monstersLayout.AddPosition(Point<Uint8>(168, 104));
monstersLayout.AddPosition(Point<Uint8>(208, 104));
PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
+ heroesLayout.AddPosition(Point<Uint8>(48, 152));
+ heroesLayout.AddPosition(Point<Uint8>(128, 152));
+ heroesLayout.AddPosition(Point<Uint8>(80, 168));
+ heroesLayout.AddPosition(Point<Uint8>(160, 168));
SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
Sprite dummySprite(monsterImg, 64, 64);
Monster monster;
+ monster.SetName("Monster");
monster.SetSprite(&dummySprite);
monster.SetMaxHealth(10);
monster.SetHealth(10);
SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
Sprite moveIconsSprite(moveIconsImg, 32, 32);
battleRes.moveIcons = &moveIconsSprite;
+
+ SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
+ Frame titleFrame(titleFrameImg, 16, 16);
+ battleRes.titleFrame = &titleFrame;
+
+ SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
+ Sprite largeFontSprite(largeFontImg, 16, 32);
+ Font largeFont(&largeFontSprite);
+ largeFont.MapRange('A', 'M', 0, 1);
+ largeFont.MapRange('N', 'Z', 0, 2);
+ largeFont.MapRange('a', 'm', 0, 3);
+ largeFont.MapRange('n', 'z', 0, 4);
+ largeFont.MapChar(':', 10, 0);
+ largeFont.MapChar('!', 11, 0);
+ largeFont.MapChar('?', 12, 0);
+ // TODO: add '.' and '-' characters
+ battleRes.titleFont = &largeFont;
+
SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
Sprite heroTagSprite(heroTagImg, 32, 16);
battleRes.heroTagLabels = &heroTagSprite;
+ battleRes.levelLabelCol = 0;
+ battleRes.levelLabelRow = 0;
+ battleRes.healthLabelCol = 0;
+ battleRes.healthLabelRow = 1;
+ battleRes.manaLabelCol = 0;
+ battleRes.manaLabelRow = 2;
+ battleRes.moveLabelCol = 0;
+ battleRes.moveLabelRow = 3;
+ battleRes.ikariLabelCol = 0;
+ battleRes.ikariLabelRow = 4;
+
SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
Sprite numbersSprite(numbersImg, 16, 16);
Font heroTagFont(&numbersSprite);
battleRes.heroTagFrame = &heroTagFrame;
Frame activeHeroTagFrame(tagFramesImg, 16, 16);
battleRes.activeHeroTagFrame = &activeHeroTagFrame;
+ SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
+ Frame smallTagFrame(smallTagFrameImg, 8, 16);
+ battleRes.smallHeroTagFrame = &smallTagFrame;
+ Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
+ battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+ battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
battleRes.noEquipmentText = "No equip";
battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
+ battleRes.escapeText = "Escapes.";
+
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);
battleState->AddMonster(monster);