-/*
- * main.cpp
- *
- * Created on: Aug 1, 2012
- * Author: holy
- */
-
+#include "keys.h"
#include "app/Application.h"
+#include "app/Arguments.h"
#include "app/Input.h"
#include "battle/BattleState.h"
+#include "battle/Capsule.h"
#include "battle/Hero.h"
#include "battle/Monster.h"
#include "battle/PartyLayout.h"
-#include "geometry/Point.h"
+#include "battle/Resources.h"
+#include "common/Capsule.h"
+#include "common/GameConfig.h"
+#include "common/GameState.h"
+#include "common/Hero.h"
+#include "common/Ikari.h"
+#include "common/Inventory.h"
+#include "common/Item.h"
+#include "common/LevelUp.h"
+#include "common/Script.h"
+#include "common/Spell.h"
+#include "common/Stats.h"
+#include "graphics/CharSelect.h"
+#include "graphics/ComplexAnimation.h"
+#include "graphics/Font.h"
#include "graphics/Frame.h"
+#include "graphics/Gauge.h"
+#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "graphics/Texture.h"
+#include "loader/Caster.h"
+#include "loader/Compiler.h"
+#include "loader/Interpreter.h"
+#include "loader/Loader.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
+#include "loader/TypeDescription.h"
+#include "map/Area.h"
+#include "map/Entity.h"
+#include "map/Map.h"
+#include "map/MapState.h"
+#include "map/Tile.h"
+#include "map/Trigger.h"
+#include "math/Fixed.h"
+#include "math/Vector.h"
+#include "menu/Resources.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
+#include <cstdlib>
+#include <cstring>
+#include <ctime>
#include <exception>
#include <iostream>
+#include <string>
#include <SDL.h>
#include <SDL_image.h>
using app::Application;
+using app::Arguments;
using app::Input;
using battle::BattleState;
-using battle::Hero;
using battle::Monster;
using battle::PartyLayout;
-using geometry::Point;
-using graphics::Frame;
-using graphics::Sprite;
+using common::Capsule;
+using common::GameConfig;
+using common::GameState;
+using common::Hero;
+using common::Spell;
+using graphics::Texture;
+using loader::Caster;
+using loader::Compiler;
+using loader::Interpreter;
+using loader::Loader;
+using loader::ParsedSource;
+using loader::Parser;
+using loader::TypeDescription;
+using map::Entity;
+using map::MapState;
+using math::Fixed;
+using math::Vector;
using sdl::InitImage;
using sdl::InitScreen;
using sdl::InitSDL;
using std::cout;
using std::endl;
using std::exception;
+using std::string;
+using std::vector;
int main(int argc, char **argv) {
- const int width = 800;
- const int height = 480;
+ const int width = 512;
+ const int height = 448;
+
+ const Fixed<8> walkSpeed = Fixed<8>(1, 8);
+
+ bool battle(false);
+
+// std::srand(std::time(0));
try {
InitSDL sdl;
InitImage image(IMG_INIT_PNG);
- InitScreen screen(width, height);
+
+ Interpreter::CreateTypeDescriptions();
+
+ battle::Resources::CreateTypeDescription();
+ battle::Monster::CreateTypeDescription();
+ battle::PartyLayout::CreateTypeDescription();
+
+ common::Capsule::CreateTypeDescription();
+ common::Hero::CreateTypeDescription();
+ common::Ikari::CreateTypeDescription();
+ common::Item::CreateTypeDescription();
+ common::LevelUp::CreateTypeDescription();
+ common::Stats::CreateTypeDescription();
+ common::Spell::CreateTypeDescription();
+ common::TargetingMode::CreateTypeDescription();
+
+ graphics::Animation::CreateTypeDescription();
+ graphics::CharSelect::CreateTypeDescription();
+ graphics::ComplexAnimation::CreateTypeDescription();
+ graphics::Font::CreateTypeDescription();
+ graphics::Frame::CreateTypeDescription();
+ graphics::Gauge::CreateTypeDescription();
+ graphics::MenuProperties::CreateTypeDescription();
+ graphics::SimpleAnimation::CreateTypeDescription();
+ graphics::Sprite::CreateTypeDescription();
+ graphics::Texture::CreateTypeDescription();
+
+ map::Area::CreateTypeDescription();
+ map::Entity::CreateTypeDescription();
+ map::Map::CreateTypeDescription();
+ map::Tile::CreateTypeDescription();
+ map::Trigger::CreateTypeDescription();
+
+ menu::Resources::CreateTypeDescription();
+
+ Arguments args;
+ args.Read(argc, argv);
+
+ ParsedSource source;
+
+ Loader ld;
+
+ for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
+ string filePath(*i);
+ switch (filePath[filePath.size() - 1]) {
+ case 'o':
+ ld.Load(filePath);
+ break;
+ case 's':
+ Parser(filePath, source).Parse();
+ break;
+ default:
+ throw std::runtime_error("don't know what to do with " + filePath);
+ }
+ }
+
+ Interpreter intp(source);
+ intp.ReadSource();
+
+ switch (args.GetRunLevel()) {
+ case Arguments::WRITE:
+ {
+ int length(std::strlen(args.OutfilePath()));
+ switch (args.OutfilePath()[length - 1]) {
+ case 'h': {
+ std::ofstream outstream(args.OutfilePath());
+ source.WriteHeader(outstream);
+ break;
+ }
+ case 'o': {
+ std::fstream outstream(args.OutfilePath(), std::ios_base::out|std::ios_base::trunc);
+ outstream.flush();
+ outstream.close();
+ outstream.open(args.OutfilePath());
+ outstream.exceptions(std::ios_base::badbit|std::ios_base::failbit);
+ Compiler(intp).Write(outstream);
+ break;
+ }
+ default: {
+ throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
+ }
+ }
+ return 0;
+ }
+ case Arguments::DUMP: {
+ std::cout << source << ld << std::endl;
+ return 0;
+ }
+ case Arguments::SOURCE_WIKI: {
+ TypeDescription::WriteSourceWiki(std::cout);
+ return 0;
+ }
+ case Arguments::BATTLE:
+ battle = true;
+ break;
+ case Arguments::PLAY:
+ case Arguments::MAP:
+ break;
+ }
+
+ if (intp.PostponedDefinitions().size() > 0) {
+ for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
+ std::cerr << "missing definition of " << TypeDescription::Get(i->type).TypeName() << " " << i->identifier << std::endl;
+ }
+ return 3;
+ }
+
+ Caster caster(ld, intp);
+
+ GameState gameState;
+
+ gameState.heroes[0] = *caster.GetHero("maxim");
+ gameState.heroes[1] = *caster.GetHero("selan");
+ gameState.heroes[2] = *caster.GetHero("guy");
+ gameState.heroes[3] = *caster.GetHero("dekar");
+
+ gameState.party[0] = &gameState.heroes[0];
+ gameState.party[1] = &gameState.heroes[1];
+ gameState.party[2] = &gameState.heroes[2];
+ gameState.party[3] = &gameState.heroes[3];
+ gameState.partySize = 4;
+
+ gameState.capsules[1] = *caster.GetCapsule("flash");
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsule = 1;
+
+ GameConfig gameConfig;
+ gameConfig.state = &gameState;
+ gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
+ gameConfig.battleResources = caster.GetBattleResources("battleResources");
+ gameConfig.menuResources = caster.GetMenuResources("menuResources");
// temporary test data
SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
- PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(50, 100));
- monstersLayout.AddPosition(Point<Uint8>(100, 108));
- monstersLayout.AddPosition(Point<Uint8>(150, 100));
- monstersLayout.AddPosition(Point<Uint8>(200, 108));
- PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
-
- SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite dummySprite(monsterImg, 96, 96);
- Monster monster;
- monster.SetSprite(&dummySprite);
-
- SDL_Surface *heroImg(IMG_Load("test-data/hero.png"));
- Sprite heroSprite(heroImg, 64, 64);
- Hero hero;
- hero.SetName("Name");
- hero.SetLevel(34);
- hero.SetSprite(&heroSprite);
- hero.SetMaxHealth(100);
- hero.SetHealth(50);
- hero.SetMaxMana(100);
- hero.SetMana(66);
- hero.SetIP(160);
-
- SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));
- Sprite attackIconsSprite(attackIcons, 32, 32);
- SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
- Sprite moveIconsSprite(moveIcons, 32, 32);
- SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png"));
- Frame heroTagFrame(tagFrames, 8, 8, 1, 1, 17);
- Frame activeHeroTagFrame(tagFrames, 8, 8);
-
- BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame));
- battleState->AddMonster(monster);
- battleState->AddMonster(monster);
- battleState->AddMonster(monster);
- battleState->AddMonster(monster);
- battleState->AddHero(hero);
- battleState->AddHero(hero);
- battleState->AddHero(hero);
- battleState->AddHero(hero);
- Application app(&screen, battleState);
- app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
- app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
- app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
- app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
- app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
- app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
- app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
- app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
- app.Buttons().MapKey(SDLK_RETURN, Input::START);
- app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
- app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
- app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
+ PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
+
+ Monster monster(*caster.GetMonster("lizard"));
+
+ gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
+ Spell *strongSpell(caster.GetSpell("strongSpell"));
+ gameState.heroes[0].AddSpell(strongSpell);
+ gameState.heroes[1].AddSpell(strongSpell);
+ Spell *strongerSpell(caster.GetSpell("strongerSpell"));
+ gameState.heroes[0].AddSpell(strongerSpell);
+ gameState.heroes[1].AddSpell(strongerSpell);
+ Spell *championSpell(caster.GetSpell("championSpell"));
+ gameState.heroes[0].AddSpell(championSpell);
+ gameState.heroes[1].AddSpell(championSpell);
+ Spell *rallySpell(caster.GetSpell("rallySpell"));
+ gameState.heroes[0].AddSpell(rallySpell);
+ gameState.heroes[1].AddSpell(rallySpell);
+ gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
+ Spell *valorSpell(caster.GetSpell("valorSpell"));
+ gameState.heroes[0].AddSpell(valorSpell);
+ gameState.heroes[1].AddSpell(valorSpell);
+
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"), 32);
+ gameState.inventory.Add(caster.GetItem("holyFruitItem"));
+ gameState.inventory.Add(caster.GetItem("darkFruitItem"));
+ gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
+ gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
+ gameState.inventory.Add(caster.GetItem("sProRingItem"));
+ gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
+ gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
+ gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
+ gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
+ gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
+
+// gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem"));
+
+// gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
+
+ // NOTE: this is actually Artea equipment
+// gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
+
+ gameState.heroes[0].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
+
+ gameState.heroes[1].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
+ gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
+
+ gameState.heroes[2].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
+ gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
+
+ gameState.heroes[3].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
+ gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
+
+ InitScreen screen(width, height);
+
+ app::State *state(0);
+
+ if (battle) {
+ BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout));
+ battleState->AddMonster(monster);
+ battleState->AddMonster(monster);
+ battleState->AddMonster(monster);
+ battleState->AddMonster(monster);
+ battleState->SetCapsule(caster.GetCapsule("flash"));
+ battleState->AddHero(gameState.heroes[0]);
+ battleState->AddHero(gameState.heroes[1]);
+ battleState->AddHero(gameState.heroes[2]);
+ battleState->AddHero(gameState.heroes[3]);
+ state = battleState;
+ } else {
+ MapState *mapState(new MapState(&gameConfig, caster.GetMap("map1")));
+
+ mapState->ControlEntity(&gameState.heroes[0].MapEntity());
+ mapState->SetWalkingSpeed(walkSpeed);
+
+ state = mapState;
+ }
+
+ Application app(screen, state);
+ MapKeys(app.Buttons());
app.Run();
return 0;
+ } catch (Parser::Error &e) {
+ cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+ return 2;
} catch (exception &e) {
cerr << "exception in main(): " << e.what() << endl;
return 1;