]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added experience display in status screen
[l2e.git] / src / main.cpp
index b06b5c7533b1e463460461bafe613af016acf743..69b4e870b40aadbec2c059130ff1b39f74fb9b9a 100644 (file)
@@ -86,8 +86,8 @@ using std::string;
 using std::vector;
 
 int main(int argc, char **argv) {
-       const int width = 800;
-       const int height = 480;
+       const int width = 512;
+       const int height = 448;
 
        const float walkSpeed = 128.0f;
 
@@ -191,6 +191,7 @@ int main(int argc, char **argv) {
                gameState.party[1] = &gameState.heroes[1];
                gameState.party[2] = &gameState.heroes[2];
                gameState.party[3] = &gameState.heroes[3];
+               gameState.partySize = 4;
 
                GameConfig gameConfig;
                gameConfig.state = &gameState;
@@ -279,11 +280,66 @@ int main(int argc, char **argv) {
                menubg.SetSize(Vector<int>(64, 64));
                menuResources.menubg = &menubg;
 
-               menuResources.normalFont = gameConfig.battleResources->normalFont;
+               menuResources.statusFont = gameConfig.battleResources->normalFont;
 
                graphics::Sprite statusLabels(IMG_Load("test-data/status-labels.png"), 32, 16);
                menuResources.statusLabels = &statusLabels;
 
+               graphics::Frame statusFrame(IMG_Load("test-data/status-frame.png"), 32, 32, 32, 32);
+               menuResources.statusFrame = &statusFrame;
+
+               graphics::Sprite menuFontSprite(IMG_Load("test-data/menu-font.png"), 16, 16);
+               graphics::Font menuFont(&menuFontSprite, 0, -2);
+
+               menuResources.normalFont = &menuFont;
+
+               graphics::Sprite menuCursor(IMG_Load("test-data/menu-cursor.png"), 32, 16);
+
+               graphics::MenuProperties mainMenuProperties;
+               mainMenuProperties.cols = 2;
+               mainMenuProperties.rows = 4;
+               mainMenuProperties.charsPerEntry = 8;
+               mainMenuProperties.rowGap = 8;
+               mainMenuProperties.colGap = 32;
+               mainMenuProperties.cursor = &menuCursor;
+               mainMenuProperties.font = &menuFont;
+               mainMenuProperties.wrapX = true;
+               mainMenuProperties.wrapY = true;
+               menuResources.mainMenuProperties = &mainMenuProperties;
+
+               menuResources.mainMenuItemText = "ITEM";
+               menuResources.mainMenuSpellText = "SPELL";
+               menuResources.mainMenuCapsuleText = "CAPSULE";
+               menuResources.mainMenuEquipmentText = "EQUIP";
+               menuResources.mainMenuStatusText = "STATUS";
+               menuResources.mainMenuChangeText = "CHANGE";
+               menuResources.mainMenuConfigText = "CONFIG";
+               menuResources.mainMenuScenarioText = "SCENARIO";
+
+               menuResources.mainMenuTimeText = "TIME";
+               menuResources.mainMenuGoldText = "GOLD";
+
+               graphics::Sprite heroCursor(IMG_Load("test-data/hero-cursor.png"), 64, 16);
+               menuResources.heroCursor = &heroCursor;
+               menuResources.heroCursorBlinkTime = 532;
+
+               menuResources.noEquipmentText = "No equip";
+
+               graphics::Sprite shoulderNav(IMG_Load("test-data/shoulder-nav.png"), 160, 16);
+               menuResources.shoulderNav = &shoulderNav;
+
+               menuResources.atpLabel = "ATP";
+               menuResources.dfpLabel = "DFP";
+               menuResources.strLabel = "STR";
+               menuResources.aglLabel = "AGL";
+               menuResources.intLabel = "INT";
+               menuResources.gutLabel = "GUT";
+               menuResources.mgrLabel = "MGR";
+
+               menuResources.ipLabel = "IP";
+               menuResources.experienceLabel = "NOW EXP";
+               menuResources.nextLevelLabel = "NEXT LEVEL";
+
                InitScreen screen(width, height);
 
                app::State *state(0);