// temporary test data
SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(88, 104));
- monstersLayout.AddPosition(Point<Uint8>(128, 104));
- monstersLayout.AddPosition(Point<Uint8>(168, 104));
- monstersLayout.AddPosition(Point<Uint8>(208, 104));
+ monstersLayout.AddPosition(Point<Uint8>(88, 88));
+ monstersLayout.AddPosition(Point<Uint8>(128, 88));
+ monstersLayout.AddPosition(Point<Uint8>(168, 88));
+ monstersLayout.AddPosition(Point<Uint8>(208, 88));
PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(48, 152));
- heroesLayout.AddPosition(Point<Uint8>(128, 152));
- heroesLayout.AddPosition(Point<Uint8>(80, 168));
- heroesLayout.AddPosition(Point<Uint8>(160, 168));
+ heroesLayout.AddPosition(Point<Uint8>(48, 136));
+ heroesLayout.AddPosition(Point<Uint8>(128, 136));
+ heroesLayout.AddPosition(Point<Uint8>(80, 152));
+ heroesLayout.AddPosition(Point<Uint8>(160, 152));
SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
Sprite dummySprite(monsterImg, 64, 64);