monstersLayout.AddPosition(Point<Uint8>(208, 104));
PartyLayout heroesLayout;
heroesLayout.AddPosition(Point<Uint8>(48, 152));
- heroesLayout.AddPosition(Point<Uint8>(80, 168));
heroesLayout.AddPosition(Point<Uint8>(128, 152));
+ heroesLayout.AddPosition(Point<Uint8>(80, 168));
heroesLayout.AddPosition(Point<Uint8>(160, 168));
SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
Sprite dummySprite(monsterImg, 64, 64);
Monster monster;
+ monster.SetName("Monster");
monster.SetSprite(&dummySprite);
monster.SetMaxHealth(10);
monster.SetHealth(10);
maxim.SetMaxMana(20);
maxim.SetMana(20);
maxim.SetIP(0);
+ maxim.SetAttackFrames(3, 125);
+ maxim.SetSpellFrames(2, 125);
SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
Sprite selanSprite(selanImg, 64, 64);
selan.SetMaxMana(23);
selan.SetMana(23);
selan.SetIP(1);
+ selan.SetAttackFrames(3, 125);
+ selan.SetSpellFrames(4, 125);
SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
Sprite guySprite(guyImg, 64, 64);
guy.SetMaxMana(0);
guy.SetMana(0);
guy.SetIP(254);
+ guy.SetAttackFrames(3, 125);
+ guy.SetSpellFrames(0, 125);
SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
Sprite dekarSprite(dekarImg, 64, 64);
dekar.SetMaxMana(0);
dekar.SetMana(0);
dekar.SetIP(255);
+ dekar.SetAttackFrames(3, 125);
+ dekar.SetSpellFrames(3, 125);
battle::Resources battleRes;
SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
Sprite largeFontSprite(largeFontImg, 16, 32);
- Font largeFont(&largeFontSprite);
- largeFont.MapRange('A', 'M', 0, 1);
- largeFont.MapRange('N', 'Z', 0, 2);
- largeFont.MapRange('a', 'm', 0, 3);
- largeFont.MapRange('n', 'z', 0, 4);
- largeFont.MapChar(':', 10, 0);
- largeFont.MapChar('!', 11, 0);
- largeFont.MapChar('?', 12, 0);
- // TODO: add '.' and '-' characters
+ Font largeFont(&largeFontSprite, 0, -2);
battleRes.titleFont = &largeFont;
SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
Sprite heroTagSprite(heroTagImg, 32, 16);
battleRes.heroTagLabels = &heroTagSprite;
+ battleRes.levelLabelCol = 0;
+ battleRes.levelLabelRow = 0;
+ battleRes.healthLabelCol = 0;
+ battleRes.healthLabelRow = 1;
+ battleRes.manaLabelCol = 0;
+ battleRes.manaLabelRow = 2;
+ battleRes.moveLabelCol = 0;
+ battleRes.moveLabelRow = 3;
+ battleRes.ikariLabelCol = 0;
+ battleRes.ikariLabelRow = 4;
+
SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
Sprite numbersSprite(numbersImg, 16, 16);
- Font heroTagFont(&numbersSprite);
+ Font heroTagFont(&numbersSprite, 0, -3);
battleRes.heroTagFont = &heroTagFont;
SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
battleRes.heroTagFrame = &heroTagFrame;
Frame activeHeroTagFrame(tagFramesImg, 16, 16);
battleRes.activeHeroTagFrame = &activeHeroTagFrame;
+ SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
+ Frame smallTagFrame(smallTagFrameImg, 8, 16);
+ battleRes.smallHeroTagFrame = &smallTagFrame;
+ Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
+ battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+ battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
Sprite normalFontSprite(normalFontImg, 16, 16);
- Font normalFont(&normalFontSprite);
- normalFont.MapRange('A', 'M', 0, 1);
- normalFont.MapRange('N', 'Z', 0, 2);
- normalFont.MapRange('a', 'm', 0, 3);
- normalFont.MapRange('n', 'z', 0, 4);
- normalFont.MapChar(':', 10, 0);
- normalFont.MapChar('!', 11, 0);
- normalFont.MapChar('?', 12, 0);
- // TODO: add '.' and '-' characters
+ Font normalFont(&normalFontSprite, 0, -2);
battleRes.normalFont = &normalFont;
SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
Sprite disabledFontSprite(disabledFontImg, 16, 16);
- Font disabledFont(&disabledFontSprite);
- disabledFont.MapRange('A', 'M', 0, 1);
- disabledFont.MapRange('N', 'Z', 0, 2);
- disabledFont.MapRange('a', 'm', 0, 3);
- disabledFont.MapRange('n', 'z', 0, 4);
- disabledFont.MapChar(':', 10, 0);
- disabledFont.MapChar('!', 11, 0);
- disabledFont.MapChar('?', 12, 0);
- // TODO: add '.' and '-' characters
+ Font disabledFont(&disabledFontSprite, 0, -2);
battleRes.disabledFont = &disabledFont;
SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));