Sprite ringIcon(itemIcons, 16, 16, 0, 160);
Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
+ battleRes.weaponMenuIcon = &swordIcon;
+ battleRes.armorMenuIcon = &armorIcon;
+ battleRes.shieldMenuIcon = &shieldIcon;
+ battleRes.helmetMenuIcon = &helmetIcon;
+ battleRes.ringMenuIcon = &ringIcon;
+ battleRes.jewelMenuIcon = &jewelIcon;
+
Inventory inventory;
Item antidote;
antidote.SetName("Antidote");