Sprite dummySprite(monsterImg, 64, 64);
Monster monster;
monster.SetSprite(&dummySprite);
+ monster.SetMaxHealth(10);
+ monster.SetHealth(10);
SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
Sprite maximSprite(maximImg, 64, 64);
Sprite handCursorSprite(handCursorImg, 32, 32);
battleRes.menuCursor = &handCursorSprite;
+ SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
+ Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
+ battleRes.weaponTargetCursor = &weaponTargetCursor;
+ // TODO: add image for magic targeting cursor
+ battleRes.magicTargetCursor = &weaponTargetCursor;
+ // TODO: add image for item targeting cursor
+ battleRes.itemTargetCursor = &weaponTargetCursor;
+
battleRes.spellMenuHeadline = "Please choose a spell.";
battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 0, 2, 32);
battleRes.spellMenuPrototype.Add("Reset : 0", 0, false);