#include "graphics/Menu.h"
#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "loader/Interpreter.h"
#include "loader/ParsedSource.h"
#include "loader/Parser.h"
#include "sdl/InitImage.h"
#include <cstdlib>
#include <ctime>
#include <exception>
-#include <fstream>
#include <iostream>
#include <SDL.h>
#include <SDL_image.h>
using graphics::Menu;
using graphics::SimpleAnimation;
using graphics::Sprite;
+using loader::Interpreter;
using loader::ParsedSource;
using loader::Parser;
using sdl::InitImage;
// std::srand(std::time(0));
try {
- std::ifstream file("test-data/test.l2s");
ParsedSource source;
- Parser parser(file, source);
+ Parser parser("test-data/test.l2s", source);
parser.Parse();
-
cout << source;
+ Interpreter intp(source);
+ intp.ReadSource();
return 0;
app.Run();
return 0;
+ } catch (Parser::Error &e) {
+ cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+ return 1;
} catch (exception &e) {
cerr << "exception in main(): " << e.what() << endl;
return 1;