// temporary test data
SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
- SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0, 0, 0));
+ SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
+ SDL_Rect r;
+ r.x = 1;
+ r.y = 1;
+ r.w = width - 2;
+ r.h = height - 2;
+ SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0));
PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(50, 50));
- monstersLayout.AddPosition(Point<Uint8>(100, 50));
- monstersLayout.AddPosition(Point<Uint8>(150, 50));
- monstersLayout.AddPosition(Point<Uint8>(200, 50));
+ monstersLayout.AddPosition(Point<Uint8>(50, 100));
+ monstersLayout.AddPosition(Point<Uint8>(100, 100));
+ monstersLayout.AddPosition(Point<Uint8>(150, 100));
+ monstersLayout.AddPosition(Point<Uint8>(200, 100));
SDL_Surface *white100(SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
SDL_FillRect(white100, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
Sprite dummyMonsterSprite(white100, 100, 100);