SetName("Figgoru");
                figgoru.SetMenuIcon(&crankIcon);
-               antidote.GetTargetingMode().TargetAllEnemies();
+               figgoru.GetTargetingMode().TargetAllEnemies();
                inventory.Add(&figgoru, 1);
                battleRes.inventory = &inventory;
 
@@ -318,69 +366,165 @@ int main(int argc, char **argv) {
                Item zircoSword;
                zircoSword.SetName("Zirco sword");
                zircoSword.SetMenuIcon(&swordIcon);
+               Ikari firestorm;
+               firestorm.SetName("Firestorm");
+               firestorm.SetCost(224);
+               firestorm.GetTargetingMode().TargetAllEnemies();
+               firestorm.SetPhysical();
+               zircoSword.SetIkari(&firestorm);
                maxim.SetWeapon(&zircoSword);
                Item zirconArmor;
                zirconArmor.SetName("Zircon armor");
                zirconArmor.SetMenuIcon(&armorIcon);
+               Ikari magicCure;
+               magicCure.SetName("Magic cure");
+               magicCure.SetCost(128);
+               magicCure.GetTargetingMode().TargetSingleAlly();
+               magicCure.SetMagical();
+               zirconArmor.SetIkari(&magicCure);
                maxim.SetArmor(&zirconArmor);
                Item holyShield;
                holyShield.SetName("Holy shield");
                holyShield.SetMenuIcon(&shieldIcon);
+               Ikari lightGuard;
+               lightGuard.SetName("Light guard");
+               lightGuard.SetCost(128);
+               lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+               lightGuard.SetMagical();
+               holyShield.SetIkari(&lightGuard);
                maxim.SetShield(&holyShield);
                Item legendHelm;
                legendHelm.SetName("Legend helm");
                legendHelm.SetMenuIcon(&helmetIcon);
+               Ikari boomerang;
+               boomerang.SetName("Boomerang");
+               boomerang.SetCost(164);
+               boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+               boomerang.SetMagical();
+               legendHelm.SetIkari(&boomerang);
                maxim.SetHelmet(&legendHelm);
                Item sProRing;
                sProRing.SetName("S-pro ring");
                sProRing.SetMenuIcon(&ringIcon);
+               Ikari courage;
+               courage.SetName("Courage");
+               courage.SetCost(64);
+               courage.GetTargetingMode().TargetMultipleAllies();
+               courage.SetMagical();
+               sProRing.SetIkari(&courage);
                maxim.SetRing(&sProRing);
                Item evilJewel;
                evilJewel.SetName("Evil jewel");
                evilJewel.SetMenuIcon(&jewelIcon);
+               Ikari gloomy;
+               gloomy.SetName("Gloomy");
+               gloomy.SetCost(164);
+               gloomy.GetTargetingMode().TargetAllEnemies();
+               gloomy.SetMagical();
+               evilJewel.SetIkari(&gloomy);
                maxim.SetJewel(&evilJewel);
 
                Item zircoWhip;
                zircoWhip.SetName("Zirco whip");
                zircoWhip.SetMenuIcon(&rodIcon);
+               Ikari thundershriek;
+               thundershriek.SetName("Thundershriek");
+               thundershriek.SetCost(224);
+               thundershriek.GetTargetingMode().TargetAllEnemies();
+               thundershriek.SetPhysical();
+               zircoWhip.SetIkari(&thundershriek);
                selan.SetWeapon(&zircoWhip);
                Item zirconPlate;
                zirconPlate.SetName("Zircon plate");
                zirconPlate.SetMenuIcon(&armorIcon);
+               Ikari suddenCure;
+               suddenCure.SetName("Sudden cure");
+               suddenCure.SetCost(96);
+               suddenCure.GetTargetingMode().TargetAllAllies();
+               suddenCure.SetMagical();
+               zirconPlate.SetIkari(&suddenCure);
                selan.SetArmor(&zirconPlate);
                Item zircoGloves;
                zircoGloves.SetName("Zirco gloves");
                zircoGloves.SetMenuIcon(&shieldIcon);
+               Ikari forcefield;
+               forcefield.SetName("Forcefield");
+               forcefield.SetCost(64);
+               forcefield.GetTargetingMode().TargetAllAllies();
+               forcefield.SetMagical();
+               zircoGloves.SetIkari(&forcefield);
                selan.SetShield(&zircoGloves);
                Item holyCap;
                holyCap.SetName("Holy cap");
                holyCap.SetMenuIcon(&helmetIcon);
+               Ikari vulnerable;
+               vulnerable.SetName("Vulnerable");
+               vulnerable.SetCost(196);
+               vulnerable.GetTargetingMode().TargetAllEnemies();
+               vulnerable.SetPhysical();
+               holyCap.SetIkari(&vulnerable);
                selan.SetHelmet(&holyCap);
                Item ghostRing;
                ghostRing.SetName("Ghost ring");
                ghostRing.SetMenuIcon(&ringIcon);
+               Ikari destroy;
+               destroy.SetName("Destroy");
+               destroy.SetCost(128);
+               destroy.GetTargetingMode().TargetMultipleEnemies();
+               destroy.SetMagical();
+               ghostRing.SetIkari(&destroy);
                selan.SetRing(&ghostRing);
                Item eagleRock;
                eagleRock.SetName("Eagle rock");
                eagleRock.SetMenuIcon(&jewelIcon);
+               Ikari dive;
+               dive.SetName("Dive");
+               dive.SetCost(128);
+               dive.GetTargetingMode().TargetSingleEnemy();
+               dive.SetPhysical();
+               eagleRock.SetIkari(&dive);
                selan.SetJewel(&eagleRock);
 
                Item zircoAx;
                zircoAx.SetName("Zirco ax");
                zircoAx.SetMenuIcon(&axIcon);
+               Ikari torrent;
+               torrent.SetName("Torrent");
+               torrent.SetCost(224);
+               torrent.GetTargetingMode().TargetAllEnemies();
+               torrent.SetPhysical();
+               zircoAx.SetIkari(&torrent);
                guy.SetWeapon(&zircoAx);
                guy.SetArmor(&zirconArmor);
                Item megaShield;
                megaShield.SetName("Mega shield");
                megaShield.SetMenuIcon(&shieldIcon);
+               Ikari ironBarrier;
+               ironBarrier.SetName("Iron barrier");
+               ironBarrier.SetCost(255);
+               ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+               ironBarrier.SetMagical();
+               megaShield.SetIkari(&ironBarrier);
                guy.SetShield(&megaShield);
                Item zircoHelmet;
                zircoHelmet.SetName("Zirco helmet");
                zircoHelmet.SetMenuIcon(&helmetIcon);
+               Ikari slow;
+               slow.SetName("Slow");
+               slow.SetCost(196);
+               slow.GetTargetingMode().TargetAllEnemies();
+               slow.SetPhysical();
+               zircoHelmet.SetIkari(&slow);
                guy.SetHelmet(&zircoHelmet);
                Item powerRing;
                powerRing.SetName("Power ring");
                powerRing.SetMenuIcon(&ringIcon);
+               Ikari trick;
+               trick.SetName("Trick");
+               trick.SetCost(32);
+               trick.GetTargetingMode().TargetAllEnemies();
+               trick.SetMagical();
+               zircoHelmet.SetIkari(&trick);
                guy.SetRing(&powerRing);
                guy.SetJewel(&evilJewel);
 
@@ -388,30 +532,51 @@ int main(int argc, char **argv) {
                Item lizardBlow;
                lizardBlow.SetName("Lizard blow");
                lizardBlow.SetMenuIcon(&swordIcon);
+               Ikari dragonRush;
+               dragonRush.SetName("Dragon rush");
+               dragonRush.SetCost(164);
+               dragonRush.GetTargetingMode().TargetSingleEnemy();
+               dragonRush.SetPhysical();
+               lizardBlow.SetIkari(&dragonRush);
                dekar.SetWeapon(&lizardBlow);
                Item holyRobe;
                holyRobe.SetName("Holy robe");
                holyRobe.SetMenuIcon(&armorIcon);
+               Ikari crisisCure;
+               crisisCure.SetName("Crisis cure");
+               crisisCure.SetCost(164);
+               crisisCure.GetTargetingMode().TargetAllAllies();
+               crisisCure.SetMagical();
+               holyRobe.SetIkari(&crisisCure);
                dekar.SetArmor(&holyRobe);
                dekar.SetShield(&zircoGloves);
                dekar.SetHelmet(&holyCap);
                Item rocketRing;
                rocketRing.SetName("Rocket ring");
                rocketRing.SetMenuIcon(&ringIcon);
+               Ikari fake;
+               fake.SetName("Fake");
+               fake.SetCost(32);
+               fake.GetTargetingMode().TargetSingleAlly();
+               fake.SetMagical();
+               rocketRing.SetIkari(&fake);
                dekar.SetRing(&rocketRing);
                Item krakenRock;
                krakenRock.SetName("Kraken rock");
                krakenRock.SetMenuIcon(&jewelIcon);
+               Ikari tenLegger;
+               tenLegger.SetName("Ten-legger");
+               tenLegger.SetCost(164);
+               tenLegger.GetTargetingMode().TargetAllEnemies();
+               tenLegger.SetPhysical();
+               rocketRing.SetIkari(&tenLegger);
                dekar.SetJewel(&krakenRock);
 
                battleRes.ikariMenuHeadline = "Please choose equipment.";
-               battleRes.ikariMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32);
-               battleRes.ikariMenuPrototype.Add("Zirco whip   Thundershriek", 0, false, &swordIcon);
-               battleRes.ikariMenuPrototype.Add("Zircon plate Sudden cure", 0, true, &armorIcon);
-               battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon);
-               battleRes.ikariMenuPrototype.Add("Holy cap     Vulnerable", 0, false, &helmetIcon);
-               battleRes.ikariMenuPrototype.Add("Ghost ring   Destroy", 0, true, &ringIcon);
-               battleRes.ikariMenuPrototype.Add("Eagle rock   Dive", 0, true, &jewelIcon);
+               battleRes.noEquipmentText = "No equip";
+               battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
+
+               battleRes.escapeText = "Escapes.";
 
                BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
                battleState->AddMonster(monster);