*/
#include "app/Application.h"
+#include "app/Arguments.h"
#include "app/Input.h"
#include "battle/BattleState.h"
#include "battle/Hero.h"
#include "battle/Monster.h"
#include "battle/PartyLayout.h"
#include "battle/Resources.h"
+#include "battle/Stats.h"
#include "common/Ikari.h"
#include "common/Inventory.h"
#include "common/Item.h"
#include "common/Spell.h"
-#include "geometry/Point.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
#include "graphics/Font.h"
#include "graphics/Frame.h"
#include "graphics/Gauge.h"
#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
+#include "loader/TypeDescription.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
+#include <cstdlib>
+#include <cstring>
+#include <ctime>
#include <exception>
#include <iostream>
+#include <string>
#include <SDL.h>
#include <SDL_image.h>
using app::Application;
+using app::Arguments;
using app::Input;
using battle::BattleState;
using battle::Hero;
using battle::Monster;
using battle::PartyLayout;
+using battle::Stats;
using common::Ikari;
using common::Inventory;
using common::Item;
using common::Spell;
-using geometry::Point;
+using geometry::Vector;
+using graphics::ComplexAnimation;
using graphics::Font;
using graphics::Frame;
using graphics::Gauge;
using graphics::Menu;
+using graphics::SimpleAnimation;
using graphics::Sprite;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
+using loader::TypeDescription;
using sdl::InitImage;
using sdl::InitScreen;
using sdl::InitSDL;
using std::cout;
using std::endl;
using std::exception;
+using std::string;
+using std::vector;
int main(int argc, char **argv) {
const int width = 800;
const int height = 480;
+// std::srand(std::time(0));
+
try {
InitSDL sdl;
InitImage image(IMG_INIT_PNG);
- InitScreen screen(width, height);
+
+ battle::Resources::CreateTypeDescription();
+ ComplexAnimation::CreateTypeDescription();
+ Font::CreateTypeDescription();
+ Frame::CreateTypeDescription();
+ Gauge::CreateTypeDescription();
+ Hero::CreateTypeDescription();
+ Ikari::CreateTypeDescription();
+ Interpreter::CreateTypeDescriptions();
+ Item::CreateTypeDescription();
+ graphics::MenuProperties::CreateTypeDescription();
+ Monster::CreateTypeDescription();
+ PartyLayout::CreateTypeDescription();
+ SimpleAnimation::CreateTypeDescription();
+ Spell::CreateTypeDescription();
+ Sprite::CreateTypeDescription();
+ Stats::CreateTypeDescription();
+ common::TargetingMode::CreateTypeDescription();
+
+ Arguments args;
+ args.Read(argc, argv);
+
+ ParsedSource source;
+
+ for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
+ Parser(*i, source).Parse();
+ }
+
+ switch (args.DetectRunLevel()) {
+ case Arguments::WRITE:
+ {
+ int length(std::strlen(args.OutfilePath()));
+ switch (args.OutfilePath()[length - 1]) {
+ case 'h': {
+ std::ofstream outstream(args.OutfilePath());
+ source.WriteHeader(outstream);
+ break;
+ }
+ default: {
+ throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
+ }
+ }
+ return 0;
+ }
+ case Arguments::DUMP: {
+ std::cout << source << std::endl;
+ return 0;
+ }
+ case Arguments::PLAY:
+ break;
+ }
+
+ Interpreter intp(source);
+ intp.ReadSource();
+
+ int battleResId(TypeDescription::GetTypeId("BattleResources"));
+ int heroId(TypeDescription::GetTypeId("Hero"));
+ int itemId(TypeDescription::GetTypeId("Item"));
+ int monsterId(TypeDescription::GetTypeId("Monster"));
+ int partyLayoutId(TypeDescription::GetTypeId("PartyLayout"));
+ int spellId(TypeDescription::GetTypeId("Spell"));
// temporary test data
SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
- PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(88, 104));
- monstersLayout.AddPosition(Point<Uint8>(128, 104));
- monstersLayout.AddPosition(Point<Uint8>(168, 104));
- monstersLayout.AddPosition(Point<Uint8>(208, 104));
- PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
-
- SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite dummySprite(monsterImg, 64, 64);
- Monster monster;
- monster.SetSprite(&dummySprite);
- monster.SetMaxHealth(10);
- monster.SetHealth(10);
-
- SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
- Sprite maximSprite(maximImg, 64, 64);
- Hero maxim;
- maxim.SetName("Maxim");
- maxim.SetLevel(1);
- maxim.SetSprite(&maximSprite);
- maxim.SetMaxHealth(33);
- maxim.SetHealth(33);
- maxim.SetMaxMana(20);
- maxim.SetMana(20);
- maxim.SetIP(0);
-
- SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
- Sprite selanSprite(selanImg, 64, 64);
- Hero selan;
- selan.SetName("Selan");
- selan.SetLevel(1);
- selan.SetSprite(&selanSprite);
- selan.SetMaxHealth(28);
- selan.SetHealth(28);
- selan.SetMaxMana(23);
- selan.SetMana(23);
- selan.SetIP(1);
-
- SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
- Sprite guySprite(guyImg, 64, 64);
- Hero guy;
- guy.SetName("Guy");
- guy.SetLevel(1);
- guy.SetSprite(&guySprite);
- guy.SetMaxHealth(38);
- guy.SetHealth(38);
- guy.SetMaxMana(0);
- guy.SetMana(0);
- guy.SetIP(254);
-
- SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
- Sprite dekarSprite(dekarImg, 64, 64);
- Hero dekar;
- dekar.SetName("Dekar");
- dekar.SetLevel(1);
- dekar.SetSprite(&dekarSprite);
- dekar.SetMaxHealth(38);
- dekar.SetHealth(38);
- dekar.SetMaxMana(0);
- dekar.SetMana(0);
- dekar.SetIP(255);
-
- battle::Resources battleRes;
-
- SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
- Sprite attackIconsSprite(attackIconsImg, 32, 32);
- battleRes.attackIcons = &attackIconsSprite;
- SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
- Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
- battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
- SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
- Sprite moveIconsSprite(moveIconsImg, 32, 32);
- battleRes.moveIcons = &moveIconsSprite;
- SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
- Sprite heroTagSprite(heroTagImg, 32, 16);
- battleRes.heroTagLabels = &heroTagSprite;
- SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
- Sprite numbersSprite(numbersImg, 16, 16);
- Font heroTagFont(&numbersSprite);
- battleRes.heroTagFont = &heroTagFont;
- SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
- Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
- battleRes.heroTagFrame = &heroTagFrame;
- Frame activeHeroTagFrame(tagFramesImg, 16, 16);
- battleRes.activeHeroTagFrame = &activeHeroTagFrame;
-
- SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
- Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
- battleRes.healthGauge = &healthGauge;
- Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
- battleRes.manaGauge = &manaGauge;
- Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
- battleRes.ikariGauge = &ikariGauge;
-
- SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
- Frame selectFrame(selectFrameImg, 16, 16);
- battleRes.selectFrame = &selectFrame;
-
- SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
- Sprite normalFontSprite(normalFontImg, 16, 16);
- Font normalFont(&normalFontSprite);
- normalFont.MapRange('A', 'M', 0, 1);
- normalFont.MapRange('N', 'Z', 0, 2);
- normalFont.MapRange('a', 'm', 0, 3);
- normalFont.MapRange('n', 'z', 0, 4);
- normalFont.MapChar(':', 10, 0);
- normalFont.MapChar('!', 11, 0);
- normalFont.MapChar('?', 12, 0);
- // TODO: add '.' and '-' characters
- battleRes.normalFont = &normalFont;
-
- SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
- Sprite disabledFontSprite(disabledFontImg, 16, 16);
- Font disabledFont(&disabledFontSprite);
- disabledFont.MapRange('A', 'M', 0, 1);
- disabledFont.MapRange('N', 'Z', 0, 2);
- disabledFont.MapRange('a', 'm', 0, 3);
- disabledFont.MapRange('n', 'z', 0, 4);
- disabledFont.MapChar(':', 10, 0);
- disabledFont.MapChar('!', 11, 0);
- disabledFont.MapChar('?', 12, 0);
- // TODO: add '.' and '-' characters
- battleRes.disabledFont = &disabledFont;
-
- SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
- Sprite handCursorSprite(handCursorImg, 32, 32);
- battleRes.menuCursor = &handCursorSprite;
-
- SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
- Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
- Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
- Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
- battleRes.weaponTargetCursor = &weaponTargetCursor;
- // TODO: add image for magic targeting cursor
- battleRes.magicTargetCursor = &magicTargetCursor;
- // TODO: add image for item targeting cursor
- battleRes.itemTargetCursor = &itemTargetCursor;
-
- Spell resetSpell;
- resetSpell.SetName("Reset");
- maxim.AddSpell(&resetSpell);
- Spell strongSpell;
- strongSpell.SetName("Strong");
- strongSpell.SetCost(3);
- strongSpell.SetUsableInBattle();
- strongSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&strongSpell);
- selan.AddSpell(&strongSpell);
- Spell strongerSpell;
- strongerSpell.SetName("Stronger");
- strongerSpell.SetCost(8);
- strongerSpell.SetUsableInBattle();
- strongerSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&strongerSpell);
- selan.AddSpell(&strongerSpell);
- Spell championSpell;
- championSpell.SetName("Champion");
- championSpell.SetCost(16);
- championSpell.SetUsableInBattle();
- championSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&championSpell);
- selan.AddSpell(&championSpell);
- Spell rallySpell;
- rallySpell.SetName("Rally");
- rallySpell.SetCost(10);
- rallySpell.SetUsableInBattle();
- rallySpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&rallySpell);
- selan.AddSpell(&rallySpell);
- Spell escapeSpell;
- escapeSpell.SetName("Escape");
- escapeSpell.SetCost(8);
- selan.AddSpell(&escapeSpell);
- Spell valorSpell;
- valorSpell.SetName("Valor");
- valorSpell.SetCost(30);
- valorSpell.SetUsableInBattle();
- valorSpell.GetTargetingMode().TargetMultipleAllies();
- maxim.AddSpell(&valorSpell);
- selan.AddSpell(&valorSpell);
-
- battleRes.spellMenuHeadline = "Please choose a spell.";
- battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
-
- SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
- Sprite potionIcon(itemIcons, 16, 16);
- Sprite ballIcon(itemIcons, 16, 16, 0, 16);
- Sprite crankIcon(itemIcons, 16, 16, 0, 32);
- Sprite spearIcon(itemIcons, 16, 16, 0, 48);
- Sprite swordIcon(itemIcons, 16, 16, 0, 64);
- Sprite axIcon(itemIcons, 16, 16, 0, 80);
- Sprite rodIcon(itemIcons, 16, 16, 0, 96);
- Sprite armorIcon(itemIcons, 16, 16, 0, 112);
- Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
- Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
- Sprite ringIcon(itemIcons, 16, 16, 0, 160);
- Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
-
- battleRes.weaponMenuIcon = &swordIcon;
- battleRes.armorMenuIcon = &armorIcon;
- battleRes.shieldMenuIcon = &shieldIcon;
- battleRes.helmetMenuIcon = &helmetIcon;
- battleRes.ringMenuIcon = &ringIcon;
- battleRes.jewelMenuIcon = &jewelIcon;
+ PartyLayout monstersLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "monstersLayout")));
+ PartyLayout heroesLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "heroesLayout")));
+
+ Monster monster(*reinterpret_cast<Monster *>(intp.GetObject(monsterId, "lizard")));
+ Hero maxim(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "maxim")));
+ Hero selan(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "selan")));
+ Hero guy(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "guy")));
+ Hero dekar(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "dekar")));
+
+ battle::Resources *battleRes(reinterpret_cast<battle::Resources *>(intp.GetObject(battleResId, "battleResources")));
+
+ maxim.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "resetSpell")));
+ Spell *strongSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongSpell")));
+ maxim.AddSpell(strongSpell);
+ selan.AddSpell(strongSpell);
+ Spell *strongerSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongerSpell")));
+ maxim.AddSpell(strongerSpell);
+ selan.AddSpell(strongerSpell);
+ Spell *championSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "championSpell")));
+ maxim.AddSpell(championSpell);
+ selan.AddSpell(championSpell);
+ Spell *rallySpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "rallySpell")));
+ maxim.AddSpell(rallySpell);
+ selan.AddSpell(rallySpell);
+ selan.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "escapeSpell")));
+ Spell *valorSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "valorSpell")));
+ maxim.AddSpell(valorSpell);
+ selan.AddSpell(valorSpell);
Inventory inventory;
- Item antidote;
- antidote.SetName("Antidote");
- antidote.SetMenuIcon(&potionIcon);
- antidote.SetUsableInBattle();
- antidote.GetTargetingMode().TargetSingleAlly();
- inventory.Add(&antidote, 9);
- Item magicJar;
- magicJar.SetName("Magic jar");
- magicJar.SetMenuIcon(&potionIcon);
- magicJar.SetUsableInBattle();
- magicJar.GetTargetingMode().TargetSingleAlly();
- inventory.Add(&magicJar, 4);
- Item hiPotion;
- hiPotion.SetName("Hi-Potion");
- hiPotion.SetMenuIcon(&potionIcon);
- hiPotion.SetUsableInBattle();
- hiPotion.GetTargetingMode().TargetSingleAlly();
- inventory.Add(&hiPotion, 4);
- Item powerPotion;
- powerPotion.SetName("Power potion");
- powerPotion.SetMenuIcon(&potionIcon);
- inventory.Add(&powerPotion, 4);
- Item escape;
- escape.SetName("Escape");
- inventory.Add(&escape, 2);
- Item sleepBall;
- sleepBall.SetName("Sleep ball");
- sleepBall.SetMenuIcon(&ballIcon);
- sleepBall.SetUsableInBattle();
- sleepBall.GetTargetingMode().TargetSingleEnemy();
- inventory.Add(&sleepBall, 1);
- Item multiBall;
- multiBall.SetName("Multi-ball!");
- multiBall.SetMenuIcon(&ballIcon);
- multiBall.SetUsableInBattle();
- multiBall.GetTargetingMode().TargetMultipleEnemies();
- inventory.Add(&multiBall, 1);
- Item figgoru;
- figgoru.SetName("Figgoru");
- figgoru.SetMenuIcon(&crankIcon);
- figgoru.GetTargetingMode().TargetAllEnemies();
- inventory.Add(&figgoru, 1);
- battleRes.inventory = &inventory;
-
- battleRes.itemMenuHeadline = "Please choose an item.";
- battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
-
- Item zircoSword;
- zircoSword.SetName("Zirco sword");
- zircoSword.SetMenuIcon(&swordIcon);
- Ikari firestorm;
- firestorm.SetName("Firestorm");
- firestorm.SetCost(224);
- firestorm.GetTargetingMode().TargetAllEnemies();
- zircoSword.SetIkari(&firestorm);
- maxim.SetWeapon(&zircoSword);
- Item zirconArmor;
- zirconArmor.SetName("Zircon armor");
- zirconArmor.SetMenuIcon(&armorIcon);
- Ikari magicCure;
- magicCure.SetName("Magic cure");
- magicCure.SetCost(128);
- magicCure.GetTargetingMode().TargetSingleAlly();
- zirconArmor.SetIkari(&magicCure);
- maxim.SetArmor(&zirconArmor);
- Item holyShield;
- holyShield.SetName("Holy shield");
- holyShield.SetMenuIcon(&shieldIcon);
- Ikari lightGuard;
- lightGuard.SetName("Light guard");
- lightGuard.SetCost(128);
- lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
- holyShield.SetIkari(&lightGuard);
- maxim.SetShield(&holyShield);
- Item legendHelm;
- legendHelm.SetName("Legend helm");
- legendHelm.SetMenuIcon(&helmetIcon);
- Ikari boomerang;
- boomerang.SetName("Boomerang");
- boomerang.SetCost(164);
- boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
- legendHelm.SetIkari(&boomerang);
- maxim.SetHelmet(&legendHelm);
- Item sProRing;
- sProRing.SetName("S-pro ring");
- sProRing.SetMenuIcon(&ringIcon);
- Ikari courage;
- courage.SetName("Courage");
- courage.SetCost(64);
- courage.GetTargetingMode().TargetMultipleAllies();
- sProRing.SetIkari(&courage);
- maxim.SetRing(&sProRing);
- Item evilJewel;
- evilJewel.SetName("Evil jewel");
- evilJewel.SetMenuIcon(&jewelIcon);
- Ikari gloomy;
- gloomy.SetName("Gloomy");
- gloomy.SetCost(164);
- gloomy.GetTargetingMode().TargetAllEnemies();
- evilJewel.SetIkari(&gloomy);
- maxim.SetJewel(&evilJewel);
-
- Item zircoWhip;
- zircoWhip.SetName("Zirco whip");
- zircoWhip.SetMenuIcon(&rodIcon);
- Ikari thundershriek;
- thundershriek.SetName("Thundershriek");
- thundershriek.SetCost(224);
- thundershriek.GetTargetingMode().TargetAllEnemies();
- zircoWhip.SetIkari(&thundershriek);
- selan.SetWeapon(&zircoWhip);
- Item zirconPlate;
- zirconPlate.SetName("Zircon plate");
- zirconPlate.SetMenuIcon(&armorIcon);
- Ikari suddenCure;
- suddenCure.SetName("Sudden cure");
- suddenCure.SetCost(96);
- suddenCure.GetTargetingMode().TargetAllAllies();
- zirconPlate.SetIkari(&suddenCure);
- selan.SetArmor(&zirconPlate);
- Item zircoGloves;
- zircoGloves.SetName("Zirco gloves");
- zircoGloves.SetMenuIcon(&shieldIcon);
- Ikari forcefield;
- forcefield.SetName("Forcefield");
- forcefield.SetCost(64);
- forcefield.GetTargetingMode().TargetAllAllies();
- zircoGloves.SetIkari(&forcefield);
- selan.SetShield(&zircoGloves);
- Item holyCap;
- holyCap.SetName("Holy cap");
- holyCap.SetMenuIcon(&helmetIcon);
- Ikari vulnerable;
- vulnerable.SetName("Vulnerable");
- vulnerable.SetCost(196);
- vulnerable.GetTargetingMode().TargetAllEnemies();
- holyCap.SetIkari(&vulnerable);
- selan.SetHelmet(&holyCap);
- Item ghostRing;
- ghostRing.SetName("Ghost ring");
- ghostRing.SetMenuIcon(&ringIcon);
- Ikari destroy;
- destroy.SetName("Destroy");
- destroy.SetCost(128);
- destroy.GetTargetingMode().TargetMultipleEnemies();
- ghostRing.SetIkari(&destroy);
- selan.SetRing(&ghostRing);
- Item eagleRock;
- eagleRock.SetName("Eagle rock");
- eagleRock.SetMenuIcon(&jewelIcon);
- Ikari dive;
- dive.SetName("Dive");
- dive.SetCost(128);
- dive.GetTargetingMode().TargetSingleEnemy();
- eagleRock.SetIkari(&dive);
- selan.SetJewel(&eagleRock);
-
- Item zircoAx;
- zircoAx.SetName("Zirco ax");
- zircoAx.SetMenuIcon(&axIcon);
- Ikari torrent;
- torrent.SetName("Torrent");
- torrent.SetCost(224);
- torrent.GetTargetingMode().TargetAllEnemies();
- zircoAx.SetIkari(&torrent);
- guy.SetWeapon(&zircoAx);
- guy.SetArmor(&zirconArmor);
- Item megaShield;
- megaShield.SetName("Mega shield");
- megaShield.SetMenuIcon(&shieldIcon);
- Ikari ironBarrier;
- ironBarrier.SetName("Iron barrier");
- ironBarrier.SetCost(255);
- ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
- megaShield.SetIkari(&ironBarrier);
- guy.SetShield(&megaShield);
- Item zircoHelmet;
- zircoHelmet.SetName("Zirco helmet");
- zircoHelmet.SetMenuIcon(&helmetIcon);
- Ikari slow;
- slow.SetName("Slow");
- slow.SetCost(196);
- slow.GetTargetingMode().TargetAllEnemies();
- zircoHelmet.SetIkari(&slow);
- guy.SetHelmet(&zircoHelmet);
- Item powerRing;
- powerRing.SetName("Power ring");
- powerRing.SetMenuIcon(&ringIcon);
- Ikari trick;
- trick.SetName("Trick");
- trick.SetCost(32);
- trick.GetTargetingMode().TargetAllEnemies();
- zircoHelmet.SetIkari(&trick);
- guy.SetRing(&powerRing);
- guy.SetJewel(&evilJewel);
+ inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "antidoteItem")), 9);
+ inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "magicJarItem")), 4);
+ inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "hiPotionItem")), 4);
+ inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerPotionItem")), 4);
+ inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "escapeItem")), 2);
+ inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "sleepBallItem")), 1);
+ battleRes->inventory = &inventory;
+
+ maxim.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoSwordItem")));
+ maxim.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
+ maxim.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyShieldItem")));
+ maxim.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "legendHelmItem")));
+ maxim.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "sProRingItem")));
+ maxim.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
+
+// selan.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoWhipItem")));
+ selan.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconPlateItem")));
+ selan.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
+ selan.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
+ selan.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "ghostRingItem")));
+ selan.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "eagleRockItem")));
+
+// guy.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoAxItem")));
+ guy.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
+ guy.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "megaShieldItem")));
+ guy.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoHelmetItem")));
+ guy.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerRingItem")));
+ guy.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
// NOTE: this is actually Artea equipment
- Item lizardBlow;
- lizardBlow.SetName("Lizard blow");
- lizardBlow.SetMenuIcon(&swordIcon);
- Ikari dragonRush;
- dragonRush.SetName("Dragon rush");
- dragonRush.SetCost(164);
- dragonRush.GetTargetingMode().TargetSingleEnemy();
- lizardBlow.SetIkari(&dragonRush);
- dekar.SetWeapon(&lizardBlow);
- Item holyRobe;
- holyRobe.SetName("Holy robe");
- holyRobe.SetMenuIcon(&armorIcon);
- Ikari crisisCure;
- crisisCure.SetName("Crisis cure");
- crisisCure.SetCost(164);
- crisisCure.GetTargetingMode().TargetAllAllies();
- holyRobe.SetIkari(&crisisCure);
- dekar.SetArmor(&holyRobe);
- dekar.SetShield(&zircoGloves);
- dekar.SetHelmet(&holyCap);
- Item rocketRing;
- rocketRing.SetName("Rocket ring");
- rocketRing.SetMenuIcon(&ringIcon);
- Ikari fake;
- fake.SetName("Fake");
- fake.SetCost(32);
- fake.GetTargetingMode().TargetSingleAlly();
- rocketRing.SetIkari(&fake);
- dekar.SetRing(&rocketRing);
- Item krakenRock;
- krakenRock.SetName("Kraken rock");
- krakenRock.SetMenuIcon(&jewelIcon);
- Ikari tenLegger;
- tenLegger.SetName("Ten-legger");
- tenLegger.SetCost(164);
- tenLegger.GetTargetingMode().TargetAllEnemies();
- rocketRing.SetIkari(&tenLegger);
- dekar.SetJewel(&krakenRock);
+// dekar.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "lizardBlowItem")));
+ dekar.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyRobeItem")));
+ dekar.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
+ dekar.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
+ dekar.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "rocketRingItem")));
+ dekar.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "krakenRockItem")));
- battleRes.ikariMenuHeadline = "Please choose equipment.";
- battleRes.noEquipmentText = "No equip";
- battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
+ InitScreen screen(width, height);
- BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
+ BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
app.Run();
return 0;
+ } catch (Parser::Error &e) {
+ cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+ return 1;
} catch (exception &e) {
cerr << "exception in main(): " << e.what() << endl;
return 1;