#include "graphics/Menu.h"
#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "loader/Interpreter.h"
#include "loader/ParsedSource.h"
#include "loader/Parser.h"
#include "sdl/InitImage.h"
#include <cstdlib>
#include <ctime>
#include <exception>
-#include <fstream>
#include <iostream>
#include <SDL.h>
#include <SDL_image.h>
using graphics::Menu;
using graphics::SimpleAnimation;
using graphics::Sprite;
+using loader::Interpreter;
using loader::ParsedSource;
using loader::Parser;
using sdl::InitImage;
// std::srand(std::time(0));
try {
- std::ifstream file("test-data/test.l2s");
+ InitSDL sdl;
+ InitImage image(IMG_INIT_PNG);
+
ParsedSource source;
- Parser parser(file, source);
+ Parser parser("test-data/test.l2s", source);
parser.Parse();
-
cout << source;
+ Interpreter intp(source);
+ intp.ReadSource();
- return 0;
-
- InitSDL sdl;
- InitImage image(IMG_INIT_PNG);
InitScreen screen(width, height);
// temporary test data
heroesLayout.AddPosition(Vector<Uint8>(80, 152));
heroesLayout.AddPosition(Vector<Uint8>(160, 152));
- SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite monsterSprite(monsterImg, 64, 64);
- Monster monster;
- monster.SetName("Lizard");
- monster.SetSprite(&monsterSprite);
- monster.SetLevel(1);
- monster.SetMaxHealth(8);
- monster.SetHealth(8);
- monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
- monster.SetReward(3, 5);
- ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
- monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
- monsterAttackAnimation.AddFrame(0, 0, Vector<int>(0, 16));
- monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
- monster.SetAttackAnimation(&monsterAttackAnimation);
- SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
- Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
- SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
- monster.SetMeleeAnimation(&monsterMeleeAnimation);
-
- SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
- Sprite maximSprite(maximImg, 64, 64);
- Hero maxim;
- maxim.SetName("Maxim");
- maxim.SetLevel(1);
- maxim.SetSprite(&maximSprite);
- maxim.SetMaxHealth(33);
- maxim.SetHealth(33);
- maxim.SetMaxMana(20);
- maxim.SetMana(20);
- maxim.SetIP(0);
- maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
- ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
- maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7);
- maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
- maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
- maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
- maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
- maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
- maximAttackAnimation.AddFrames(2, 1, Vector<int>(0, 0), 1);
- maximAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 2);
- maximAttackAnimation.AddFrames(2, 2, Vector<int>(2, 0), 1);
- maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7);
- maxim.SetAttackAnimation(&maximAttackAnimation);
- ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
- maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
- maximSpellAnimation.AddFrame(3, 1);
- maxim.SetSpellAnimation(&maximSpellAnimation);
- SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
- Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
- SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
- maxim.SetMeleeAnimation(&maximMeleeAnimation);
+ Monster monster(*intp.GetMonster("lizard"));
+ Hero maxim(*intp.GetHero("maxim"));
SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
Sprite selanSprite(selanImg, 64, 64);
app.Run();
return 0;
+ } catch (Parser::Error &e) {
+ cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+ return 1;
} catch (exception &e) {
cerr << "exception in main(): " << e.what() << endl;
return 1;