]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
added readme file
[l2e.git] / src / main.cpp
index f971d46e3ac9586c9dad4411d2a01aa4ebee7b6e..793a76fa6f8b1c9e0b33690f2f772f28cfc4fc06 100644 (file)
@@ -13,6 +13,7 @@
 #include "battle/Monster.h"
 #include "battle/PartyLayout.h"
 #include "battle/Resources.h"
+#include "common/GameState.h"
 #include "common/Hero.h"
 #include "common/Ikari.h"
 #include "common/Inventory.h"
@@ -57,6 +58,7 @@ using app::Input;
 using battle::BattleState;
 using battle::Monster;
 using battle::PartyLayout;
+using common::GameState;
 using common::Hero;
 using common::Ikari;
 using common::Inventory;
@@ -100,7 +102,7 @@ int main(int argc, char **argv) {
        const int tileSize = 32;
        const float walkSpeed = 128.0f;
 
-       const bool battle(false);
+       bool battle(false);
 
 //     std::srand(std::time(0));
 
@@ -125,6 +127,7 @@ int main(int argc, char **argv) {
                Sprite::CreateTypeDescription();
                Stats::CreateTypeDescription();
                common::TargetingMode::CreateTypeDescription();
+               Entity::CreateTypeDescription();
 
                Arguments args;
                args.Read(argc, argv);
@@ -135,7 +138,7 @@ int main(int argc, char **argv) {
                        Parser(*i, source).Parse();
                }
 
-               switch (args.DetectRunLevel()) {
+               switch (args.GetRunLevel()) {
                        case Arguments::WRITE:
                        {
                                int length(std::strlen(args.OutfilePath()));
@@ -155,7 +158,15 @@ int main(int argc, char **argv) {
                                std::cout << source << std::endl;
                                return 0;
                        }
+                       case Arguments::SOURCE_WIKI: {
+                               TypeDescription::WriteSourceWiki(std::cout);
+                               return 0;
+                       }
+                       case Arguments::BATTLE:
+                               battle = true;
+                               break;
                        case Arguments::PLAY:
+                       case Arguments::MAP:
                                break;
                }
 
@@ -171,36 +182,44 @@ int main(int argc, char **argv) {
 
                Caster caster(intp);
 
+               GameState gameState;
+
+               gameState.heroes[0] = *caster.GetHero("maxim");
+               gameState.heroes[1] = *caster.GetHero("selan");
+               gameState.heroes[2] = *caster.GetHero("guy");
+               gameState.heroes[3] = *caster.GetHero("dekar");
+
+               gameState.party[0] = &gameState.heroes[0];
+               gameState.party[1] = &gameState.heroes[1];
+               gameState.party[2] = &gameState.heroes[2];
+               gameState.party[3] = &gameState.heroes[3];
+
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
                PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
                PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
 
                Monster monster(*caster.GetMonster("lizard"));
-               Hero maxim(*caster.GetHero("maxim"));
-               Hero selan(*caster.GetHero("selan"));
-               Hero guy(*caster.GetHero("guy"));
-               Hero dekar(*caster.GetHero("dekar"));
 
                battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
 
-               maxim.AddSpell(caster.GetSpell("resetSpell"));
+               gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
                Spell *strongSpell(caster.GetSpell("strongSpell"));
-               maxim.AddSpell(strongSpell);
-               selan.AddSpell(strongSpell);
+               gameState.heroes[0].AddSpell(strongSpell);
+               gameState.heroes[1].AddSpell(strongSpell);
                Spell *strongerSpell(caster.GetSpell("strongerSpell"));
-               maxim.AddSpell(strongerSpell);
-               selan.AddSpell(strongerSpell);
+               gameState.heroes[0].AddSpell(strongerSpell);
+               gameState.heroes[1].AddSpell(strongerSpell);
                Spell *championSpell(caster.GetSpell("championSpell"));
-               maxim.AddSpell(championSpell);
-               selan.AddSpell(championSpell);
+               gameState.heroes[0].AddSpell(championSpell);
+               gameState.heroes[1].AddSpell(championSpell);
                Spell *rallySpell(caster.GetSpell("rallySpell"));
-               maxim.AddSpell(rallySpell);
-               selan.AddSpell(rallySpell);
-               selan.AddSpell(caster.GetSpell("escapeSpell"));
+               gameState.heroes[0].AddSpell(rallySpell);
+               gameState.heroes[1].AddSpell(rallySpell);
+               gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
                Spell *valorSpell(caster.GetSpell("valorSpell"));
-               maxim.AddSpell(valorSpell);
-               selan.AddSpell(valorSpell);
+               gameState.heroes[0].AddSpell(valorSpell);
+               gameState.heroes[1].AddSpell(valorSpell);
 
                Inventory inventory;
                inventory.Add(caster.GetItem("antidoteItem"), 9);
@@ -211,34 +230,34 @@ int main(int argc, char **argv) {
                inventory.Add(caster.GetItem("sleepBallItem"), 1);
                battleRes->inventory = &inventory;
 
-               maxim.SetWeapon(caster.GetItem("zircoSwordItem"));
-               maxim.SetArmor(caster.GetItem("zirconArmorItem"));
-               maxim.SetShield(caster.GetItem("holyShieldItem"));
-               maxim.SetHelmet(caster.GetItem("legendHelmItem"));
-               maxim.SetRing(caster.GetItem("sProRingItem"));
-               maxim.SetJewel(caster.GetItem("evilJewelItem"));
-
-//             selan.SetWeapon(cst.GetItem("zircoWhipItem"));
-               selan.SetArmor(caster.GetItem("zirconPlateItem"));
-               selan.SetShield(caster.GetItem("zircoGlovesItem"));
-               selan.SetHelmet(caster.GetItem("holyCapItem"));
-               selan.SetRing(caster.GetItem("ghostRingItem"));
-               selan.SetJewel(caster.GetItem("eagleRockItem"));
-
-//             guy.SetWeapon(cst.GetItem("zircoAxItem"));
-               guy.SetArmor(caster.GetItem("zirconArmorItem"));
-               guy.SetShield(caster.GetItem("megaShieldItem"));
-               guy.SetHelmet(caster.GetItem("zircoHelmetItem"));
-               guy.SetRing(caster.GetItem("powerRingItem"));
-               guy.SetJewel(caster.GetItem("evilJewelItem"));
+               gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
+               gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
+               gameState.heroes[0].SetShield(caster.GetItem("holyShieldItem"));
+               gameState.heroes[0].SetHelmet(caster.GetItem("legendHelmItem"));
+               gameState.heroes[0].SetRing(caster.GetItem("sProRingItem"));
+               gameState.heroes[0].SetJewel(caster.GetItem("evilJewelItem"));
+
+//             gameState.heroes[1].SetWeapon(cst.GetItem("zircoWhipItem"));
+               gameState.heroes[1].SetArmor(caster.GetItem("zirconPlateItem"));
+               gameState.heroes[1].SetShield(caster.GetItem("zircoGlovesItem"));
+               gameState.heroes[1].SetHelmet(caster.GetItem("holyCapItem"));
+               gameState.heroes[1].SetRing(caster.GetItem("ghostRingItem"));
+               gameState.heroes[1].SetJewel(caster.GetItem("eagleRockItem"));
+
+//             gameState.heroes[2].SetWeapon(cst.GetItem("zircoAxItem"));
+               gameState.heroes[2].SetArmor(caster.GetItem("zirconArmorItem"));
+               gameState.heroes[2].SetShield(caster.GetItem("megaShieldItem"));
+               gameState.heroes[2].SetHelmet(caster.GetItem("zircoHelmetItem"));
+               gameState.heroes[2].SetRing(caster.GetItem("powerRingItem"));
+               gameState.heroes[2].SetJewel(caster.GetItem("evilJewelItem"));
 
                // NOTE: this is actually Artea equipment
-//             dekar.SetWeapon(cst.GetItem("lizardBlowItem"));
-               dekar.SetArmor(caster.GetItem("holyRobeItem"));
-               dekar.SetShield(caster.GetItem("zircoGlovesItem"));
-               dekar.SetHelmet(caster.GetItem("holyCapItem"));
-               dekar.SetRing(caster.GetItem("rocketRingItem"));
-               dekar.SetJewel(caster.GetItem("krakenRockItem"));
+//             gameState.heroes[3].SetWeapon(cst.GetItem("lizardBlowItem"));
+               gameState.heroes[3].SetArmor(caster.GetItem("holyRobeItem"));
+               gameState.heroes[3].SetShield(caster.GetItem("zircoGlovesItem"));
+               gameState.heroes[3].SetHelmet(caster.GetItem("holyCapItem"));
+               gameState.heroes[3].SetRing(caster.GetItem("rocketRingItem"));
+               gameState.heroes[3].SetJewel(caster.GetItem("krakenRockItem"));
 
                Tile tiles1[64];
 
@@ -499,43 +518,19 @@ int main(int argc, char **argv) {
                triggers2[0].map = &map1;
                triggers2[0].target = Vector<int>(8, 3);
 
-               SDL_Surface *mapMaximImg(IMG_Load("test-data/maxim-map.png"));
-               Sprite mapMaximSprite(mapMaximImg, 32, 64);
-               SimpleAnimation mapMaximAnimation(&mapMaximSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
-               Entity mapMaxim;
-               mapMaxim.SetAnimation(&mapMaximAnimation);
-               mapMaxim.Position() = Vector<float>(64, 128);
-               mapMaxim.SpriteOffset() = Vector<float>(0, -32);
-
-               SDL_Surface *mapSelanImg(IMG_Load("test-data/selan-map.png"));
-               Sprite mapSelanSprite(mapSelanImg, 32, 64);
-               SimpleAnimation mapSelanAnimation(&mapSelanSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
-               Entity mapSelan;
-               mapSelan.SetAnimation(&mapSelanAnimation);
-               mapSelan.Position() = Vector<float>(64, 128);
-               mapSelan.SpriteOffset() = Vector<float>(0, -32);
-               mapSelan.SetFlags(Entity::FLAG_NONBLOCKING);
-               mapMaxim.AddFollower(&mapSelan);
-
-               SDL_Surface *mapGuyImg(IMG_Load("test-data/guy-map.png"));
-               Sprite mapGuySprite(mapGuyImg, 32, 64);
-               SimpleAnimation mapGuyAnimation(&mapGuySprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
-               Entity mapGuy;
-               mapGuy.SetAnimation(&mapGuyAnimation);
-               mapGuy.Position() = Vector<float>(64, 128);
-               mapGuy.SpriteOffset() = Vector<float>(0, -32);
-               mapGuy.SetFlags(Entity::FLAG_NONBLOCKING);
-               mapSelan.AddFollower(&mapGuy);
-
-               SDL_Surface *mapDekarImg(IMG_Load("test-data/dekar-map.png"));
-               Sprite mapDekarSprite(mapDekarImg, 32, 64);
-               SimpleAnimation mapDekarAnimation(&mapDekarSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
-               Entity mapDekar;
-               mapDekar.SetAnimation(&mapDekarAnimation);
-               mapDekar.Position() = Vector<float>(64, 128);
-               mapDekar.SpriteOffset() = Vector<float>(0, -32);
-               mapDekar.SetFlags(Entity::FLAG_NONBLOCKING);
-               mapGuy.AddFollower(&mapDekar);
+               gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
+
+               gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+               gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
+
+               gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+               gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
+
+               gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
+               gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+               gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
 
                SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
                Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
@@ -556,15 +551,15 @@ int main(int argc, char **argv) {
                        battleState->AddMonster(monster);
                        battleState->AddMonster(monster);
                        battleState->AddMonster(monster);
-                       battleState->AddHero(maxim);
-                       battleState->AddHero(selan);
-                       battleState->AddHero(guy);
-                       battleState->AddHero(dekar);
+                       battleState->AddHero(gameState.heroes[0]);
+                       battleState->AddHero(gameState.heroes[1]);
+                       battleState->AddHero(gameState.heroes[2]);
+                       battleState->AddHero(gameState.heroes[3]);
                        state = battleState;
                } else {
                        MapState *mapState(new MapState(&map1));
 
-                       mapState->ControlEntity(&mapMaxim);
+                       mapState->ControlEntity(&gameState.heroes[0].MapEntity());
                        mapState->SetWalkingSpeed(walkSpeed);
                        mapMonster.StartAnimation(*mapState);