Sprite attackIconsSprite(attackIcons, 32, 32);
SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
Sprite moveIconsSprite(moveIcons, 32, 32);
+ SDL_Surface *heroTagSprites(IMG_Load("test-data/hero-tag-sprites.png"));
+ Sprite heroTagSprite(heroTagSprites, 32, 16);
SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png"));
Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33);
Frame activeHeroTagFrame(tagFrames, 16, 16);
Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
- BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge));
+ BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge, &heroTagSprite));
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);