#include "battle/Hero.h"
#include "battle/Monster.h"
#include "battle/PartyLayout.h"
-#include "geometry/Point.h"
+#include "battle/Resources.h"
+#include "battle/Stats.h"
+#include "common/Ikari.h"
+#include "common/Inventory.h"
+#include "common/Item.h"
+#include "common/Spell.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
+#include "graphics/Font.h"
#include "graphics/Frame.h"
+#include "graphics/Gauge.h"
+#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
+#include <cstdlib>
+#include <ctime>
#include <exception>
#include <iostream>
#include <SDL.h>
using battle::Hero;
using battle::Monster;
using battle::PartyLayout;
-using geometry::Point;
+using battle::Stats;
+using common::Ikari;
+using common::Inventory;
+using common::Item;
+using common::Spell;
+using geometry::Vector;
+using graphics::ComplexAnimation;
+using graphics::Font;
using graphics::Frame;
+using graphics::Gauge;
+using graphics::Menu;
+using graphics::SimpleAnimation;
using graphics::Sprite;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
using sdl::InitImage;
using sdl::InitScreen;
using sdl::InitSDL;
const int width = 800;
const int height = 480;
+ const int framerate = 33;
+
+// std::srand(std::time(0));
+
try {
InitSDL sdl;
InitImage image(IMG_INIT_PNG);
+
+ ParsedSource source;
+ Parser parser("test-data/test.l2s", source);
+ parser.Parse();
+ Interpreter intp(source);
+ intp.ReadSource();
+
InitScreen screen(width, height);
// temporary test data
SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
- PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(50, 100));
- monstersLayout.AddPosition(Point<Uint8>(100, 108));
- monstersLayout.AddPosition(Point<Uint8>(150, 100));
- monstersLayout.AddPosition(Point<Uint8>(200, 108));
- PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
-
- SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite dummySprite(monsterImg, 96, 96);
- Monster monster;
- monster.SetSprite(&dummySprite);
-
- SDL_Surface *heroImg(IMG_Load("test-data/hero.png"));
- Sprite heroSprite(heroImg, 64, 64);
- Hero hero;
- hero.SetName("Name");
- hero.SetLevel(34);
- hero.SetSprite(&heroSprite);
- hero.SetMaxHealth(100);
- hero.SetHealth(50);
- hero.SetMaxMana(100);
- hero.SetMana(66);
- hero.SetIP(160);
-
- SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));
- Sprite attackIconsSprite(attackIcons, 32, 32);
- SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
- Sprite moveIconsSprite(moveIcons, 32, 32);
- SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png"));
- Frame heroTagFrame(tagFrames, 8, 8, 1, 1, 17);
- Frame activeHeroTagFrame(tagFrames, 8, 8);
-
- BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame));
+ PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+ PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
+
+ Monster monster(*intp.GetMonster("lizard"));
+ Hero maxim(*intp.GetHero("maxim"));
+ Hero selan(*intp.GetHero("selan"));
+ Hero guy(*intp.GetHero("guy"));
+ Hero dekar(*intp.GetHero("dekar"));
+
+ battle::Resources battleRes;
+
+ battleRes.swapCursor = intp.GetSprite("swapCursor");
+ battleRes.attackIcons = intp.GetSprite("attackIcons");
+ battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
+ battleRes.moveIcons = intp.GetSprite("moveIcons");
+ battleRes.titleFrame = intp.GetFrame("titleFrame");
+ battleRes.titleFont = intp.GetFont("largeFont");
+ battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
+ battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
+ battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
+
+ battleRes.heroTagLabels = intp.GetSprite("heroTagLabels");
+ battleRes.levelLabelCol = 0;
+ battleRes.levelLabelRow = 0;
+ battleRes.healthLabelCol = 0;
+ battleRes.healthLabelRow = 1;
+ battleRes.manaLabelCol = 0;
+ battleRes.manaLabelRow = 2;
+ battleRes.moveLabelCol = 0;
+ battleRes.moveLabelRow = 3;
+ battleRes.ikariLabelCol = 0;
+ battleRes.ikariLabelRow = 4;
+
+ battleRes.heroTagFont = intp.GetFont("heroTagFont");
+ battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
+ battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
+ battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
+ battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
+ battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
+
+ battleRes.healthGauge = intp.GetGauge("healthGauge");
+ battleRes.manaGauge = intp.GetGauge("manaGauge");
+ battleRes.ikariGauge = intp.GetGauge("ikariGauge");
+
+ battleRes.selectFrame = intp.GetFrame("selectFrame");
+ battleRes.normalFont = intp.GetFont("normalFont");
+ battleRes.disabledFont = intp.GetFont("disabledFont");
+ battleRes.menuCursor = intp.GetSprite("handCursor");
+
+ battleRes.weaponTargetCursor = intp.GetSprite("weaponTargetCursor");
+ battleRes.magicTargetCursor = intp.GetSprite("magicTargetCursor");
+ battleRes.itemTargetCursor = intp.GetSprite("itemTargetCursor");
+
+ maxim.AddSpell(intp.GetSpell("resetSpell"));
+ Spell *strongSpell(intp.GetSpell("strongSpell"));
+ maxim.AddSpell(strongSpell);
+ selan.AddSpell(strongSpell);
+ Spell *strongerSpell(intp.GetSpell("strongerSpell"));
+ maxim.AddSpell(strongerSpell);
+ selan.AddSpell(strongerSpell);
+ Spell *championSpell(intp.GetSpell("championSpell"));
+ maxim.AddSpell(championSpell);
+ selan.AddSpell(championSpell);
+ Spell *rallySpell(intp.GetSpell("rallySpell"));
+ maxim.AddSpell(rallySpell);
+ selan.AddSpell(rallySpell);
+ selan.AddSpell(intp.GetSpell("escapeSpell"));
+ Spell *valorSpell(intp.GetSpell("valorSpell"));
+ maxim.AddSpell(valorSpell);
+ selan.AddSpell(valorSpell);
+
+ battleRes.spellMenuHeadline = intp.GetString("spellMenuHeadline");
+ battleRes.spellMenuPrototype = Menu<const Spell *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 9, 6, 8, 0, 2, 32, 2, ':');
+
+ battleRes.weaponMenuIcon = intp.GetSprite("swordIcon");
+ battleRes.armorMenuIcon = intp.GetSprite("armorIcon");
+ battleRes.shieldMenuIcon = intp.GetSprite("shieldIcon");
+ battleRes.helmetMenuIcon = intp.GetSprite("helmetIcon");
+ battleRes.ringMenuIcon = intp.GetSprite("ringIcon");
+ battleRes.jewelMenuIcon = intp.GetSprite("jewelIcon");
+
+ Inventory inventory;
+ inventory.Add(intp.GetItem("antidoteItem"), 9);
+ inventory.Add(intp.GetItem("magicJarItem"), 4);
+ inventory.Add(intp.GetItem("hiPotionItem"), 4);
+ inventory.Add(intp.GetItem("powerPotionItem"), 4);
+ inventory.Add(intp.GetItem("escapeItem"), 2);
+ inventory.Add(intp.GetItem("sleepBallItem"), 1);
+ battleRes.inventory = &inventory;
+
+ battleRes.itemMenuHeadline = intp.GetString("itemMenuHeadline");
+ battleRes.itemMenuPrototype = Menu<const common::Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 15, 6, 8, 16, 1, 32, 2, ':');
+
+ SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
+ Sprite swordAttackSprite(swordAttackImg, 96, 96);
+ SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
+
+ maxim.SetWeapon(intp.GetItem("zircoSwordItem"));
+ maxim.SetArmor(intp.GetItem("zirconArmorItem"));
+ maxim.SetShield(intp.GetItem("holyShieldItem"));
+ maxim.SetHelmet(intp.GetItem("legendHelmItem"));
+ maxim.SetRing(intp.GetItem("sProRingItem"));
+ maxim.SetJewel(intp.GetItem("evilJewelItem"));
+
+// selan.SetWeapon(intp.GetItem("zircoWhipItem"));
+ selan.SetArmor(intp.GetItem("zirconPlateItem"));
+ selan.SetShield(intp.GetItem("zircoGlovesItem"));
+ selan.SetHelmet(intp.GetItem("holyCapItem"));
+ selan.SetRing(intp.GetItem("ghostRingItem"));
+ selan.SetJewel(intp.GetItem("eagleRockItem"));
+
+ Item zircoAx;
+ zircoAx.SetName("Zirco ax");
+ zircoAx.SetMenuIcon(intp.GetSprite("axIcon"));
+ zircoAx.GetTargetingMode().TargetSingleEnemy();
+ Ikari torrent;
+ torrent.SetName("Torrent");
+ torrent.SetCost(224);
+ torrent.GetTargetingMode().TargetAllEnemies();
+ torrent.SetPhysical();
+ zircoAx.SetIkari(&torrent);
+// guy.SetWeapon(&zircoAx);
+ guy.SetArmor(intp.GetItem("zirconArmorItem"));
+ Item megaShield;
+ megaShield.SetName("Mega shield");
+ megaShield.SetMenuIcon(intp.GetSprite("shieldIcon"));
+ Ikari ironBarrier;
+ ironBarrier.SetName("Iron barrier");
+ ironBarrier.SetCost(255);
+ ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
+ ironBarrier.SetMagical();
+ megaShield.SetIkari(&ironBarrier);
+ guy.SetShield(&megaShield);
+ Item zircoHelmet;
+ zircoHelmet.SetName("Zirco helmet");
+ zircoHelmet.SetMenuIcon(intp.GetSprite("helmetIcon"));
+ Ikari slow;
+ slow.SetName("Slow");
+ slow.SetCost(196);
+ slow.GetTargetingMode().TargetAllEnemies();
+ slow.SetPhysical();
+ zircoHelmet.SetIkari(&slow);
+ guy.SetHelmet(&zircoHelmet);
+ Item powerRing;
+ powerRing.SetName("Power ring");
+ powerRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+ Ikari trick;
+ trick.SetName("Trick");
+ trick.SetCost(32);
+ trick.GetTargetingMode().TargetAllEnemies();
+ trick.SetMagical();
+ zircoHelmet.SetIkari(&trick);
+ guy.SetRing(&powerRing);
+ guy.SetJewel(intp.GetItem("evilJewelItem"));
+
+ // NOTE: this is actually Artea equipment
+ Item lizardBlow;
+ lizardBlow.SetName("Lizard blow");
+ lizardBlow.SetMenuIcon(intp.GetSprite("swordIcon"));
+ lizardBlow.GetTargetingMode().TargetSingleEnemy();
+ Ikari dragonRush;
+ dragonRush.SetName("Dragon rush");
+ dragonRush.SetCost(164);
+ dragonRush.GetTargetingMode().TargetSingleEnemy();
+ dragonRush.SetPhysical();
+ lizardBlow.SetIkari(&dragonRush);
+// dekar.SetWeapon(&lizardBlow);
+ Item holyRobe;
+ holyRobe.SetName("Holy robe");
+ holyRobe.SetMenuIcon(intp.GetSprite("armorIcon"));
+ Ikari crisisCure;
+ crisisCure.SetName("Crisis cure");
+ crisisCure.SetCost(164);
+ crisisCure.GetTargetingMode().TargetAllAllies();
+ crisisCure.SetMagical();
+ holyRobe.SetIkari(&crisisCure);
+ dekar.SetArmor(&holyRobe);
+ dekar.SetShield(intp.GetItem("zircoGlovesItem"));
+ dekar.SetHelmet(intp.GetItem("holyCapItem"));
+ Item rocketRing;
+ rocketRing.SetName("Rocket ring");
+ rocketRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+ Ikari fake;
+ fake.SetName("Fake");
+ fake.SetCost(32);
+ fake.GetTargetingMode().TargetSingleAlly();
+ fake.SetMagical();
+ rocketRing.SetIkari(&fake);
+ dekar.SetRing(&rocketRing);
+ Item krakenRock;
+ krakenRock.SetName("Kraken rock");
+ krakenRock.SetMenuIcon(intp.GetSprite("jewelIcon"));
+ Ikari tenLegger;
+ tenLegger.SetName("Ten-legger");
+ tenLegger.SetCost(164);
+ tenLegger.GetTargetingMode().TargetAllEnemies();
+ tenLegger.SetPhysical();
+ rocketRing.SetIkari(&tenLegger);
+ dekar.SetJewel(&krakenRock);
+
+ battleRes.ikariMenuHeadline = "Please choose equipment.";
+ battleRes.noEquipmentText = "No equip";
+ battleRes.ikariMenuPrototype = Menu<const Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 12, 6, intp.GetFont("normalFont")->CharHeight() / 2, intp.GetFont("normalFont")->CharWidth(), 1, intp.GetFont("normalFont")->CharWidth() * 2, 0, ':', 12, intp.GetFont("normalFont")->CharWidth());
+
+ battleRes.escapeText = "Escapes.";
+
+ BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
- battleState->AddHero(hero);
- battleState->AddHero(hero);
- battleState->AddHero(hero);
- battleState->AddHero(hero);
+ battleState->AddHero(maxim);
+ battleState->AddHero(selan);
+ battleState->AddHero(guy);
+ battleState->AddHero(dekar);
Application app(&screen, battleState);
app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
app.Run();
return 0;
+ } catch (Parser::Error &e) {
+ cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+ return 1;
} catch (exception &e) {
cerr << "exception in main(): " << e.what() << endl;
return 1;