]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
removed some leftover lines from linker branch
[l2e.git] / src / main.cpp
index 9d8e8d62650f1641d057dc434eb25895b858bf2e..8f19f435bfa25c3335222094c0ff01342d5066d4 100644 (file)
@@ -6,6 +6,7 @@
  */
 
 #include "app/Application.h"
+#include "app/Arguments.h"
 #include "app/Input.h"
 #include "battle/BattleState.h"
 #include "battle/Hero.h"
 #include "loader/Interpreter.h"
 #include "loader/ParsedSource.h"
 #include "loader/Parser.h"
+#include "loader/TypeDescription.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
 #include "sdl/InitSDL.h"
 
 #include <cstdlib>
+#include <cstring>
 #include <ctime>
 #include <exception>
 #include <iostream>
+#include <string>
 #include <SDL.h>
 #include <SDL_image.h>
 
 using app::Application;
+using app::Arguments;
 using app::Input;
 using battle::BattleState;
 using battle::Hero;
@@ -61,6 +66,7 @@ using graphics::Sprite;
 using loader::Interpreter;
 using loader::ParsedSource;
 using loader::Parser;
+using loader::TypeDescription;
 using sdl::InitImage;
 using sdl::InitScreen;
 using sdl::InitSDL;
@@ -69,6 +75,8 @@ using std::cerr;
 using std::cout;
 using std::endl;
 using std::exception;
+using std::string;
+using std::vector;
 
 int main(int argc, char **argv) {
        const int width = 800;
@@ -80,82 +88,137 @@ int main(int argc, char **argv) {
                InitSDL sdl;
                InitImage image(IMG_INIT_PNG);
 
+               battle::Resources::CreateTypeDescription();
+               ComplexAnimation::CreateTypeDescription();
+               Font::CreateTypeDescription();
+               Frame::CreateTypeDescription();
+               Gauge::CreateTypeDescription();
+               Hero::CreateTypeDescription();
+               Ikari::CreateTypeDescription();
+               Interpreter::CreateTypeDescriptions();
+               Item::CreateTypeDescription();
+               graphics::MenuProperties::CreateTypeDescription();
+               Monster::CreateTypeDescription();
+               PartyLayout::CreateTypeDescription();
+               SimpleAnimation::CreateTypeDescription();
+               Spell::CreateTypeDescription();
+               Sprite::CreateTypeDescription();
+               Stats::CreateTypeDescription();
+               common::TargetingMode::CreateTypeDescription();
+
+               Arguments args;
+               args.Read(argc, argv);
+
                ParsedSource source;
-               Parser parser("test-data/test.l2s", source);
-               parser.Parse();
+
+               for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
+                       Parser(*i, source).Parse();
+               }
+
+               switch (args.DetectRunLevel()) {
+                       case Arguments::WRITE:
+                       {
+                               int length(std::strlen(args.OutfilePath()));
+                               switch (args.OutfilePath()[length - 1]) {
+                                       case 'h': {
+                                               std::ofstream outstream(args.OutfilePath());
+                                               source.WriteHeader(outstream);
+                                               break;
+                                       }
+                                       default: {
+                                               throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
+                                       }
+                               }
+                               return 0;
+                       }
+                       case Arguments::DUMP: {
+                               std::cout << source << std::endl;
+                               return 0;
+                       }
+                       case Arguments::PLAY:
+                               break;
+               }
+
                Interpreter intp(source);
                intp.ReadSource();
 
-               InitScreen screen(width, height);
+               int battleResId(TypeDescription::GetTypeId("BattleResources"));
+               int heroId(TypeDescription::GetTypeId("Hero"));
+               int itemId(TypeDescription::GetTypeId("Item"));
+               int monsterId(TypeDescription::GetTypeId("Monster"));
+               int partyLayoutId(TypeDescription::GetTypeId("PartyLayout"));
+               int spellId(TypeDescription::GetTypeId("Spell"));
 
                // temporary test data
                SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
-               PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
-               PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
+               PartyLayout monstersLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "monstersLayout")));
+               PartyLayout heroesLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "heroesLayout")));
 
-               Monster monster(*intp.GetMonster("lizard"));
-               Hero maxim(*intp.GetHero("maxim"));
-               Hero selan(*intp.GetHero("selan"));
-               Hero guy(*intp.GetHero("guy"));
-               Hero dekar(*intp.GetHero("dekar"));
+               Monster monster(*reinterpret_cast<Monster *>(intp.GetObject(monsterId, "lizard")));
+               Hero maxim(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "maxim")));
+               Hero selan(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "selan")));
+               Hero guy(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "guy")));
+               Hero dekar(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "dekar")));
 
-               battle::Resources *battleRes(intp.GetBattleResources("battleResources"));
+               battle::Resources *battleRes(reinterpret_cast<battle::Resources *>(intp.GetObject(battleResId, "battleResources")));
 
-               maxim.AddSpell(intp.GetSpell("resetSpell"));
-               Spell *strongSpell(intp.GetSpell("strongSpell"));
+               maxim.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "resetSpell")));
+               Spell *strongSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongSpell")));
                maxim.AddSpell(strongSpell);
                selan.AddSpell(strongSpell);
-               Spell *strongerSpell(intp.GetSpell("strongerSpell"));
+               Spell *strongerSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongerSpell")));
                maxim.AddSpell(strongerSpell);
                selan.AddSpell(strongerSpell);
-               Spell *championSpell(intp.GetSpell("championSpell"));
+               Spell *championSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "championSpell")));
                maxim.AddSpell(championSpell);
                selan.AddSpell(championSpell);
-               Spell *rallySpell(intp.GetSpell("rallySpell"));
+               Spell *rallySpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "rallySpell")));
                maxim.AddSpell(rallySpell);
                selan.AddSpell(rallySpell);
-               selan.AddSpell(intp.GetSpell("escapeSpell"));
-               Spell *valorSpell(intp.GetSpell("valorSpell"));
+               selan.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "escapeSpell")));
+               Spell *valorSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "valorSpell")));
                maxim.AddSpell(valorSpell);
                selan.AddSpell(valorSpell);
 
                Inventory inventory;
-               inventory.Add(intp.GetItem("antidoteItem"), 9);
-               inventory.Add(intp.GetItem("magicJarItem"), 4);
-               inventory.Add(intp.GetItem("hiPotionItem"), 4);
-               inventory.Add(intp.GetItem("powerPotionItem"), 4);
-               inventory.Add(intp.GetItem("escapeItem"), 2);
-               inventory.Add(intp.GetItem("sleepBallItem"), 1);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "antidoteItem")), 9);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "magicJarItem")), 4);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "hiPotionItem")), 4);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerPotionItem")), 4);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "escapeItem")), 2);
+               inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "sleepBallItem")), 1);
                battleRes->inventory = &inventory;
 
-               maxim.SetWeapon(intp.GetItem("zircoSwordItem"));
-               maxim.SetArmor(intp.GetItem("zirconArmorItem"));
-               maxim.SetShield(intp.GetItem("holyShieldItem"));
-               maxim.SetHelmet(intp.GetItem("legendHelmItem"));
-               maxim.SetRing(intp.GetItem("sProRingItem"));
-               maxim.SetJewel(intp.GetItem("evilJewelItem"));
-
-//             selan.SetWeapon(intp.GetItem("zircoWhipItem"));
-               selan.SetArmor(intp.GetItem("zirconPlateItem"));
-               selan.SetShield(intp.GetItem("zircoGlovesItem"));
-               selan.SetHelmet(intp.GetItem("holyCapItem"));
-               selan.SetRing(intp.GetItem("ghostRingItem"));
-               selan.SetJewel(intp.GetItem("eagleRockItem"));
-
-//             guy.SetWeapon(intp.GetItem("zircoAxItem"));
-               guy.SetArmor(intp.GetItem("zirconArmorItem"));
-               guy.SetShield(intp.GetItem("megaShieldItem"));
-               guy.SetHelmet(intp.GetItem("zircoHelmetItem"));
-               guy.SetRing(intp.GetItem("powerRingItem"));
-               guy.SetJewel(intp.GetItem("evilJewelItem"));
+               maxim.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoSwordItem")));
+               maxim.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
+               maxim.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyShieldItem")));
+               maxim.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "legendHelmItem")));
+               maxim.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "sProRingItem")));
+               maxim.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
+
+//             selan.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoWhipItem")));
+               selan.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconPlateItem")));
+               selan.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
+               selan.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
+               selan.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "ghostRingItem")));
+               selan.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "eagleRockItem")));
+
+//             guy.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoAxItem")));
+               guy.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
+               guy.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "megaShieldItem")));
+               guy.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoHelmetItem")));
+               guy.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerRingItem")));
+               guy.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
 
                // NOTE: this is actually Artea equipment
-//             dekar.SetWeapon(intp.GetItem("lizardBlowItem"));
-               dekar.SetArmor(intp.GetItem("holyRobeItem"));
-               dekar.SetShield(intp.GetItem("zircoGlovesItem"));
-               dekar.SetHelmet(intp.GetItem("holyCapItem"));
-               dekar.SetRing(intp.GetItem("rocketRingItem"));
-               dekar.SetJewel(intp.GetItem("krakenRockItem"));
+//             dekar.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "lizardBlowItem")));
+               dekar.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyRobeItem")));
+               dekar.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
+               dekar.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
+               dekar.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "rocketRingItem")));
+               dekar.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "krakenRockItem")));
+
+               InitScreen screen(width, height);
 
                BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
                battleState->AddMonster(monster);