const int tileSize = 32;
const float walkSpeed = 128.0f;
- const bool battle(false);
+ bool battle(false);
// std::srand(std::time(0));
Parser(*i, source).Parse();
}
- switch (args.DetectRunLevel()) {
+ switch (args.GetRunLevel()) {
case Arguments::WRITE:
{
int length(std::strlen(args.OutfilePath()));
std::cout << source << std::endl;
return 0;
}
+ case Arguments::SOURCE_WIKI: {
+ TypeDescription::WriteSourceWiki(std::cout);
+ return 0;
+ }
+ case Arguments::BATTLE:
+ battle = true;
+ break;
case Arguments::PLAY:
+ case Arguments::MAP:
break;
}