#include "battle/Monster.h"
#include "battle/PartyLayout.h"
#include "battle/Resources.h"
+#include "common/Ikari.h"
+#include "common/Inventory.h"
+#include "common/Item.h"
+#include "common/Spell.h"
#include "geometry/Point.h"
#include "graphics/Font.h"
#include "graphics/Frame.h"
using battle::Hero;
using battle::Monster;
using battle::PartyLayout;
+using common::Ikari;
+using common::Inventory;
+using common::Item;
+using common::Spell;
using geometry::Point;
using graphics::Font;
using graphics::Frame;
Sprite dummySprite(monsterImg, 64, 64);
Monster monster;
monster.SetSprite(&dummySprite);
+ monster.SetMaxHealth(10);
+ monster.SetHealth(10);
SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
Sprite maximSprite(maximImg, 64, 64);
maxim.SetHealth(33);
maxim.SetMaxMana(20);
maxim.SetMana(20);
- maxim.SetIP(0);
+ maxim.SetIP(100);
SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
Sprite selanSprite(selanImg, 64, 64);
selan.SetHealth(28);
selan.SetMaxMana(23);
selan.SetMana(23);
- selan.SetIP(0);
+ selan.SetIP(80);
SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
Sprite guySprite(guyImg, 64, 64);
guy.SetHealth(38);
guy.SetMaxMana(0);
guy.SetMana(0);
- guy.SetIP(0);
+ guy.SetIP(85);
SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
Sprite dekarSprite(dekarImg, 64, 64);
dekar.SetHealth(38);
dekar.SetMaxMana(0);
dekar.SetMana(0);
- dekar.SetIP(0);
+ dekar.SetIP(50);
battle::Resources battleRes;
SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
Sprite attackIconsSprite(attackIconsImg, 32, 32);
battleRes.attackIcons = &attackIconsSprite;
+ SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
+ Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
+ battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
Sprite moveIconsSprite(moveIconsImg, 32, 32);
battleRes.moveIcons = &moveIconsSprite;
normalFont.MapRange('a', 'm', 0, 3);
normalFont.MapRange('n', 'z', 0, 4);
normalFont.MapChar(':', 10, 0);
- normalFont.MapChar('!', 10, 0);
- normalFont.MapChar('?', 10, 0);
- // TODO: add '.' character
+ normalFont.MapChar('!', 11, 0);
+ normalFont.MapChar('?', 12, 0);
+ // TODO: add '.' and '-' characters
battleRes.normalFont = &normalFont;
SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
disabledFont.MapRange('a', 'm', 0, 3);
disabledFont.MapRange('n', 'z', 0, 4);
disabledFont.MapChar(':', 10, 0);
- disabledFont.MapChar('!', 10, 0);
- disabledFont.MapChar('?', 10, 0);
- // TODO: add '.' character
+ disabledFont.MapChar('!', 11, 0);
+ disabledFont.MapChar('?', 12, 0);
+ // TODO: add '.' and '-' characters
battleRes.disabledFont = &disabledFont;
+ SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
+ Sprite handCursorSprite(handCursorImg, 32, 32);
+ battleRes.menuCursor = &handCursorSprite;
+
+ SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
+ Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
+ Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
+ Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
+ battleRes.weaponTargetCursor = &weaponTargetCursor;
+ // TODO: add image for magic targeting cursor
+ battleRes.magicTargetCursor = &magicTargetCursor;
+ // TODO: add image for item targeting cursor
+ battleRes.itemTargetCursor = &itemTargetCursor;
+
+ Spell resetSpell;
+ resetSpell.SetName("Reset");
+ maxim.AddSpell(&resetSpell);
+ Spell strongSpell;
+ strongSpell.SetName("Strong");
+ strongSpell.SetCost(3);
+ strongSpell.SetUsableInBattle();
+ strongSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&strongSpell);
+ selan.AddSpell(&strongSpell);
+ Spell strongerSpell;
+ strongerSpell.SetName("Stronger");
+ strongerSpell.SetCost(8);
+ strongerSpell.SetUsableInBattle();
+ strongerSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&strongerSpell);
+ selan.AddSpell(&strongerSpell);
+ Spell championSpell;
+ championSpell.SetName("Champion");
+ championSpell.SetCost(16);
+ championSpell.SetUsableInBattle();
+ championSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&championSpell);
+ selan.AddSpell(&championSpell);
+ Spell rallySpell;
+ rallySpell.SetName("Rally");
+ rallySpell.SetCost(10);
+ rallySpell.SetUsableInBattle();
+ rallySpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&rallySpell);
+ selan.AddSpell(&rallySpell);
+ Spell escapeSpell;
+ escapeSpell.SetName("Escape");
+ escapeSpell.SetCost(8);
+ selan.AddSpell(&escapeSpell);
+ Spell valorSpell;
+ valorSpell.SetName("Valor");
+ valorSpell.SetCost(30);
+ valorSpell.SetUsableInBattle();
+ valorSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&valorSpell);
+ selan.AddSpell(&valorSpell);
+
battleRes.spellMenuHeadline = "Please choose a spell.";
- battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, &disabledFont, 12, 6, 8, 2, 32);
+ battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
+
+ SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
+ Sprite potionIcon(itemIcons, 16, 16);
+ Sprite ballIcon(itemIcons, 16, 16, 0, 16);
+ Sprite crankIcon(itemIcons, 16, 16, 0, 32);
+ Sprite spearIcon(itemIcons, 16, 16, 0, 48);
+ Sprite swordIcon(itemIcons, 16, 16, 0, 64);
+ Sprite axIcon(itemIcons, 16, 16, 0, 80);
+ Sprite rodIcon(itemIcons, 16, 16, 0, 96);
+ Sprite armorIcon(itemIcons, 16, 16, 0, 112);
+ Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
+ Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
+ Sprite ringIcon(itemIcons, 16, 16, 0, 160);
+ Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
+
+ Inventory inventory;
+ Item antidote;
+ antidote.SetName("Antidote");
+ antidote.SetMenuIcon(&potionIcon);
+ antidote.SetUsableInBattle();
+ antidote.GetTargetingMode().TargetSingleAlly();
+ inventory.Add(&antidote, 9);
+ Item magicJar;
+ magicJar.SetName("Magic jar");
+ magicJar.SetMenuIcon(&potionIcon);
+ magicJar.SetUsableInBattle();
+ magicJar.GetTargetingMode().TargetSingleAlly();
+ inventory.Add(&magicJar, 4);
+ Item hiPotion;
+ hiPotion.SetName("Hi-Potion");
+ hiPotion.SetMenuIcon(&potionIcon);
+ hiPotion.SetUsableInBattle();
+ hiPotion.GetTargetingMode().TargetSingleAlly();
+ inventory.Add(&hiPotion, 4);
+ Item powerPotion;
+ powerPotion.SetName("Power potion");
+ powerPotion.SetMenuIcon(&potionIcon);
+ inventory.Add(&powerPotion, 4);
+ Item escape;
+ escape.SetName("Escape");
+ inventory.Add(&escape, 2);
+ Item sleepBall;
+ sleepBall.SetName("Sleep ball");
+ sleepBall.SetMenuIcon(&ballIcon);
+ sleepBall.SetUsableInBattle();
+ sleepBall.GetTargetingMode().TargetSingleEnemy();
+ inventory.Add(&sleepBall, 1);
+ Item multiBall;
+ multiBall.SetName("Multi-ball!");
+ multiBall.SetMenuIcon(&ballIcon);
+ multiBall.SetUsableInBattle();
+ multiBall.GetTargetingMode().TargetMultipleEnemies();
+ inventory.Add(&multiBall, 1);
+ Item figgoru;
+ figgoru.SetName("Figgoru");
+ figgoru.SetMenuIcon(&crankIcon);
+ figgoru.GetTargetingMode().TargetAllEnemies();
+ inventory.Add(&figgoru, 1);
+ battleRes.inventory = &inventory;
+
+ battleRes.itemMenuHeadline = "Please choose an item.";
+ battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
+
+ Item zircoSword;
+ zircoSword.SetName("Zirco sword");
+ zircoSword.SetMenuIcon(&swordIcon);
+ Ikari firestorm;
+ firestorm.SetName("Firestorm");
+ firestorm.SetCost(88);
+ firestorm.GetTargetingMode().TargetAllEnemies();
+ zircoSword.SetIkari(&firestorm);
+ maxim.SetWeapon(&zircoSword);
+ Item zirconArmor;
+ zirconArmor.SetName("Zircon armor");
+ zirconArmor.SetMenuIcon(&armorIcon);
+ Ikari magicCure;
+ magicCure.SetName("Magic cure");
+ magicCure.SetCost(51);
+ magicCure.GetTargetingMode().TargetSingleAlly();
+ zirconArmor.SetIkari(&magicCure);
+ maxim.SetArmor(&zirconArmor);
+ Item holyShield;
+ holyShield.SetName("Holy shield");
+ holyShield.SetMenuIcon(&shieldIcon);
+ Ikari lightGuard;
+ lightGuard.SetName("Light guard");
+ lightGuard.SetCost(51);
+ lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ holyShield.SetIkari(&lightGuard);
+ maxim.SetShield(&holyShield);
+ Item legendHelm;
+ legendHelm.SetName("Legend helm");
+ legendHelm.SetMenuIcon(&helmetIcon);
+ Ikari boomerang;
+ boomerang.SetName("Boomerang");
+ boomerang.SetCost(65);
+ boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ legendHelm.SetIkari(&boomerang);
+ maxim.SetHelmet(&legendHelm);
+ Item sProRing;
+ sProRing.SetName("S-pro ring");
+ sProRing.SetMenuIcon(&ringIcon);
+ Ikari courage;
+ courage.SetName("Courage");
+ courage.SetCost(26);
+ courage.GetTargetingMode().TargetMultipleAllies();
+ sProRing.SetIkari(&courage);
+ maxim.SetRing(&sProRing);
+ Item evilJewel;
+ evilJewel.SetName("Evil jewel");
+ evilJewel.SetMenuIcon(&jewelIcon);
+ Ikari gloomy;
+ gloomy.SetName("Gloomy");
+ gloomy.SetCost(65);
+ gloomy.GetTargetingMode().TargetAllEnemies();
+ evilJewel.SetIkari(&gloomy);
+ maxim.SetJewel(&evilJewel);
+
+ Item zircoWhip;
+ zircoWhip.SetName("Zirco whip");
+ zircoWhip.SetMenuIcon(&rodIcon);
+ selan.SetWeapon(&zircoWhip);
+ Item zirconPlate;
+ zirconPlate.SetName("Zircon plate");
+ zirconPlate.SetMenuIcon(&armorIcon);
+ selan.SetArmor(&zirconPlate);
+ Item zircoGloves;
+ zircoGloves.SetName("Zirco gloves");
+ zircoGloves.SetMenuIcon(&shieldIcon);
+ selan.SetShield(&zircoGloves);
+ Item holyCap;
+ holyCap.SetName("Holy cap");
+ holyCap.SetMenuIcon(&helmetIcon);
+ selan.SetHelmet(&holyCap);
+ Item ghostRing;
+ ghostRing.SetName("Ghost ring");
+ ghostRing.SetMenuIcon(&ringIcon);
+ selan.SetRing(&ghostRing);
+ Item eagleRock;
+ eagleRock.SetName("Eagle rock");
+ eagleRock.SetMenuIcon(&jewelIcon);
+ selan.SetJewel(&eagleRock);
+
+ Item zircoAx;
+ zircoAx.SetName("Zirco ax");
+ zircoAx.SetMenuIcon(&axIcon);
+ guy.SetWeapon(&zircoAx);
+ guy.SetArmor(&zirconArmor);
+ Item megaShield;
+ megaShield.SetName("Mega shield");
+ megaShield.SetMenuIcon(&shieldIcon);
+ guy.SetShield(&megaShield);
+ Item zircoHelmet;
+ zircoHelmet.SetName("Zirco helmet");
+ zircoHelmet.SetMenuIcon(&helmetIcon);
+ guy.SetHelmet(&zircoHelmet);
+ Item powerRing;
+ powerRing.SetName("Power ring");
+ powerRing.SetMenuIcon(&ringIcon);
+ guy.SetRing(&powerRing);
+ guy.SetJewel(&evilJewel);
+
+ // NOTE: this is actually Artea equipment
+ Item lizardBlow;
+ lizardBlow.SetName("Lizard blow");
+ lizardBlow.SetMenuIcon(&swordIcon);
+ dekar.SetWeapon(&lizardBlow);
+ Item holyRobe;
+ holyRobe.SetName("Holy robe");
+ holyRobe.SetMenuIcon(&armorIcon);
+ dekar.SetArmor(&holyRobe);
+ dekar.SetShield(&zircoGloves);
+ dekar.SetHelmet(&holyCap);
+ Item rocketRing;
+ rocketRing.SetName("Rocket ring");
+ rocketRing.SetMenuIcon(&ringIcon);
+ dekar.SetRing(&rocketRing);
+ Item krakenRock;
+ krakenRock.SetName("Kraken rock");
+ krakenRock.SetMenuIcon(&jewelIcon);
+ dekar.SetJewel(&krakenRock);
+
+ battleRes.ikariMenuHeadline = "Please choose equipment.";
+ battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32);
+ battleRes.ikariMenuPrototype.Add("Zirco whip Thundershriek", 0, false, &swordIcon);
+ battleRes.ikariMenuPrototype.Add("Zircon plate Sudden cure", 0, true, &armorIcon);
+ battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon);
+ battleRes.ikariMenuPrototype.Add("Holy cap Vulnerable", 0, false, &helmetIcon);
+ battleRes.ikariMenuPrototype.Add("Ghost ring Destroy", 0, true, &ringIcon);
+ battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &jewelIcon);
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);